Diablo Immortal

Diablo Immortal: il Signore del Terrore torna in una Sanctuarium in Rovina

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Su Diablo Immortal si avvicina l’ora del giudizio, scandita dal ritorno del Signore del Terrore in persona! La prossima campagna, Sanctuarium in Rovina, ci vedrà affrontare nuovamente il più temibile dei Primi Maligni nella nuova zona Corona del Mondo, creata attraverso le schegge della Pietra del Mondo.

Ecco riassunte in breve le novità dell’aggiornamento:

  • Nuova zona: Corona del Mondo.
  • Nuovo capitolo della campagna: Sanctuarium in Rovina.
  • Difficoltà aumentata con le Spedizioni Ardue, che aggiungeranno modificatori alle spedizioni.
  • Rivisitazione del sistema di progressione con un nuovo percorso.
  • Tre nuovi boss per l’Inferiquiario.
  • Tre nuove gemme leggendarie.
  • Nuovi affissi leggendari, abilità d’eccellenza e set d’oggetti.
  • Avvio della stagione 34.

La nuova campagna di Diablo Immortal arriverà il 13 dicembre. Potete leggere in dettaglio tutte le novità nel blogpost qui sotto.

La fine è vicina, 5:avventuriero:avventuriera;. L’ultimo aggiornamento del 2024, Sanctuarium in Rovina, e l’attesissimo scontro con Diablo arriveranno il 13 dicembre. Mentre ti prepari ad affrontare il Signore del Terrore nel pieno delle sue forze nella nuova zona che ha creato utilizzando il frammento della Pietra del Mondo, Corona del Mondo, ti mostriamo ciò che ti aspetta: la missione principale Sanctuarium in Rovina, spedizioni ardue, nuovi boss dell’Inferiquiario e 3 nuove Gemme leggendarie.

Guarda il video qui sotto con Ryan Quinn, progettista narrativo senior, che racconta di Sanctuarium in Rovina:


Uno scontro inevitabile: missione principale di Sanctuarium in Rovina

Sanctuarium in Rovina è il nuovo capitolo della missione principale di Diablo Immortal, disponibile per chi ha completato la missione Calvario della Giustizia. Impugna El’druin, la spada della Giustizia, e raduna i tuoi alleati per una spedizione verso una terra devastata nell’estremo nord. Qui, alla Corona del Mondo (la zona più estesa attualmente presente), affronterai Diablo in un duello fatale che determinerà il destino di Sanctuarium.

Ma prima di poterti scontrare con il Signore del Terrore, dovrai farti strada combattendo una legione composta da malvagi demoni e cultisti del terrore, Scheggiati e Impazziti. Questi ultimi, marinai e visitatori stagionali della Corona del Mondo, sono stati tra i primi a posare lo sguardo sul volto di Diablo e a precipitare in una spirale di follia. Ora, hanno le sembianze di veri e propri mostri.

Se non riuscirai a tenere a bada il Terrore, Sanctuarium andrà completamente distrutto.

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La difficoltà aumenta con le spedizioni ardue

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Le spedizioni sono appena diventate più remunerative… e pericolose. Sanctuarium in Rovina introduce le “spedizioni ardue”, ovvero versioni potenziate delle spedizioni esistenti in Diablo Immortal, con difficoltà più elevata. All’inizio di una spedizione ardua riceverai 1-2 modificatori della spedizione casuali, come pozze di lava, mostri più veloci o globi aggiuntivi. Per la prima spedizione ardua completata ogni settimana otterrai un forziere con un oggetto di set garantito. Inoltre, in tutte le sessioni ardue ci sarà una probabilità più alta di ottenere ricompense potenti.

