Overwatch 2: Invasione è finalmente qui, insieme a tutte le novità che sono state annunciate nel corso delle ultime settimane. Rinfreschiamoci la memoria con un breve elenco:
- Tre Missioni di Storia
- Illari, nuovo Eroe di Supporto
- Nuova modalità PvP: Punto Critico (Flashpoint)
- Nuovo Evento – King’s Row Underworld
- Sistema di progressione degli Eroi
- Poligono di tiro aggiornato
- Maestria Eroe
- Overwatch 2 è ora su Steam!
Inoltre, non potevano mancare una serie di bilanciamenti, alcuni dei quali molto importanti, come:
- La salute di Cassidy è salita a 225, ma è stato depotenziato nelle sue abilità e danno.
- D.Va è ora immune per qualche istante dopo essersi lanciata dal mech.
- La granata tattica di Bastion è stata notevolmente potenziata e ora la trasformazione in Assalto fornisce Armatura.
- Nerf ai Missili Helix di Soldato: 76.
- Il potenziamento fornito da Mercy è stato ridotto al 25%.
- I suzu protettivi di Kiriko ora curano meno di base, ma hanno una cura aggiuntiva nel caso purifichino un debuff.
- Modifiche alla Ultra di Lifeweaver, in modo che il 50% delle cure eccessive sia trasformato in Salute extra.
- Buff a Doomfist, Orisa e Torbjorn.
- Nerf per Ana, Brigitte e Sombra.
Come al solito, potete ritrovare tutte le modifiche nelle note della patch qui sotto. Buona lettura e buon contrattacco al Settore Zero!
OVERWATCH 2 RETAIL PATCH NOTES – AUGUST 10, 2023
OVERWATCH 2: INVASION
Overwatch 2: Invasion is now available! Enjoy the new Invasion Story Missions, all-new skins, and cosmetic rewards in the Invasion Battle Pass, the new core PVP game mode Flashpoint, and the new Support Hero Illari!
Using solar threading augmentation, Illari strikes down her enemies by harnessing the power of the sun
- Illari has been added to the line-up.
Solar Rifle (Primary Fire)
- Long-range auto-charging rifle.
Solar Rifle (Secondary Fire)
- Medium-range healing beam that consumes solar energy.
Outburst (Ability 1)
- Launches you in the direction you are moving, knocking back enemies. Hold jump to go higher.
Healing Pylon (Ability 2)
- Deploy a pylon that heals allies.
Captive Sun (Ultimate)
- Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.
NEW GAME MODE – FLASHPOINT
Flashpoint is the newest core game mode available on two of the biggest maps to date: Suravasa and New Junk City. Gameplay begins with both teams pursuing a central objective called a Flashpoint, aiming to capture it before the opposing team does. Capture progress for Flashpoint is like the Control game mode, but plays out faster.
A point is captured by a team once a Flashpoint reaches 100% capture progress. If the Flashpoint is being contested by a member of the opposite team currently not in control when the capture progress reaches 99%, Overtime will activate until either the team in control can remove all remaining opponents off, or until the contesting team can retake control of the Flashpoint.
A point is scored when a Flashpoint is fully captured by a team, however, gameplay continues when a new Flashpoint located somewhere else on the map is activated, and both teams must immediately race to capture it. As additional Flashpoints unlock, the spawn locations of each team will be of generally equal distance to the currently activated Flashpoint.
The team to be the first to successfully capture three of the five flashpoints wins the match.
Flashpoint is available now in Unranked modes and will be available for Competitive Play later this season.
INVASION STORY MISSIONS
Players who purchase the Invasion Bundle from the in-game shop can play in all-new Story Missions with their friends or others in queue. These massive co-op experiences will have players face against the invading forces of Null Sector, who have launched an all-out global offensive. Play through all of them and unlock the Overwatch 2 hero Sojourn, along with her new Vigilante Legendary skin.
Players can access the Story Missions can be accessed through Winston’s Desk in the Missions card in the play menu, where players can explore the Story Missions hub and new Intel Database. Playing missions and completing various goals will unlock lore entries, movies, never-before-revealed details about your favorite heroes and characters, and clues about the future of the world of Overwatch!
