Diablo IV

Diablo IV: la patch 2.1 introdurrà l’Armeria e potenzierà le Ultra

diablo iv armeria

Ieri sera si è tenuta la nuova chiacchierata intorno al fuoco degli sviluppatori di Diablo IV, questa volta interamente dedicata alla patch 2.1 e la Stagione 7 che l’accompagnerà. Le novità sono di rilievo e molto interessanti, in particolare l’arrivo dell’Armeria. Ma vediamo in sintesi tutto ciò che è stato detto:

Patch 2.1

Cominciamo con la novità più importante: l’Armeria. Questa funzione sarà finalmente disponibile con la patch 2.1 e permetterà di salvare l’equipaggiamento, albero delle abilità e tabelloni d’Eccellenza di fino a 5 build per personaggio.

Il cambio di build non sarà disponibile liberamente, ma sarà necessario visitare l’Armeria stessa posta in diversi hub per effettuare cambi e salvare nuove configurazioni. Tutto questo sarà però gratuito.

Gli oggetti inseriti in una configurazione saranno automaticamente settati come preferiti, per ridurre il rischio di eliminarli per sbaglio. Tuttavia, se un oggetto di una configurazione viene eliminato o venduto, sarà segnalato nell’Armeria.

image 10
Anteprima dell’armeria.

Un’importante novità di gameplay e costruzione della build sarà l’aggiunta ad ogni Ultra di un bonus sostanzioso al grado 5. Il supporto alle Ultra sarà potenziato anche nel resto dell’albero delle abilità e nei Tabelloni d’Eccellenza, oltre all’introduzione di nuovi Aspetti leggendari che interagiscono con questa categoria di abilità.

image 7
Ultra sempre più ultra. Plus Ultra!

Anche le Parole Runiche saranno leggermente modificate, con l’aggiunta di un effetto di sovraccarico ad ogni Runa d’Invocazione. Saranno aggiunte anche due nuove Parole Runiche leggendarie e una rara.

image 8
Notare la Runa che migliora le evocazioni.

Inoltre, saranno introdotti diversi nuovi Unici ed Aspetti leggendari per tutte le classi. Come spesso accade, questi nuovi oggetti si concentreranno su build che sono state tendenzialmente snobbate nell’ultimo periodo.

Non mancheranno infine molti potenziamenti e buff per tutte le classi originali del gioco, in diverse build ed aspetti finora non molto performanti. Ad esempio, i Cloni d’Ombra del Tagliagole ora saranno considerate evocazioni/companion al pari di scheletri, belve e altre entità usate da altre classi.

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Un buff molto atteso dai Tagliagole.

Al contrario, dopo la bulimia di danni che ha accompagnato il suo rilascio, lo Spiritista sarà finalmente nerfato nelle build che hanno letteralmente distrutto qualsiasi difficoltà in ogni tipo di contenuto.

Altri piccoli aspetti da menzionare:

  • I progressi dell’Eccellenza Stagionale saranno trasferiti a quella Eterna.
  • Miglioramenti dei roll degli aspetti nei Leggendari Ancestrali.
  • Miglioramenti per le questline di classe.
  • Aggiunta di un convertitore di frammenti di gemma in altri oggetti.
  • L’Albero dei Sussurri diventerà un vero hub di gioco con nuovi venditori e una planimetria migliore.

Potete ritrovare bilanciamenti e novità nelle note in calce all’articolo.

Stagione 7

La Stagione 7 riporterà in auge il concetto di “borrowed power”, ovvero poteri e abilità aggiuntive per il nostro personaggio limitati alla stagione corrente. Questa volta è il turno della Stregoneria dell’Hawezar, che fornirà circa 20 nuovi poteri con cui sperimentare e demolire i nemici di Sanctuarium.