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Faccia a faccia col tuo prossimo incubo: boss Orrifici dell’Inferiquiario

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Alcuni degli alleati più temibili e ripugnanti del Signore del Terrore hanno fatto la loro comparsa a Sanctuarium. Rayek avrà più che mai bisogno del tuo aiuto per rispedire questi abomini negli anfratti da cui sono strisciati fuori. Raduna gli alleati e preparati a sbloccare 3 nuove difficoltà Inferno, oltre a varie ricompense utili per sterminare i boss Orrifici dell’Inferiquiario. Ecco chi saranno gli araldi infernali che dovrai affrontare:

Vogmarik il Tormentatore

Teschi umani e armature angeliche sono tra gli oggetti preferiti di Vogmarik. Questo demone perseguita e tortura qualsiasi essere umano o angelico abbastanza sfortunato da imbattersi nel suo antro. La sua preziosa collezione di trofei include ossa spezzate e corazze spaccate, mentre la carne avanzata delle sue vittime viene gettata alle larve. Vogmarik adora collezionare spoglie dei cadaveri, ma nulla regge il confronto con il brivido della caccia.

Sconfiggere Morsagurei la Rovina del Pescatore dell’ultimo gruppo di boss dell’Inferiquiario sblocca Inferno IV. Sconfiggere Vogmarik sblocca Inferno V.

Mulgaist l’Ardente

Il demone Mulgaist dimora nelle profondità di un enorme vulcano, strisciando sotto la superficie di un lago di lava. Finora nessuno è mai riuscito ad avvicinarsi abbastanza da poter avvistare Mulgaist nella sua interezza, ma la sua presenza è resa pericolosamente nota dagli schizzi di magma che eruttano periodicamente dalla bocca del vulcano. I villaggi nelle vicinanze accolgono cadaveri carbonizzati, immobilizzati per l’eternità con un’espressione incredula sul volto e le braccia sopra la testa per proteggersi dalla pioggia di fuoco generata da Mulgaist.

Sconfiggere Mulgaist sblocca Inferno VI.

Deosbrae, Ombra Sovrana

Deosbrae era giovane quando è scesa la prima Ombra su Sanctuarium. Si annida nelle viscere della terra, generando abomini della notte infestanti. La sua progenie vaga per tutta Sanctuarium in cerca di prede, diffondendo in lungo e in largo il verbo di Deosbrae con ogni uccisione: l’oscurità è inevitabile come la morte.

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Sfrutta il potere di nuove Gemme leggendarie

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Tre nuove Gemme leggendarie sono in arrivo in questo aggiornamento. Ognuna di esse può elevare il tuo personaggio a nuove vette di potenza. Le seguenti Gemme riflettono i poteri al Grado 10:

Firmamento Dorato (Gemma a cinque stelle): Infliggere danni ti fornisce Ascesa per 6 s, aumentando il tuo Indice di evasione del 12% e facendoti scatenare 3 raffiche di vento ogni secondo verso nemici vicini casuali, infliggendo 110% danni base + 486 ai nemici che colpiscono. I nemici colpiti da più raffiche subiscono danni ridotti del 75% dai colpi successivi. Può attivarsi solo una volta ogni 20 s.

Raccolto della Pietà (Gemma a due stelle): Infliggere danni ai nemici con meno del 30% di Vita evoca un mietitore armato di falce che colpisce i nemici vicini, infliggendo il 145% dei danni base + 587 ai nemici nell’area. Inoltre, i nemici uccisi dal mietitore aumentano i tuoi danni inflitti del 2% per 30 s. Si accumula fino a 6 volte. Può attivarsi solo una volta ogni 6 s.

Portatore del Caos (Gemma a una stella): Utilizzare una abilità Slancio aumenta i tuoi danni inflitti del 18% e la tua Velocità d’attacco del 4% per 2 s. Può attivarsi solo una volta ogni 6 s.

Modifica la tua tabella bottino

Dal 13 dicembre alle 03:00 fino all’8 gennaio 2025 alle 03:00 (orario del server), sarà possibile attivare una tabella bottino modificata per i propri Emblemi leggendari giocando ai Varchi Antichi. Una volta attivata la tabella, ogni volta che ricevi una Gemma leggendaria a cinque stelle come bottino, c’è il 50% di probabilità che sia Firmamento Dorato.


La Guerra Eterna infuria

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Il Re dei Lich stringe la mano in un pugno e il tuo corpo viene avviluppato da una fitta di dolore lancinante, in un’indicibile agonia: i tuoi muscoli cedono e si immobilizzano. Mentre inizi lentamente a comprendere cosa sta succedendo, gli occhi ti si rovesciano all’indietro, i pensieri si susseguono frenetici e, infine, scivoli in un profondo oblio.
Ad invadere la tua mente ora c’è solo una richiesta… la sua.