NEW LIMITED TIME EVENT: KING’S ROW – UNDERWORLD
Stop Null Sector from taking over the Omnic Underworld in this new co-op event that’s free to play for everyone! Reactivate a combat modified TS-1 Utility Bot to aid in liberating endangered omnics, but be warned: massive amounts of Null Sector forces have occupied King’s Row. And that’s not all—a powerful new support unit will be healing the deadly OR-14 attack bot in your path.
Every week, we’ll be adding new challenges and ways to play this new co-op event. Keep checking back! The King’s Row – Underworld event runs from August 10 to September 5.
- Train your aim with an all-new addition to the Practice Range! Use targets large and small, stationary and mobile, to perfect your crosshair tracking skills. Rack up points and strive to set the high score!
- Added a new Weekly challenge: Making Progress – Earn 8 Progression Levels. Instead of rewarding additional Battle Pass XP, this challenge rewards 150 Overwatch Credits to buy items from the Hero Gallery and counts as a challenge to earn Overwatch Coins when you complete multiple weekly challenges.
- Weekly Overwatch Coins reward requirements are updated from 4/8/11 to 4/9/12.
- Added a new set of challenges for the “Invasion” story missions. They can be found under the Lifetime tab.
- Added Player Progression challenges for all 38 heroes. Player Icons can now be earned through these challenges.
- Added Gold player title rewards to Competitive challenges.
Developer Comments: We’ve adjusted the second and third tiers to 9 and 12, but expect players to complete “Making Progress” on their way to those thresholds, which should leave the difficulty to complete weekly challenges unchanged. We’ve kept the first tier requirement at 4, which should be easier to earn with the introduction of the new weekly challenge.
- Increased minimum Blazing time to 10 seconds.
- Added a 3-second cooldown to Blazing to prevent the sound effect from playing too frequently.
- The visual effects for Blazing have been enhanced.
- Changed Symmetra’s personal Teleporter pings to work like Illari’s personal Healing Pylon pings so that the waypoint UI is removed when these objects are pinged.
- Fixed Lifeweaver pinging enemy Petal Platforms as if they belong to him.
- Health Packs are now pingable.
- The ‘Unfiltered’ setting for all text chat channels has been removed. Players will have a choice on their chat settings between Friendly and Mature. Players that had previously set Text Profanity Filters to Unfiltered will now have applicable filters set to Mature.
- Regardless of text chat filter settings, please continue to report those using inappropriate chat using the in-game report tool.
COMPETITIVE PLAY UPDATES
Top 500 Leaderboards
- The number of wins required to appear on the Top 500 Leaderboard has been increased from 25 to 50 for consistency with our other Competitive game modes.
- Armor health damage reduction is now additive with other sources of damage reduction and has a maximum cap of 50%.
Developer Comments: Armor damage reduction was multiplicative with damage reduction from abilities, creating situations where certain heroes were much more difficult to damage than intended, since they were bypassing the damage reduction cap. This change will smooth out some of the extreme spikes in survivability.
Developer Comments: Once D.Va’s mech was destroyed, there was a window of time where the pilot could be damaged or killed before the player fully had control over their character. With this change, D.Va can no longer be damaged by things like explosions or melee attacks before the player fully transitions control from the mech to the pilot.
- Cooldown reduced from 4 to 3.5 seconds.
- Pilot is now damage immune for 0.4 seconds while ejecting.
Developer Comments: Doomfist is performing well overall but tends to have more deaths on average compared to other Tank heroes. Lowering the Seismic Slam cooldown will reduce downtime in his ability rotations and translate into more survivability due to the increased mobility and potential for generating overhealth more often with his passive ability. Additionally, Power Block will now always reduce explosive damage from a projectile stuck directly to Doomfist, even though normally you have to face the direction of the incoming damage to block it.
- Cooldown reduced from 7 to 6 seconds.
- Now reduces damage from stuck projectiles.
Developer Comment: Fortify is sometimes weaker now due to the change to how armor damage reduction and ability damage reduction interact. Activating Fortify while Orisa has armor health remaining will hit the damage reduction cap and result in lower effective health than before, so we are increasing the amount of overhealth it grants. In addition, we are increasing the Fusion Driver’s effective range so Orisa can deal a little more damage before engaging at close quarters.