I poteri della Stregoneria sono divisi in tre classi: Eldritch, Psyche e Crescita/Decadimento. Questi poteri saranno ottenuti e potenziati prevalentemente progredendo nella reputazione stagionale e consumando una specifica risorsa stagionale, ma alcuni di questi, definiti “perduti“, saranno ottenibili come bottino nei dungeon.

image 11
Anteprima delle Stregonerie

Oltre alle Stregonerie, l’altro potenziamento stagionale saranno le Gemme Occulte incastonabili nei nostri gioielli. Queste gemme, oltre ad essere più potenti di quelle attuali, forniranno affissi che potenzieranno le Stregonerie.

image 13
Esempio di Gemme Occulte.

L’attività principale della Stagione sarà la caccia agli “Headrotten“, disponibili in zone in cui sarà attiva la “Headhunt” simile ad una Marea Infernale. Questi miniboss saranno il bersaglio di diversi Sussurri speciali e dedicati della stagione, che forniranno sia la risorsa per potenziare le Stregonerie che Gemme Occulte.

Questi Headrotten saranno boss e miniboss in diverse forme, rintracciabili anche in dungeon ad hoc della stagione.

image 14

Potete scoprire tutte le Stregonerie, Gemme Occulte e altri dettagli sulla Stagione 7 nel blog post in calce oppure nel VOD della chiacchierata. Il PTR della patch 2.1 e Stagione 7 durerà dal 3 al 10 dicembre, mentre non è ancora stata fissata una data per il rilascio ufficiale.

The air is crackling with magic; you can feel it in your bones, can’t you? Harness this other-worldly new power in your fight against Hells’ Legions, wanderer.

The 2.1 Public Test Realm (PTR) for Diablo IV will be available from December 3–10, offering you the chance to test upcoming changes and features releasing with the next season for the base game, along with some Vessel of Hatred updates.

The purpose of the PTR is to test updates and features before the launch of Season 7. Then, using your feedback, we’ll be able to make some adjustments before the patch goes live for everyone. The feedback we receive helps us to fine-tune balance changes, eliminate bugs, and create the best experience possible. Having a PTR gives us a chance to test new systems, and we’re grateful for your assistance.

Here is what the 2.1 PTR will be previewing

The Armory

The Armory is here! For the wanderer on the roam, the ability to effortlessly swap between saved builds in town has arrived.

  • The Armory gives you the option to Save, Load, and Name your favorite builds.
  • Armory Loadout slots are Character bound: 5 Loadout slots per character.
  • At a glance from your Loadout, you’ll be able to view the Equipment, Skills, selected Paragon Nodes and Glyphs that make up your saved build. Note: changing between Loadout slots with differing Paragon loadouts does not cost Gold.
  • Start by selecting an empty slot and save your build to begin.
  • Saving your loadout will capture the following: Equipped Items, Paragon Board and Glyphs, Skill Selections, and Class mechanic.
  • The Armory can be accessed across each major city in Sanctuary, and end-game hubs such as the Citadel, Tree of Whispers, and Training Grounds in Kyovashad.
  • If an item saved in your armory loadout is no longer available—whether from selling, trading, or salvaging—an icon will indicate the item is missing on the Loadout preview.

New Powers of Witchcraft

Wield new powers and harness Witchcraft in your arsenal of abilities.

There are three schools of Hawezar sorcery to learn and master:

  • Eldritch—Wield magic that harnesses destructive energies and polymorphy.
  • Psyche—Wield defensive powers of the mind and spirit to create visions, focus your attacks, and induce madness in your enemies.
  • Growth & Decay—Wield magic that both heals and harms, boosting Life, Resource. These incantations can create horrific diseases and disruptions.
  • Plus, discover rare Lost powers of Witchcraft that have since been rediscovered.

Each school of Witchcraft gives you the chance to experiment between new styles of power. Tinker with your build to create something strange and terrible. Some Witchcraft Powers are also Witchcraft Effects which will apply as Eldritch, Psyche, and Growth & Decay powers.

