Il rilascio di Diablo II Resurrected si avvicina e Blizzard ha rilasciato alcune informazioni per prepararsi all’inizio dell’open beta, che aprirà stasera dalle 19:00 italiane e durerà fino al 23 agosto.
Nelle scorse settimane nella comunità si era discusso, nell’ambito di quanto questa riedizione dovesse essere fedele all’originale, se fosse giusto che il contenuto esclusivo della ladder (come alcune Rune o ricette del Cubo Horadrico) rimanesse tale in Resurrected. Tale esclusività non sarebbe comunque totale perché una volta scaduta una ladder gli oggetti sarebbero comunque scambiabili tra diversi personaggi (come già succede al termine di una Stagione di Diablo III).
Con l’ultima comunicazione, Blizzard ha dichiarato che in Resurrected tutti gli oggetti e ricette esclusivi della ladder saranno ottenibili anche nel gioco normale. Non solo, anche eventi esclusivi come l’Evento del Pandemonio e Über Diablo saranno accessibili al di fuori della ladder.
Come ultima cosa Blizzard ha chiarito che, per evitare problemi di instabilità il giorno del lancio, ladder e classifiche non saranno implementate immediatamente ma dopo un breve periodo di tempo.
Over the last week, we have seen much speculation and reactions from the community around the subject of Ladder play releasing post-launch. We wanted to take this opportunity to share that Ladder Only Rune Words, Unique Items, and Horadric Cube Recipes that were once restricted to Ladder rank play will now for the first time be included in non-ladder multiplayer and single player play.
We understand these items complement prominent builds and playstyles cherished by the community. Furthermore, we have heard the community ask to include these items into the single player experience for quite some time. Now players playing solo can also partake in the metas that have become popularized from the original multiplayer Ladder experience. Furthermore, single player will now also include access to the Pandemonium Event and Uber Diablo content.
To mitigate server impact and protect server stability of the game during the launch window, we plan to have Ladder rankings and listings to be implemented shortly after launch. This will enable players to have a fair chance to partake in the race that comes with the first season’s Ladder for Diablo II: Resurrected and not run into any possible launch window stability issues that could impede that experience. Once we have a more precise gauge on this front, we’ll notify the community of the exact date and time in September.
We hope this provides clarity on our intentions with the Ladder and related systems at launch. We look forward to sharing the Ladder start times with the community. Once we have it locked in, we’ll provide early enough notice so players can make the appropriate accommodations for their race to 99.
A new patch is being staged for PC, Xbox, and PlayStation prior to the Open Beta. Read below to learn more about the latest changes.
To share your feedback, please post in the Diablo II: Resurrected Beta forum.
PLEASE NOTE: Diablo II: Resurrected is still in-development. This is a Beta version of our game which is still undergoing testing and iteration before its official release.
- Skill purchases now require separate button presses (Controller)
We made this change because many players were accidentally allotting points to skills they didn’t intend to. We hope this change will mitigate that issue, especially since it’s more difficult for players to re-spec in Diablo II.
STABILITY AND PERFORMANCE
- Fixed several bugs that could cause a crash upon launching the game
- Fixed a bug that could cause players to crash when toggling the Legacy mode
- Fixed a bug that could cause players to crash when opening a Trade window
- Fixed a bug that could cause players to crash when the Skill Select window prompted
- Fixed a bug that could cause degraded performance over time
- Fixed several bugs that could cause a crash when encountering poor server connectivity
- Fixed several bugs that could cause a crash on consoles
- Added several client, server and network optimizations
- Fixed a bug preventing players from accepting party invites while the game window was minimized
- Fixed a bug preventing players from toggling on or off their Paladin Auras
Appassionato di mondi Blizzard da quando mise le mani su Warcraft III nel 2003. Nel 2014 è approdato nella Locanda di Hearthstone e nel 2015 nella redazione di BattleCraft.
Invece che arrivare a Leggenda o a 10.000 MMR, preferisce passare il suo tempo a chiacchierare con Bob e Harth Maltoforte.