Augmented Fusion Driver
- Damage falloff range increased from 15 to 20 meters.
- Fortify health bonus increased from 75 to 125.
Developer Comments: Similar to Doomfist’s Power Block change, Ramattra’s Block ability will now always apply damage reduction to projectiles stuck directly to him. His Annihilation ultimate ability was being generated slightly too quickly for how impactful it can be, so we are increasing its ultimate cost.
Block (Nemesis Form)
- Block now reduces damage from stuck projectiles.
- Ultimate cost increased 12%.
- Block now reduces damage from stuck projectiles.
Developer Comments: Sigma has always had somewhat floatier movement controls than most heroes in order to match his character movement animations. However, this led players to feel like his Tank role passive ability wasn’t reducing the amount he would be knocked back since it took him longer to stop than other tanks. We’ve now adjusted this to the standard hero movement values to make the gameplay interactions feel more consistent.
- Base movement ground deceleration increased to match standard heroes movement.
Developer Comments: Winston’s Tesla Cannon ranged attack had a decently long charge time relative to the damage it deals. These adjustments will make it more responsive to charge and fire, which can be useful for situations such as finishing off low health enemies attempting to flee, or poking at enemies before leaping in. This comes at the cost of taking a longer time to recover after firing, which in some cases will be weaker as a burst-damage combo with Jump Pack and primary fire.
- Secondary fire charge time reduced from 1.2 to 1 second.
- Secondary fire recovery time increased from 0.5 to 0.75 seconds.
Developer Comments: There are several small tuning adjustments to Bastion here with the goal of improving overall effectiveness, as Bastion’s weakness of being a large and immobile target has proven tough to overcome, even with such powerful damage potential.
A-36 Tactical Grenade
- Maximum explosion damage falloff reduced from 70% to 50%.
- Detonation time reduced from 0.5 to 0.35 seconds.
- Recoil adjusted to recover more quickly.
- Projectile size increased from 0.2 to 0.25.
- Impact damage increased from 15 to 30.
- Reload time reduced from 1.5 to 1.2 seconds.
- Transforming into Configuration Assault now repairs 50 armor health.
- Targeting state movement speed increased from 20 to 25 meters per second.
Developer Comments: Even with the powerful and reworked Magnetic Grenade, Cassidy has still been underperforming, so we are reverting his maximum health back up to 225, having his gun damage falloff reach its full reduction sooner, and restricting the maximum range on magnetic grenade to help solidify his position as a close-to-mid range damage dealer.
- Base health increased from 200 to 225.
- Peacekeeper damage falloff range rescaled from 25-45 meters to 25-35 meters.
- Projectile now has a maximum travel time of 1.5 seconds.
- Slow amount reduced from 30 to 25%.
Developer Comments: Despite being conceptually strange, this gameplay mechanic felt good and fluid to use as Hanzo. However, it often resulted in some frustrating behavior for enemy players that can be alleviated without impacting Hanzo’s overall effectiveness too significantly.
- Arrow draw progress is no longer preserved while wall climbing.
Developer Comments: Soldier: 76 became much more deadly after his last round of changes so we are reverting the Helix Rocket explosion damage to lower his burst damage. We are also increasing his Tactical Visor ultimate cost to help account for his overall increased damage output, both during the ultimate and leading up to it.
- Explosion damage reduced from 90 to 80.
- Ultimate cost increased 10%.
Developer Comments: EMP frequency is a little too high given its relative power so we are increasing its cost. It will now also deal the usual percentage of max health damage to Lifeweaver’s Tree of Life ultimate instead of treating it like a barrier and destroying it instantly.
- Ultimate cost increased 15%.
- No longer destroys Lifeweaver’s Tree of Life.
Developer Comments: We are continuing to add power into the Rivet Gun, as the previous changes didn’t quite make up for the turret damage decrease. In addition, we are also improving the Forge Hammer swing speed so that it is more effective to repair a turret while it is under fire.
- Weapon swap time reduced from 0.5 to 0.4 seconds.
- Primary fire recovery time reduced from 0.55 to 0.48 seconds.
- Swing recovery time reduced from 0.75 to 0.6 seconds.