To learn Witchcraft, earn Seasonal reputation from completing new Whisper bounties and defeating hulking Headrotten enemies to earn Restless Rot. At specific Tiers, you’ll unlock the ability to learn more Witchcraft Powers.

Visit a Coven’s Altar at the Tree of Whispers and offer Restless Rot in exchange for new Witchcraft powers, or to upgrade them.

Note that any Witchcraft powers listed below are subject to change before the Public Test Realm begins.

Eldritch Powers

Firebat Servants

  • A deadly swarm of Firebats swarm enemies every 2 seconds, inflicting X total Fire damage over 1 total attack.
  • At Higher Ranks: Enemies are Stunned for 3 seconds after being hit 5 times by your Firebat Servants.

Abyssal Resonance

  • Every 250 Resource spent, release an explosion dealing X Shadow damage. Each explosion triggered within 10 seconds of the last increases the size and damage by 130%. Stacking up to 3 times.
  • At Rank 10: The third explosion pulls enemies towards you before detonating.

Wave of Woe

  • Release a Wave of Woe when damaging an enemy with your skills. Wave of Woe deals an additional X Shadow damage and echoes this damage to all other nearby enemies of the same type.
  • At Rank 5: Damage is increased by 15% each time damage is echoed and is guaranteed to echo at least 5 times. May strike the same target multiple times.

Purging Touch

  • Eldritch Effects X increased damage against Headrotten.
  • At Rank 10: This damage bonus now extends to all monsters.

Shaken Soul

  • Eldritch Effects apply Vulnerable to enemies for X seconds.
  • At Rank 10: Damage from Psyche and Growth & Decay Effects will also apply Vulnerable at half the duration.

Hex of Flames

  • Lucky Hit: You have up to an X chance to apply Hex of Flames. Hex of Flames deals 1,600 additional Fire damage each time you deal damage to the target.
  • At Rank 7: Hex of Flames explodes dealing damage to all nearby enemies when you land a Critical Strike.

Doom Orb

  • An ominous orb of pure Eldritch energy circles you, damaging any enemy it touches for X Fire damage. Doom Orb may launch itself at distant enemies before returning.
  • At Rank 5: Kills or damage to Bosses empower the orb’s damage by 5%. After 100%, the orb explodes dealing 5,200 damage to nearby enemies before reforming 3 seconds later.

Psyche Powers

Life Link

  • Automatically link your life force with up to 3 nearby enemies. X of the damage you take is shared with the linked targets as physical damage. Cannot Life Link to enemy Players.
  • At Rank 15: For 10 seconds after using a Defensive, Macabre of Subterfuge Skill, any linked damage will be a guaranteed Critical Strike.

Hex of Shattering

  • Damage done by your Witchcraft Effects afflicts enemies with Hex of Shattering causing them to deal X reduced damage for 5 seconds.
  • At Rank 8: When any Hex Effect is applied to Headrotten, all damage will be guaranteed Critical Strikes for 5 seconds.

Aura of Misfortune

  • Enemies near you have X chance for their attacks to be interrupted. Does not work on bosses.
  • At Rank 5: Aura of Misfortune increases your Movement Speed by 5% and Slows enemies by 30%.

Aura of Lament

  • When you first strike an enemy, it is afflicted with an Aura of Lament that Slows it and other nearby enemies by 70%. For each enemy inside Aura of Lament, you gain 1 Primary Resource each second. If the initial enemy dies, Aura of Lament is passed onto another nearby enemy retaining the duration. Lasts X seconds.
  • Only 1 enemy may be afflicted at a time. May only occur every 30 seconds.

Vengeful Spirit

  • Every 19 Seconds, a Vengeful Spirit Servant appears for X seconds. While active, all damage taken is instead taken by the spirit.
  • At Rank 5: When the Vengeful Spirit’s Life is fully depleted, it rushes towards up to 8 enemies dealing 2,000 Shadow damage.