Per decreto del Re dei Lich, gli elementi dell’evento Guerra Eterna, la Guerra Eterna, la spedizione Cittadella Caduta, il Bacino del Tagliagole e la Gemma leggendaria Teschio del Lutto ora saranno disponibili fino al 31 dicembre. Ciò significa che avrai più tempo per ottenere le ricompense della Guerra Eterna, sfidare il Signore del Flagello e accedere a Diablo Immortal con un personaggio di livello 10 o superiore per ottenere un oggetto cosmetico Sacca del Tesoro Sgraffignata in World of Warcraft: The War Within.


Ulteriori dettagli in arrivo

Continua a seguirci: potrai trovare ulteriori informazioni su tutte le funzioni che introdurremo nel nostro prossimo aggiornamento maggiore in un articolo in arrivo l’11 dicembre. Poiché si tratta di un’anteprima, tutte le informazioni riportate in questo articolo sono soggette a modifiche.

Che tu possa superare fuoco e fiamme!
– Il team di Diablo Immortal

Feature Updates

New Progression System: Seeker’s Path

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Seeker’s Path is a new progression system that will award you with Seeker Rating whenever you upgrade your 8 Primary Equipment slots, the Helliquary, or Ancestral Tableau. As you gain rating, you’ll passively earn Combat Rating, and once you reach certain milestones, you’ll earn materials useful for further upgrading the Helliquary and your Primary Equipment slots. Upgrading your Primary Equipment slots, Helliquary, or Ancestral Tableau will no longer provide Combat Rating.

Both the Helliquary and Ancestral Tableau menus can now be found within the new Seeker’s Path menu. There are some additional changes that have been made to the Ancestral Tableau because of Seeker’s Path:

  • The Ancestral Tableau is no longer part of the Warband activity, and it unlocks upon reaching Level 20. You do not need to be in a warband to access it.
  • Activity Points, formally called Warband Activity Points, can now be earned by completing the Defense of Cyrangar and Purge the Depths activities, Bounties, Elder Rifts, and Dungeons with friends, Clans, or Warbands. Activity Points can still be earned from completing these activities solo, but at a reduced rate.
  • Every 300 Activity Points earned will automatically be converted to Attributes and Seeker Rating.
  • The Weekly Cap for Activity Points has been removed. The rate at which your Activity Points will be converted is based on your character’s Seeker Rating in relation to your Server’s Seeker Rating.

Developer’s Note: This change aims to help adventurers enhance their power more effectively. For those who are behind in progression, catching up on upgrading their equipment, Helliquary, and Ancestral Tableau is extremely challenging, especially since participating in warband activities is required to advance your Ancestral Tableau. We have consolidated these three systems into Seeker’s Path and removed the restriction tying Ancestral Tableau to warbands.

Familiars

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Familiars now have added utility! At Nisza, the Familiar vendor in Westmarch, you can send up to 4 Bonded Familiars to complete Accursed Tower Purification, Shadow Contracts, and Iben Fahd’s Sanctum through the new Familiar Expeditions feature. The more Familiars you send, the quicker they’ll complete the task. While your Familiars are hard at work repelling Hell’s forces, you can play as you normally would—they’ll even continue their task if you exit Diablo Immortal. You’ll receive rewards from completing these tasks as though you did yourself.

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Now, only Conversion will be used to upgrade your Familiars, the Melding option has been removed.

  • Conversions guarantee 1 Normal Familiar of equal or better quality.
  • The new Normal Familiar created from the Conversion is bound to the player and cannot be sold.
  • Any newly summoned or purchased Normal Familiars are not tradeable.
  • Conversions have a small chance to create an additional Aberrant Familiar of equal or better quality. The Evolution path and sale options for Aberrant Familiars remain unchanged.

A new Skill Tier has been added for Normal Familiars: Enhanced Rare.