Developer Comment: Ana’s damage breakpoint change has proven too effective overall given her long range so we are reverting it back to its previous value. We are also increasing the size of unscoped projectiles when firing at enemies (her projectiles have always had a larger size for allies) which should help them land more consistently against close-ranged threats.
- Damage and healing per projectile reduced from 75 to 70.
- Unscoped projectile size increased from 0 to 0.1.
Developer Comment: Brigitte’s overall effectiveness and survivability have been high relative to other heroes, so we are reducing the Barrier Shield health. We’re also slightly adjusting the ultimate cost of Rally, as it has become more effective after its rework.
- Barrier Shield health reduced from 300 to 250.
- Ultimate cost increased 6%.
Developer Comment: Protection Suzu now rewards more deliberate usage by increasing its healing when cleansing negative effects. It will no longer knockback enemies, as it wasn’t particularly important to its overall design and was there to provide feedback for the impact. These Kunai changes will make the weapon damage output more consistent and reduce some of the disparity between landing critical hits or not.
- Knockback removed.
- Healing reduced from 50 to 40.
- Now heals for an additional 30 health when cleansing a negative effect.
- Damage increased from 40 to 45.
- Recovery time reduced from 0.55 to 0.5 seconds.
- Critical damage multiplier reduced from 3 to 2.5x.
Developer Comments: The Tree of Life outputs substantial healing but often doesn’t provide enough value for an ultimate ability. To increase its utility, any overhealing done via the Tree is now converted to overhealth. Thorn Volley’s spread is now less random, with half the projectiles having a smaller base spread to promote better mid-range consistency. Life Grip now has a longer mobility lockout duration to prevent accidental cancels by the affected ally using a movement ability immediately after the pull being started. Finally, we are supplementing Lifeweaver’s survivability with an increase to his overall health pool by converting some of it to shield health in order to account for the large petal hit volume on his back, as well as increasing the healing done by Rejuvenating Dash.
- Base health reduced from 200 to 175.
- Base shield health increased from 0 to 50.
- Reduced spread for one of the two Thorn Volley projectiles fired per shot by 25%.
- Healing increased from 25 to 50.
- Mobility lockout duration increased from 0.45 to 0.75 seconds.
Tree of Life
- 50% of Tree of Life’s overhealing is now converted into Overhealth – up to 100 maximum Overhealth.
Developer Comment: In order to help bring Lucio’s survivability more in line with the rest of the Support heroes, Crossfade self-healing during Amp It Up is now a more effective survival option for Lucio.
- Crossfade self-healing penalty is now reduced from 60 to 0% for the duration of Amp It Up
Developer Comment: Damage amplification effects have been an often discussed topic lately, and Mercy has been performing strongly at all skill ranks. We’re reducing the potency of Mercy’s damage boost beam but want to make sure it stays powerful enough to feel like an effective and interesting gameplay choice, as making the decision between healing or damage boosting is core to Mercy’s gameplay.
- Secondary fire damage boost reduced from 30 to 25%.
CO-OP MODE HERO UPDATES
With the introduction of Overwatch 2: Invasion Story Missions, we will have specific hero balance changes for multiple heroes to ensure players have a continuous challenge when playing in co-op modes like Story Missions and Event Missions.
- Heroes no longer passively gain ultimate charge over time.
- Ultimate costs increased in co-op game modes.
- Secondary fire now chains up to 4 additional nearby enemies, dealing depreciating damage each chain.
- Landing damage now increases while in the air, up to 250% more damage over 2.5 seconds.
- Particle Barrier duration increased from 2 to 3 seconds.
- Projected Barrier duration increased from 2 to 3 seconds.
- Damage per second increased from 5 to 30 for 105 damage total.
- Energy degeneration rate reduced from 2 to 1.5 energy per second.
- Initial charge rate increased from 130 to 325 damage per second.
- Ramped charge rate increased from 260 to 650 damager per second.
- Now has a maximum damage cap of 1560 per target.
- Damage per second increased from 50 to 85.
- Echo can duplicate her allies in Co-op modes.
- Duration increased from 15 to 20 seconds.
- Ultimate charge rate multiplier during Duplicate increased from 4x to 9x.
- Damage increased from 27 to 29.