Twilight Warding

  • Every X seconds, gain a Barrier for 5 seconds absorbing 100 damage.
  • At Rank 12: Twilight Warding reflects enemy projectiles while active.

Growth & Decay Powers

Poison Frog Servant

  • Summon a Poison Frog Servant that attacks and Poisons enemies for X damage over 3 seconds. On death, the frog explodes violently dealing X Poison instantly damage to nearby enemies. This explosion will always Critically Strike.
  • At Rank 5: Poison Frog attacks will pull enemies towards itself and Taunt enemies for 1 second.

Soul Harvest

  • Feed upon the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for X seconds.
  • At Rank 9: Soul Harvest does not lose duration so long as enemies are nearby.

Hex of Whispers

  • Dealing damage to an enemy afflicts them with Hex of Whispers that deals X Shadow damage the next time damage is dealt. Afterwards, Hex of Whispers will jump to another enemy up to a maximum of 6 times. Hex of Whispers may only be applied once every 5 seconds.
  • At Rank 7: After bouncing onto 6 enemies, the hex bounces back to you granting X Fortify and removing all crowd control and negative status effects.

Decay Augmentation

  • Your Witchcraft Effects deal X of the damage dealt over 5 seconds. The damage type is based on your class.
  • At Rank 10: When your damage-over-time effects exceed 85% of the target’s total Life, they immediately die.

Grow

  • After casting an Ultimate Skill, your Servants, Minions, and Companions are empowered with dark magics. Growing larger in size and dealing X bonus damage. Lasts 15 seconds.
  • At Rank 11: Your Servants, Minions and Companions gain 100% Critical Strike Chance while enlarged.

Aura of Siphoning

  • Conjure an aura of decay that deals X Poison damage to enemies every second.
  • At Rank 10: Each time Aura of Siphoning deals damage, you are healed for 1% of Maximum Life.

The Cycle

  • Dealing any damage with your skills has a 15% chance to grow a flower from the ground. When an enemy is near, the flower deals X Poison damage to that enemy over 5 seconds. If an ally is near, the flower heals for 6% maximum Life. The flower withers away after use. A flower may grow once every 5 seconds per enemy.
  • At Rank 5: The damage and healing affects all enemies or allies near the flower.

Lost Powers

Breath of the Coven

  • Dealing damage or applying a Crowd Control effect with any of your Witchcraft Effects increases your Attack Speed by X for 10 Seconds, stacking once per unique Witchcraft Effect.
  • Witchcraft Effects are Eldritch, Psyche, and Growth & Decay.
  • At Rank 8: Gain 40% Lucky Hit chance while bonuses from Eldritch, Psyche, Growth & Decay are active at once.

Hex Specialization

  • Increase the potency of your Hex Effects by X.
  • At Rank 10: Increase the Critical Strike Chance by 10% against enemies afflicted by your Hex Effects.

Aura Specialization

  • The size of your Aura Effects are increased by X.
  • At Rank 10: Increase the Critical Strike Damage by 50% against enemies inside your Aura Effects.

Piranhado

  • When an enemy is afflicted by both a Hex and an Aura Effect, a Piranhado is summoned pulling enemies towards it and dealing X Physical damage over 12 seconds. May occur once every 20 seconds.
  • At Rank 5: Piranhado moves itself towards nearby enemies.

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Hunt the Headrotten

The Headrotten are the newest gruesome enemies to face across Sanctuary. Sick in the mind and spirit, strike them down to release them from their prison of twisted flesh.

  • The Headrotten are powerful foes, Hunt them within the Headhunt subzone.
  • The Tree of Whispers will offer Bounties to hunt the Headrotten.
  • There are unique boss variants of Headrotten to slay, which includes the Headless Husk and Fugitive Head.A Fugitive Head has the parasitic Stolen Head attached, which is extremely rare to find. If you manage to defeat them, the reclaimed Head drops for you to return to Gelena near the Tree of Whispers for Occult Gems.
  • While killing Headrotten will earn you Restless Rot, returning the Fugitive Heads to the Tree of Whispers will grant you Occult Gems.