  • Enhanced Rare Tier skills can be obtained from a Conversion.
  • Normal Familiars can get Enhanced Rare Skills, and Legendary Traits.
  • Normal Familiars can unlock Level 3 Outlook now.

Magic Affix Reroll

If you have already upgraded all 8 of your Primary Equipment to Rank 30, you can now use the new Enchant feature at a Blacksmith to reroll one Magic Affix on an item to replace it. Helliquary Boss, Class-specific, and Skill-specific Magic Affixes cannot be rerolled.

Gem Resonance

The Gem Resonance system now unlocks at Rank 4, giving you flexibility in Socketing the Gems you want, but old pre-determined Resonance Gems are still needed to get the Socketed Bonuses.

Socketing Resonance Gems will now temporarily contribute Gem Power to the primary Gem when it is ranked up in Progressive Upgrade. If the same ranked up Primary Gem is unsocketed later, it will become dormant to prevent exploitation.

Legendary Gems

Gem Power Extraction and Transfer can now be used on One and Two-Star Legendary Gems. Extending this feature to all Legendary Gems will allow you to freely swap around new Gems and test different builds and loadouts.

Normal Gems

The number of Normal Gems acquired through the Gem Find party bonus can now be tracked while in a group of 4 players.

Dungeons

Deciding to skip the Dungeon’s introduction cutscene will now automatically skip the cutscene for that Dungeon for the rest of the week. The Temple of Namari, Destruction’s End, and The Mad King’s Breach Dungeons playthrough experience has improved.

Armory

A new Armory has been added to Battleground and Tower War. When used, only the effects of Essence Transfer are retained for these PvP activities. Gems and items cannot be replaced. Armories have also received two updates:

  • You can now save an activated Paragon Specialization without saving points.
  • A new display mode that allows you to clearly view individual equipment and their names has been added.

Battleground

We’ve made a handful of changes to honor labels (most damage, assists, etc).

  • Extra points will be awarded to members of the losing side of a match who receive Honor Labels.
  • Honor Labels will be more evenly distributed going forward. Each team will receive their own Honor Labels.
  • The points gained from Honor Labels will be displayed clearly in the post-match UI.

Helliquary

A new damage meter displaying the top 4 damage dealers has been added. More information about each player’s performance can be viewed once the Helliquary battle concludes.

The downtime and transitions for the following Helliquary Bosses has been reduced by removing Life locks and adjusting triggers for spawns throughout the fight:

  • Iscea, Twofold Rebirth
  • Elsauli the Shardheart
  • Peisthal the Underearth Empress
  • Aeyntragga, Eater of Storms
  • Uthmaash-Ksarr the Breath Collector
  • Xekorendaag, Ice Leviathan
  • Morsagurei the Fisher’s Ruin

Additionally, a Spectator mode has been added to the Helliquary for downed allies to cheer on their comrades while they continue the fight.

Prodigy’s Path

Two Prodigy’s Path will now be available each quarter of the year. The first two under the new system will run from December 13–January 27 and January 27–March 20. Free rewards will remain the same but will be split across both Prodigy’s Path. Premium rewards will also remain the same, but you can now earn twice the amount if you purchase both Prodigy’s Path.

Hero’s Journey Reset

Dust off your trusty weapon, Hero’s Journey Chapters 1–6 will reset on December 13 and the first 4 chapters of the new Hero’s Journey will be available. Begin completing the chapters so you can earn the new Roving Victory portrait frame. Once chapters 5 and 6 of the new Hero’s Journey become available, we’ll let you know.

Challenge Rift Season 10

The next Challenge Rift season will run from December 13–February 17. It adds Levels 351-400, capping out at Combating Rating 47,522 and lowers the difficulty for Levels 331-350.

New Horadric Bestiary Entries

New collectable entries have been added to the Horadric Bestiary to illustrate the histories of the Dreadbirth and Stormspawn Helliquary bosses. Gather Monsterous Essence to unlock them!

Adventurer’s Chronicle

New entries to the Adventurer’s Chronicle have been added—look for them throughout Sanctuary, with a particular concentration in the new zone, World’s Crown.