- Duration increased from 2 to 3 seconds.
- Duration increased from 6 to 8 seconds.
- Primary fire damage per second increased from 55 to 100.
- Hover Jets and Jump Jet now increases movement speed by 30%.
- Explosion damage increased from 0 to 30.
- Explosion damage increased from 30 to 35.
Hover Jets (Passive)
- Maximum fuel increased 20%.
- Turret damage increased from 11 to 15.
- Ammo increased from 40 to 60.
- Damage reduced from 5.5 to 5.
- Explosion damage increased from 350 to 550.
- Damage increased from 50 to 60.
- Duration increased from 10 to 15 seconds.
- Rally does not increase Barrier Shield size in Story Missions.
- Healing total reduced from 75 to 55.
- Cooldown reduced from 5 to 4 seconds.
- Speed Boost now also increases attack speed by 20%.
New Map – New Junk City
Explore deep beyond the gates of Junkertown and discover more secrets of the destroyed Omnium now inhabited by the Junkers in this massive Flashpoint map!
New Map – Suravasa
Discover the enchanting gardens and aqueducts of Suravasa. This Flashpoint map will host brawls across its intricate markets, temples, and ruins.
Lighting for Season 6
- New Queen Street – Dawn
- Colosseo – Morning
- Esperança – Morning
- Blizzard World – Night (New)
- Eichenwalde – Morning
- Hollywood – Night
- King’s Row — Night
- Midtown — Morning
- Numbani — Morning
- Paraíso — Evening (New)
- Dorado — Evening
- Havana – Morning
- Watchpoint: Gibraltar — Morning
- Junkertown — Morning
- Circuit royal – Morning
- Rialto – Evening
- Route 66 — Morning
- Shambali Monastery — Night
- Antarctic Peninsula – Night
- Busan – Morning
- Ilios — Evening
- Lijiang Tower — Dawn
- Nepal — Morning
- Oasis — Morning
- New Junk City — Morning (New Map)
- Suravasa — Morning (New Map)
- Fixed a bug that could result in Competitive Titles becoming unequipped.
- Fixed an issue with splash damage being inconsistently applied to targets on ramps or stairs.
- Fixed an issue that resulted in some players Hero Unlock challenges unable to progress.
- Fixed a bug with the Challenge interface that could result in controllers unable to navigate it.
- Play vs AI – Fixed a bug with Cassidy bot that would prevent him from using his full kit once Deadeye was activated.
- Play vs AI – Fixed a bug with Ana bot only healing at regular intervals and reloading after each shot.
- Play vs AI – Fixed an issue with Torbjorn bot being unable to use his Molten Core.
- Fixed an issue with the Push mode progress indicator not reflecting team color.
- Fixed a bug with some “Best” stats not being tracked correctly in Career Profile.
- Resolved a bug with the Battlepass interface that could result in a player becoming stuck and forced to restart the client.
- Fixed an issue that resulted in the Bonus XP tag to be missing from the Role Select screen.
- Fixed a bug with abilities that reveal enemy health bars revealing health bars for all players in Deathmatch.
- Fixed an issue with High Quality screenshots displaying artifacts in its images when used in the Hero Gallery.
- Fixed a bug where the scoreboard would display large numbers incorrectly (1000 is now displayed as 1,000).
- Resolved an issue with some abilities going through the ceiling at specific spots in some maps.
- Fixed a bug with a fuel tank whose collision did not match the model.
- Fixed an area of the map that would cause Immortality Field to self-destruct.
- Fixed areas in the map that could allow players to become stuck.
- Fixed locations that were missing collision.
- Fixed a clipping issue with Ashe’s rifle that could occur when aiming down sights.
- Fixed an issue with BOB not playing the correct animations for the full Hack duration.
- Fixed a bug with the Immortality Field device negatively impacting Aim Assist on consoles.
- Fixed a bug with the cooldown for Configuration : Assault not being properly reduced in some instances.
- Fixed an issue with the Flashbang victory pose causing Cassidy’s leg to become distorted.
- Fixed a bug with melee being cancelled if used right after Deadeye.
- Resolved an issue with Magnetic Grenade that prevented Cassidy from receiving elimination credit if used on a flying or falling target.