Headhunts

Discover newly intensified Whispers of the Dead to guide you towards Headhunts.

  • Headhunts will give you a general area where you might be able to flush out a Headless Husk or Fugitive Head.
  • After completing a Whisper in a Headhunt subzone, locate the Exposed Roots that appear.
  • There is a rare chance for the Exposed Root to be an Uprooted Cocoon, which holds a Headless Husk or Fugitive Head to defeat.
  • These can be active in multiple spots across Sanctuary at one time.
  • These areas shift after a duration of time, similar to Helltide.
  • Return your Grim Favors at the Raven found within Headhunt subzones.

There will be a few ways to improve the chances you’ll see a Headrotten possessed by a Fugitive Head:

  • Increases by Torment Tier.
  • By using a Draught of Whispers

Rootholds

Seek out these micro-dungeons as an additional way to hunt the Headrotten, with bonus challenges and rewards.

  • Perform dangerous rituals to turn Headrot into power.
  • Rootholds are only accessible by using “Whisper Wood,” sigils found in Whisper Caches and Silent Chests.
  • One of these can be found in the Fractured Peaks in the PTR.

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Occult Gems

If you manage to slay a Headrotten possessed by a Fugitive Heads, you’ll be able to use this reclaimed Head at the Tree of Whispers to earn Occult Gems.

  • These powerful Seasonal socketables are crafted.
  • Meet with Gelena at the Tree of Whispers, who crafts Occult Gems in exchange for Fugitive Heads, Restless Rot, and Gem Fragments.
  • These can provide additional affixes, strongly compliment Withcraft powers, add Witchcraft tags to your Skills, and more. It is rumored Occult Gems had once even been used to cheat death, if you believe the legend.
  • You can craft powerful higher tiers of Occult Gems with the following Materials:Fugitive Heads, Restless Rot, Gem Dust, Occult Gems.

Each Occult Gem provides 160 Armor and 8% Resist All. Craft the following Occult Gems at Gelena:

Wicked Pact

  • Your Non-Unique Eldritch Witch Powers gain 25% Potency.

Heart of Anima

  • Your Non-Unique Psyche Witch Powers gain 25% Potency.

Toadling’s Wish

  • Your Non-Unique Growth & Decay witch Powers gain 25% Potency.

Phantom String

  • You deal 40% more Overpower damage to Hexed enemies.

Elder Sigil

  • Your Agility, Corpse, Incarnate, Mastery, Weapon Master, and Wrath Skills deal 25% increased direct damage to Hexed enemies.

Killing Wind

  • While you have three or more Eldritch Witch Powers slotted, gain 25% Movement Speed and 15% Critical Strike Chance.

Witching Hour

  • While you have three or more Eldritch Witch Powers slotted, every 5 seconds, the next Core Skill you cast gains the Eldritch tag.

Raging Enigma

  • Your Unique Witchcraft Powers deal 40% more damage.

Voice of the Stars

  • While you have an Aura active, your Ultimate Skills gain each Grimoire tag and deal 10% more damage.

Mind Wreath

  • While you have three or more Psyche Witch Powers slotted, your Defensive, Macabre, Trap Skills gain 20% Cooldown Reduction.

Spiral Coin

  • While you have three or more Psyche Witch Powers slotted, gain 30% Control Duration and 20% Lucky Hit Chance.

Cornucopia

  • While you have three or more Growth % Decay Witch Powers slotted, you generate 30% more Barrier, gain 30% more Fortify and have 30% more Thorns.

Vulture Talon

  • While you have an Aura active, you deal Damage Over Time 35% faster.

Pointed Finger

  • Your Summons deal 25% more direct damage to Hexed Elites.