Wing Awaken

The Wing Awaken system now requires 6,000 Resonance to unlock, down from 8,000. The system has been reworked to the following:

  • 6,000 Resonance: Unlock the Wing Awaken system and 4 Slots for Gem Resonance.
  • 7,000 Resonance: Unlock 8 slots.
  • 8,000 Resonance: Unlock 12 slots.
  • 8,500 Resonance: Unlock 16 slots.
  • 10,000 Resonance: Unlock Transcendent Wings.
  • 12,000 Resonance: Unlock Transcendent Wings (Sacred).

Upon reaching the maximum Resonance, you’ll gain the Swift Heaven bonus, which increases your Movement Speed in Safe Zones.

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Earn Additional Inventory and Stash Space

Short on space for that coveted drop you just received? Activate the Blizzard Authenticator feature by logging into your Battle.net account and following these steps to receive an additional row of Inventory and Stash Space while it is enabled. You’ll not only have upgraded storage capacity but increased security for your account.

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Bug Fixes

New Legendary Items, Set Items, and Paragon Specializations

New Legendary Affixes

These new Legendary items can only be found in Inferno IV and higher.

Barbarian

  • Shardbreaker (Main Hand): Cleave now causes you to Dash forward, cleaving through all enemies within your path.
  • Burden of Nothingness (Off-Hand): Demoralize also grants you a Demoralizing Aura for 3 second, reducing the damage of all nearby enemies by 10%.
  • Death Awaits (Chest): Furious Charge also shatters enemies’ armor, increasing the amount of damage they take by 10% for 3 seconds.
  • Crown’s Cowardice (Pants): Furious Charge now causes you to Dash to a targeted enemy, damaging all nearby enemies while also Stunning them.
  • Terror Unburdened (Head): Demoralize now sends you into a blinding rage that lessens your pain, reducing the damage you take while you remorselessly assault nearby enemies.
  • Dread Desecration (Shoulders): Cleave can also be used while suffering from loss of control or knockback effects and makes you immune to those effects for the next 0.5 seconds.

Blood Knight

  • Split Sun (Main Hand): Tendrils of Blood also applies Curse of Blood to enemies for 3 seconds. Curse of Blood erupts, dealing damage to all nearby enemies when it expires, increased by 20% each time the afflicted target takes damage while cursed, up to a maximum of 200%.
  • Winged Anointment (Off-Hand): Ravage’s Critical Hit Chance is increased by 8% against enemies suffering from continuous damage effects.
  • Marked Span (Chest): Tendrils of Blood now brands enemies with the Hunter’s Mark causing all marked enemies to take damage whenever another marked enemy takes damage from a continual damage effect.
  • Seeker in Darkness (Pants): Mephitic Cloud also increases all damage you deal to the afflicted targets by 12%.
  • Brace of Fangs (Head): Mephitic Cloud now engulfs a single enemy in toxic fumes causing them to take increasing continual damage. The toxic fumes also explode dealing damage to nearby enemies whenever the effect expires or when the target dies.
  • Bodingfan (Shoulders): Swarm of Bats now sends a Carrier Bat into a single target that then chains to nearby enemies, dealing damage and spreading non-control related harmful effects from the first enemy to the others.

Crusader

  • Halted Siege (Main Hand): Falling Sword now causes you to launch into the heavens slamming your sword down into the targeted location, damaging and Taunting all enemies within the area while also causing them to deal reduced damage.
  • Doom Parade (Off-Hand): Condemn Critical Hit Chance increased by 10%.
  • Excruciated Flock (Chest): Condemn now grants you Reprisal, reducing the damage you take. Upon expiration Reprisal will explode, damaging and knocking back nearby enemies. The explosion radius and damage are increased for each Primary Attack you receive while Reprisal is active.
  • Shores of Vengeance (Pants): Conjuration of Light also causes you to emit a radiant explosion when you are attacked, dealing damage to nearby enemies, but this cannot occur more often than once every 0.5 seconds.
  • Scourge Smile (Head): Sacred Chain also reduces the damage you take by 4% for each afflicted enemy, up to a maximum of 20%.
  • Ironbone Vow (Shoulders): Sacred Chain now becomes Aura of the Martyr, chaining all enemies within the area around you directly to you. Chained enemies are continuously pulled towards you and when you receive damage, all other chained enemies will take additional damage.