- Fixed a bug with Rampage not correctly showing as disabled when disabled by some abilities.
- Fixed an interaction with Lifeweaver’s Petal Platform and Junkrat’s Total Mayhem that would result in the bombs left from Junkrat’s death falling through the platform.
- Kiriko should be able to target crouching allies and allies under low ceilings more consistently now.
- Kiriko should more consistently appear at the same elevation as her target (instead of way above them).
- Swift Step should more consistently keep Kiriko inside map bounds and not result in the player stuck inside the environment when she teleports.
- Using Swift Step while on moving platforms (including payloads, cars, and boats) should no longer fail to move Kiriko towards her target.
- Fixed an issue that could cause visual artifacts on Kiriko’s skin when customizing Kiriko’s Mythic skin.
- Fixed a bug that made it possible for players to hide inside the Tree of Life.
- Fixed a bug with Tree of Life blocking usage of Petal Platform if Tree of Life confirmation input is set to Ability 3 Release.
- Fixed a bug with Lifeweaver’s flower not changing colors with skin selection.
- Fixed an interaction that allowed Lifeweaver to cancel melee’s animation when combined with Petal Platform.
- Fixed a bug with his Crossfade VFX being applied to his feet instead of his hand.
- Fixed a bug with Bard Lucio’s strings becoming stretched after respawning.
- Fixed a bug with Moira’s Fade not displaying correctly for Spectators.
- Fixed a bug with Fortify not correctly ignoring the Slow applied by an enemy Orisa Terra Surge or Mei’s Deep Chill.
- Fixed a bug with the Mission Complete highlight intro missing sound when you have some skins equipped.
- Fixed an interaction with Charge and Brigitte’s Shield Bash that could result in Brigitte receiving the full pin damage at first contact instead of being pinned.
- Fixed an interaction with Translocator and Petal Platform that allowed players to get out of the playable space.
- Fixed the missing sound effects on the ‘I see you’ highlight intro when certain skins were equipped.
- Fixed an interaction with Winston’s Shield Generator and Tracer’s Pulse Bomb that could result in damage not being mitigated if the bomb was placed inside the top of the barrier.
- Fixed an interaction with Earthshatter that could result in Zarya getting zero charge if a bubble was active.
Overwatch 2: Invasion is here, and packed with a new hero, a new seasonal Battle Pass, and a new core PvP game mode. We’re also bringing new Invasion Story Missions, a limited-time Co-op Event, and new ways to practice and celebrate your achievements with your favorite heroes. Let’s check out everything that you can expect in the new update!
INTRODUCING NEW SUPPORT HERO ILLARI
Illari is the newest Support Hero to join the ranks in Overwatch 2. What sets Illari apart from other Support heroes is that she has a very damage-focused kit, so that you can heal your team while dominating the opposition.
Her Solar Rifle fires a beam of sunlight that can do powerful burst damage at long-range, or use it to heal allies around you. She also can support her team with a deployable Healing Pylon granting bursts of health to allies around it. Her Outburst ability will knock enemies back and propel herself out of danger. When you need to turn up the heat, use Captive Sun and fire a massive ball of solar energy. Opponents hit by this ultimate ability will be Sun Struck, making them vulnerable to lethal explosions if they take too much damage.
Unlock Illari immediately when you get the Premium Battle Pass, or wait to unlock her on tier 45 for free. You can also unlock Illari—and all the heroes in Overwatch—with the new Overwatch 2 Complete Hero Collection, now available in the In-Game Shop.
INVASION STORY MISSIONS – THE NEXT CHAPTER IN THE OVERWATCH 2 STORY
A global invasion has begun, and it’s up to you to answer the call, with Invasion Story Missions! The rogue Omnic group, Null Sector, has begun attacking Rio de Janeiro, Toronto, and Gothenburg, using powerful war bots to defeat anything that stands in their way. Winston and his Overwatch strike team are on a mission to stop Null Sector, and they’ll need to rely on allies – old and new – to get the job done.
Invasion Story Missions are deep and expansive co-op experiences where a team of four players will work to complete multiple mission objectives across massive maps. You won’t find this kind of teamwork in traditional PvP play. The heroes choices are custom selected for each particular Story Mission as well, and you can challenge yourself with four different levels of difficulty.