Vile Phylactery

  • While you have a Witch Power with the Summon tag slotted, if you would take fatal damage, instead prevent that damage. Then gain a Barrier equal to 100% of your Maximum Life and disable your Witchcraft Powers with the Summon tag for 6 seconds. This can only occur once every 75 seconds.

Friend of the Bog

  • While you have three or more Growth & Decay Witch Powers slotted, you gain 10% primary stat, 10% Maximum Life and you are always Unhindered.

Moonlight Ward

  • For each rank in your slotted Unique Witchcraft Power, you gain 3% Damage Reduction and 1% Maximum Resistance to All Elements.

Dust Stone

  • For each of your Auras and Hexes an enemy is afflicted by, they take 4% increased damage from you.

Hungering Void

  • While you have an Aura active, pull Nearby enemies toward you every 8 seconds.

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New Runes

For Vessel of Hatred players to employ, the Alchemists of Sanctuary have been toiling to craft new sources of arcane power, use these potent sources of magic for dastardly deeds or enlightened benefaction.

New Ritual Runes

Nagu Legendary Rune

  • 100 Offering generated.
  • Maintain at least 1 Summon for 5 seconds, up to 6 Summons for maximum benefit.

Igni Legendary Rune

  • 25 Offering generated.
  • Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).

New Rune of Invocation

  • Chac Rare Rune
  • Costs 20 Offering
  • 220% weapon damage
  • Invoke Durid Lightning Bolts striking a nearby enemy
  • Overflow: Spawn more Lightning Bolts

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New Legendary Aspects and Unique Items

New powerful Unique Items and Legendary aspects arrive to enhance your renowned demon crushing prowess.

Barbarian

Mantle of the Mountain’s Fury Unique Chest Armor

Affixes

  • Inherent: 50% Hammer of the Ancients damage for 5 seconds after an Earthquake explodes
  • 200-350 Armor
  • 3-5 Skill Ranks to Hammer of the Ancients
  • 2-3 Skill Ranks of Defensive Stance
  • 13.5-22.5% Chance for Earthquake to Deal Double Damage

Power

  • Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Earthquakes it passes through explode for their total damage and are consumed.

Of Incendiary Fissures Legendary Aspect

  • Your Earthquakes deal 35-50% increased damage and their damage is converted into Fire.

Druid

Malefic Crescent Unique Amulet

Affixes

  • Inherent: 25% Resistance to All Elements
  • 7.8-10% Willpower
  • 154.8-200% Werewolf Critical Strike Damage
  • 8-12.5% Movement Speed while Shapeshifting into a Werewolf
  • 1-2 Ranks of Feral Aptitude

Power

  • The value of your Lupine Ferocity’s consecutive Critical Strike Damage is increased to 100-150%[x] against enemies when consecutively Critical Striking.

Of Wolf’s Rain Legendary Aspect

  • Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 5-15% of Hurricane’s damage for each active Wolf.

Of Electrified Claws Legendary Aspect

  • Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal 20-40% increased damage and Stun for 2 seconds.

Necromancer

Indira’s Memory Unique Pants

Affixes

  • Inherent: Casting Bone Spear Reduces Blood Wave’s Cooldown by 2 Seconds
  • 16-25% Maximum Life
  • 82.5-105% Overpower Damage
  • 18.5-27.5% Damage Reduction While Injured
  • 2-3 Ranks of Tides of Blood

Power

  • Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by 40-80% for 8 seconds when cast.
  • Bone Spear is additionally a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it.

Kessime’s Legacy Unique Pants

Affixes

  • Inherent: Casting Blood Wave Fortifies You For 70% of Your Maximum Life
  • 219-300% Ultimate Damage
  • 9.5-14.5% Damage Reduction While Fortified
  • 16-25% Blood Wave Cooldown Reduction
  • 16-25% Chance for Blood Wave to Deal Double Damage

Power

  • Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for x damage.
  • Each time an enemy is hit by a wave, they take 5-10% increased damage from your Blood Waves, up to 150-300% in total.