Demon Hunter

  • Twisted Wyrd (Main Hand): Multishot now causes your Primary Attack to also shoot explosive shells for a short while.
  • Survivor’s Strike (Off-Hand): Crossbow Shot’s damage is increased by 20% for your next 4 shots within 3 second after using a Skill.
  • Brutal Temperance (Chest): Vengeance now causes your Primary Attacks to also fire piercing rounds for a short while.
  • Victim’s Rancor (Pants): Vengeance also increases your Critical Hit Chance by 8% for 2 seconds.
  • Sinful Masquerade (Head): Escape’s cooldown is reduced by 0.1 seconds each time you hit an enemy with a Primary Attack.
  • Agony’s Specter (Shoulders): Escape now causes you to roll a short distance, empowering you and allowing your Primary Attack to shoot twice at once.

Monk

  • Hope Against Hope (Main Hand): Seven-Sided Strike now rains 7 giants fists from the sky, damaging enemies they crush.
  • Tranquill Palm (Off-Hand): Exploding Palm now causes you to be untargetable as you continually teleport through enemies, striking them.
  • Soiled Feast (Chest): Seven-Sided Strike also triggers Exploding Palm without consuming it, but the explosions deal 30% reduced damage and can only be triggered up to 3 times per cast.
  • Hidden Way (Pants): Exploding Palm can now stack when enemies are hit multiple times, each stack increasing explosion damage by 10%, up to 30%.
  • Alloyed Path (Head): When Exploding Palm hits a petrified enemy it triggers an explosion of stone, dealing additional damage to all nearby enemies.
  • Burden of the Impure (Shoulders): Imprisoned Fist now damages all nearby enemies, petrifying them and causing total loss of control.

Necromancer

  • Wiltbloom (Main Hand): Command Golem now encases you within the Golem, empowering you and making you immune to knockbacks while also increasing your Movement Speed and reducing all damage you take. Additionally, you will gain several new abilities.
  • Scattered Light (Off-Hand): Skeletal Mage now summons untargetable Spectral Mages that cast Hungering Soulfire at enemies. After being struck by a total loss of control effect, a Spectral Mage can sacrifice itself to remove the effect. Additionally, Spectral Mages will be summoned passively while you are in combat.
  • Draw Deep (Chest): Bone Armor now passively absorbs the souls of enemies you slay, generating a shield that absorbs damage and grows in strength with each kill. Additionally, Bone Armor can be activated instantly, granting you a shield at 50% of maximum power.
  • Thurudo Plates (Pants): Bone Armor also instantly heals you for 25% of the absorb value of the shield.
  • Stern Guidance (Head): Command Skeletons now summons untargetable Spectral Warriors that can be ordered to rush to a location and explode, dealing damage and Fearing enemies. Additionally, the Spectral Warriors will sacrifice themselves, exploding on enemies that are Feared.
  • Cutthroat Arch (Shoulders): Skeletal Mage attacks siphon the power from their targets for 2 seconds, increasing your Critical Hit Chance by 2%, stacking up to 12%.

Tempest

  • Fangdowse (Main Hand): Wind Edge Critical Hits also shatter the enemies armor, increasing all Critical Hit Damage they take by 18% for 2 seconds.
  • Sunken Abyss (Off-Hand): Zephyr Surge now causes you to tumble away from your target as your throw multiple blades at them and other nearby enemies. When a blade lands a Critical Hit it will shatter in two, striking the target again.
  • Memento Onus (Chest): Flowing Strike now causes you to Dash forward, damaging and Stunning enemies in your path, while also conjuring a Zephyr to attack nearby enemies. If Flowing Strike lands a Critical Hit you will conjure an additional Zephyr.
  • Cruel Impetus (Pants): Flowing Strike also grants you Way of the Water for 3 seconds, increasing the damage of your next Skill cast by 30%.
  • Deceitful Whispers (Head): Wind Walk’s cooldown is reduced by 0.15 seconds each time you deal a Critical Hit, but this cannot occur more often than 10 times every 9 seconds.
  • Coveted Cartilage (Shoulders): Wind Walk now grants you Slicing Gale, making you invisible while also increasing your Movement Speed and Critical Hit Chance. The bonus Critical Hit Chance persists briefly after your invisibility ends.