Get started today with the Overwatch 2: Invasion Bundle, which grants permanent access to the Invasion Story Missions and 1,000 Overwatch Coins, which can be used to purchase the Invasion Premium Battle Pass or more cosmetics for your favorite heroes. Once you complete all Invasion Story Missions, you’ll also unlock the Vigilante Legendary skin and permanent access to Sojourn as a playable hero in all PVP game modes.
You can also upgrade to the Overwatch 2: Invasion Ultimate Bundle. This massive collection includes everything in the Overwatch 2 Invasion Bundle, the Premium Battle Pass &20 tiers, an additional 1,000 Overwatch Coins, and two exclusive Null Sector-themed Legendary skins for Cassidy and Kiriko.
Both bundles are available in our in-game shop today!
INVASION BATTLE PASS & ANA A-7000 WARGOD MYTHIC SKIN
The Invasion Premium Battle Pass is packed with over 80 tiers of new rewards. Included are all-new legendary skins for Winston, Symmetra, and Zarya, up to 2,000 Overwatch Credits to unlock legacy cosmetics from the Hero Gallery, new sprays, voice lines, name cards, player icons, and more. Complete the Battle Pass, and you’ll unlock the Null Sector-themed A-7000 Mythic Skin for Ana, which transforms sharpshooting support hero into an advanced Null Sector combat bot.
NEW EVENT – KING’S ROW: UNDERWORLD
Starting today, you can team up in an exciting limited-time co-op event that will further test your skills against the forces of Null Sector. King’s Row is under siege, and you will need to work together with your friends to save the Omnics trapped in the Underworld before Null Sector can get to them. You’ll explore all new parts of the King’s Row map as you work to bring a combat-modified TS-1 push bot online and then escort it to defeat the enemy forces that stand in your way.
This free-to-play co-op event will also have new challenges every week for you to test your skills and earn new rewards. Play King’s Row: Underworld today through September 4.
TAKE PART IN NON-STOP BRAWLS WITH THE NEW CORE PVP MODE, FLASHPOINT
Introducing Flashpoint – a brand-new core game mode, which takes a lot of the fun mechanics of our other modes and creates a whole new PvP experience.
Randomized control points, called Flashpoints, unlock different and unique strategies. Each time a Flashpoint is captured, the next immediately unlocks for non-stop action. Capture three before your opponents, and you’ll win the match!
Flashpoint is hosted on two brand new maps, Suravasa and New Junk City. The maps are the largest we’ve built for PvP gameplay and offer tons of striking visuals and nods to Overwatch’s history. Suravasa in India is an exotic cityscape with gardens, fountains, and lagoons, and you’ll recognize the map’s connections to our existing lore with Zenyatta and Symmetra. New Junk City, the heart of the Junker’s domain in Australia, goes beyond the gates of Junkertown, where you’ll explore new battle arenas and the salvaged Omnium that the Junkers call home. Flashpoint is available in Quick Play and can be played exclusively in a limited-time arcade mode starting today. It will be added to the Competitive map pool later once you’ve had a chance to familiarize themselves with its nuances.
ALSO NEW TO OVERWATCH 2: INVASION
We’re excited to bring a whole new Player Progression system to Overwatch 2. This new player progression system will be able to track your progress and achievements with specific heroes, roles, and game modes, earning all-new badges that celebrate those achievements that will appear with your hero portrait and BattleTag throughout the game. In addition, you’ll also unlock new rewards, including hero-themed player icons, name cards, and titles that celebrate your progress as a player with your favorite heroes.
We’ve also made new updates to our practice range including all-new practice bots and a new firing range to test your skills with heroes you already play or new ones you want to learn with. Pick from targets or bots, and adjust the distance of your targets and how they move for full skill tests.
This latest update also brings a variety of new hero balance updates to PVP. Notable changes include improving Bastion’s Tactical Grenade to have more impact and shifting the power in Kiriko’s Kunai and Protection Suzu. You can read up on these changes and more in the latest patch notes and learn more about context behind some of the changes from game director Aaron Keller’s latest blog.Overwatch 2: Invasion is now live and available for major platforms! Answer the call and save the world today!