Of Distilled Anima Legendary Aspect

  • While Soulrift is active, you are Unhindered and gain 1% increased Movement Speed per absorbed soul, up to 30-60%. This lasts for 5 seconds after Soulrift ends.

Bone Duster’s Legendary Aspect

  • Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them.

Rogue

Assassin’s Stride Unique Boots

Affixes

  • Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds
  • 34.9-40% Shadow Resistance
  • 10-15% Mobility Cooldown Reduction
  • 1-2 Skill Ranks to Mobility Skills
  • 2-3 Skill Ranks to Shadow Imbuement

Power

  • Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly triggers a free Shadow Imbuement explosion.

Slice and Dice Legendary Aspect

  • Twisting Blades’ initial hit cleaves. Twisting Blades return 25-45% faster.

Bitter Infection Legendary Aspect

  • Enemies infected by Shadow Imbuement take 30-50% of its damage every second. Shadow Imbuement deals 30-50%[x] increased damage.

Sorcerer

Strike of Stormhorn Unique Focus

Affixes

  • Inherent: Chance for Ball Lightning Projectiles to Cast Twice is Now Chance to Cast a Super Ball Lightning
  • 67.5-74.5% Critical Strike Damage
  • 187-250% Ball Lightning Projectile Speed
  • 1-2 Skill Ranks of Ball Lightning
  • 12.9-17.3% Chance for Ball Lightning Projectiles to Cast Twice

Power

  • Ball lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range.
  • Super Ball Lightnings are larger, deal 100% more damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds.

Okun’s Catalyst Unique Focus

Affixes

  • Inherent: Ball Lightning Can Be Cast While Moving
  • 23-32% Attack Speed for 5 seconds After Casting a Defensive Skill
  • 0.5-1.1% Damage Reduction for Each Active Ball Lightning
  • 1-2 Skill Ranks of Ball Lightning
  • 12.9-17.3% Chance for Ball Lightning Projectiles to Cast Twice

Power

  • Ball Lightning orbits you creating a static field that damages all enemies within for 140-180% of Ball Lightning’s damage damage per active ball, and granting Unhindered while the field is active.

Of Mind’s Awakening Legendary Aspect

  • Casting a Pyromancy Skill Immobilizes enemies hit for 0.5-1 seconds. Casting a Shock Skill grants a burst of 15-30% Movement speed for 1 seconds. Casting a Frost Skill grants a Barrier for 3-6% Maximum Life. While Enlightened, each Skill grants all benefits.

Spiritborn

Sustained War-Crozier Unique Quarterstaff

Affixes

  • Inherent: 40% Block Chance
  • 132-152 Dexterity
  • 610-680 Maximum Life
  • 20.9-30% Chance for Potency Skills to Deal Double Damage
  • 2-4 Skill Ranks to Focus Skills

Power

  • Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20% for 8 seconds, up to 100-200%.

Endless Talons Legendary Aspect

  • Razor Wings hitting an enemy increases your Eagle Skill damage by 1%[x] for 3 seconds, up to 30-50%[x]. Razor Wing Critical Strikes grant three stacks.

The Tree of Whispers Grows

Of the phantom souls that toil around the Tree of Whispers, more of their haunted ranks have joined the hallowed grounds.

  • The Vendors around the Tree of Whispers have been rearranged to make it a more effective hub to visit.
  • Several Vendors have been added:Alchemist, Armory, Purveyor of Curiosities, Healer.



MasterRedz

About Author

Signore indiscusso della redazione, MasterRedz ha spadroneggiato in BattleCraft dopo aver sterminato i suoi rivali a furia di dirette BlizzCon e articoli. Ora ha puntato gli occhi sulla conquista di DailyQuest e nessun redattore sarà al sicuro!

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