Wizard

  • Eyeplucker (Main Hand): Electrocute Critical Hits also Shock enemies, causing them to take damage every second for 3 seconds.
  • Cycle Stone (Off-Hand): Ice Armor now protects you within a miniature blizzard, reducing all damage you take while also Chilling nearby enemies.
  • Four-Demon Vestment (Chest): Frostfield now generates an Elemental Aura around you, triggering additional elemental effects when you are attacking enemies.
  • Stalking Wind (Pants): Teleport now blinks you to a target location, unleashing a vortex that damages and knocks enemies into the air.
  • Immolator’s Cowl (Head): Scorch now emits a blast wave around you, damaging and Burning nearby enemies.
  • Accursed Arrival (Shoulders): Teleport also increases the damage you deal with Skills by 20% for 3 seconds.

Set Items

The Grip of Char, Contempt’s Wake, Fiery Pursuit, Shipmate’s Coil, Tenuous Ally, Reckless Ally, Windshaper’s Duty, and Raven’s Duty set items can only be found in Inferno IV and higher.

Wildfire Imperative

  • 2-Piece Bonus: Your Firestorm now becomes a Wildfire, increasing it’s damage bonus from 50% to 85%.
  • 4-Piece Bonus: Wildfire also conjures a Wildfire Tornado that drags nearby enemies to its center, dealing damage to all enemies within the area. Cannot occur more often than once every 6 seconds.
  • 6-Piece Bonus: Wildfire also grants you Fanning the Flames for 12 seconds, causing your non-Burn attacks to deal wind damage, allowing them to trigger Wildfire. Fanning the Flames also reduces Wildfire Tornado’s cooldown by 3 seconds. Fanning the Flames cannot occur more often than once every 40 seconds.

Paragon Specialization: Slayer

  • Proficiency: Primary Attack and Ultimate damage is increased by 7%.
  • Vigor: Primary Attacks against the same enemy deal increasing damage up to a maximum of 10%.
  • Tempo: Damaging enemies with your Primary Attack increases your Primary Attack Speed by 1% for 3 seconds, stacking up to a maximum of 10%.
  • Up the Tempo: Tempo’s Primary Attack Speed bonus is increased from 2% to 4%, stacking up to a maximum of 20%.
  • Collateral Damage: The damage of secondary effects triggered from a Primary Attack are increased by 10%.
  • Deterioration: Continual damage from your harmful effects is increased by 10%.
  • Cripple: Your continual damage harmful effects also reduce the Attack Speed of afflicted enemies by 10%.
  • Impair: Cripple’s Attack Speed reduction is increased from 10% to 15%.
  • Rupture: Enemies suffering from 3 of your continuous damage effects explode, dealing 32.5% base damage to all nearby enemies. Cannot occur more often than once every 10 seconds.
  • Contagion: When your continual damage harmful effects expire, they have a 30% chance to spread to up to 3 nearby enemies within 10 yards, but the damage they deal is reduced by 66%.
  • Amplified Shields: Increase the effectiveness of your shields and the shields you grant to allies by 10%.
  • Convergence: Gaining a shield reduces the cooldown of all your non-damaging skills by 0.5 seconds. Cannot occur more often than once every 10 seconds.
  • Unwavering: Gaining a shield also makes you immune to the next 2 knockback effects. Cannot occur more often than once every 10 seconds.
  • Safeguard: When your shields expire you take 60% reduced damage for 2 seconds. Cannot occur more often than once every 30 seconds.
  • Hope: Gain a shield every 30 seconds that absorbs damage equal to 15% of your maximum Life for 6 seconds.

Legendary Skills

  • Death’s Release: When your continual damage harmful effects expire, they explode dealing 30% of their total damage to all nearby enemies. Cannot occur more often than once every 10 seconds.
  • Shock Barrier: Gaining an absorb shield causes you to unleash a burst of energy, dealing damage to all nearby enemies equal to 30% of that shield’s absorb value, up to a maximum of 40% of your base damage. Cannot occur more often than once every 10 seconds.
  • Overloaded: You periodically become Overloaded, causing your next 5 Primary Attacks within 3 seconds to have 60% increased Primary Attack Speed. Overloaded cannot occur more often than once every 20 seconds from when the previous effect ended.

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Class and Magic Attribute Balance Changes

Class Balance Changes

The Class balance changes below will be effective everywhere in Diablo Immortal.

Necromancer

  • Frigid Repose (Bone Armor): Vortex of ice damage increased from 34.4% of your damage to 40%.
  • Parting Gift (Bone Armor): The charges granted by Bone Armor now have an upper limit on the damage they will block equal to 160% of your damage. This means particularly heavy single hits will cause some damage.

Magic Affix Balance Changes

All but the Endure magic affix balance changes are effective everywhere in Diablo Immortal. The Endure magic affix changes are effective only in PvP activities.

General

[Endure]: Shields also grant you immunity to 2 hits of damage, cannot occur more often than once every 12 seconds

Changed: Now absorbs up to 50% of your damage per hit. Massive damage hits can consume multiple charges.

[Endure]: Evading an attack has a 12% chance to grant you a shield equal to 10% of your maximum Life for 5 seconds; cannot occur more often than once every 6 seconds

Changed: Previously the chance to trigger was reduced in PvP, now instead the shield value is reduced in PvP. Shield value reduced from 10% to 5%. Removed the chance to trigger. Cooldown increased from 6 to 12 seconds.

[Clandestine]: Movement Speed increased by 9% while Invisible

Changed: Increased from 9% to 12%.

[Clandestine]: Movement Speed increased by 9% for 5 seconds after opening a chest

Changed: Increased from 9% to 12%.

[Clandestine]: Movement Speed increased by 0.3% for 5 seconds after killing a monster, up to a maximum of 9%

Changed: Now increases up to a maximum of 12%, from 30 to 40 stacks.

Barbarian

[Undying Rage]: Reduces the duration of harmful effects by 20%

Changed: Reduced from 20% to 10%.

[Sprint]: Grants you a 25% chance of being immune to Knockback, Chill, and Slow effects

Changed: Reduced from 25% to 12.5%.

[Whirlwind]: Range increased by 8%

Changed: Increased from 8% to 12%.

[Wrath of the Berserker]: Has a 20% chance to trigger an explosion every 0.5 seconds, dealing 31.8% of your damage to all nearby enemies

Changed: Increased from 31.8% to 40%.

[Leap]: Reduces your damage taken by 10% for 3 seconds

Changed: Increased from 10% to 12%.

Monk

[Inner Sanctuary]: Increases Evasion Rating by 7% in Inner Sanctuary

Changed: Reduced from 7% to 5%.

[Exploding Palm]: Has a 5% chance to explode when damaging a Bleeding enemy

Changed: Increased from 5% to 10%.

[Wave of Light]: Deals 25% increased Critical Hit Damage when you are within 3 yards of your target

Changed: Increased from 25% to 30%.

Tempest

[Flowing Strike]: Grants a shield that absorbs 185% of your damage for 3 seconds

Changed: Reduced from 185% to 90%. Duration increased from 3 to 4 seconds.

[Rolling Surf]: Causes your Primary Attacks to launch water blades at enemies, dealing 19.8% of your damage.

Changed: Reduced from 19.8% to 10%.

[Wind Walk]: Restores 1% of your maximum Life every 0.5 seconds, up to a maximum of 6 times

Changed: Increased from 1% to 2%.

[Zephyr Surge]: Deals 10% increased Critical Hit Damage for each Zephyr consumed

Changed: Increased from 10% to 12%.

[Cascade]: Range increased by 8%

Changed: Increased from 8% to 12%.



MasterRedz

About Author

Signore indiscusso della redazione, MasterRedz ha spadroneggiato in BattleCraft dopo aver sterminato i suoi rivali a furia di dirette BlizzCon e articoli. Ora ha puntato gli occhi sulla conquista di DailyQuest e nessun redattore sarà al sicuro!

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