In un raro aggiornamento da parte del team di Arclight Rumble, il nuovo titolo mobile di Warcraft attualmente in sviluppo, ci vengono presentate le ultime novità pensate per il gioco.
Questa volta a farla da padrone sono le Burrasche Arclight, ovvero una riproposizione con diversa difficoltà e modificatori delle Zone già affrontate durante la settimana.
Per due volte a settimana – giovedì e domenica – queste Burrasche coinvolgeranno due Zone della mappa, ognuna con delle regole particolari:
- Una delle Zone avrà un modificatore globale attivo, da effetti sui Mini a regole modificate per Oro e Torri di Difesa.
- L’altra metterà a disposizione del giocatore un’Armata speciale composta da due famiglie (Flagello, Orda, etc) di Mini, con due Leader, per completare la sfida.
Queste “Zone del Terrore” di Arclight Rumble avranno delle Missioni Burrasca associate che garantiranno 40 Monete l’una e una quantità discreta di punti esperienza.
Potete ritrovare l’intero blog post dedicato alle Burrasche Arclight qui sotto, insieme alle ultime note della patch. Al momento, vi ricordiamo che Arclight Rumble è in closed beta, con una finestra di lancio prevista per la fine di quest’anno o l’inizio del prossimo.
È il momento della Burrasca Arclight! Due volte alla settimana, due zone già sconfitte diventeranno burrascose per l’energia Arclight e ci saranno nuove sfide da superare! L’aggiornamento 0.9.3 comprende anche diverse modifiche alla progressione e costanti miglioramenti al bilanciamento dei Mini.
Burrasca Arclight
Sei pronto per affrontare la Burrasca? Due volte a settimana, potrai tornare in due zone che hai già sconfitto in precedenza per ottenere qualche ricompensa aggiuntiva. Una Burrasca Arclight dura 3 giorni, a partire rispettivamente da domenica e da giovedì.
Ogni burrasca altera due zone: una con un modificatore sulla mappa, l’altra sostituendo la tua armata con una combinazione di due Famiglie con Mini di entrambe queste Famiglie. In questo modo, l’armata del giocatore potrà infrangere le regole convenzionali. Per cominciare, ogni armata ha 2 Capi! Man mano che il giocatore progredisce, le armate crescono, fino a contenere ogni Truppa di quelle due Famiglie!
E i luccicosi?
La Burrasca Arclight sarà il metodo principale per ottenere Monete aggiuntive in Arclight Rumble.
Ogni vittoria in una Missione della Burrasca Arclight ricompensa con 40 Monete, quantità modificata dal Potenziamento Arclight. Riceverai anche l’esperienza di fine partita per l’armata che hai attualmente equipaggiato.
Ricorda: quando c’è una Burrasca in una zona, la modalità Conquista lì non sarà disponibile. Tornerà disponibile quando la Burrasca sarà finita, perché completata o perché è il giorno dell’azzeramento, e nuove zone entreranno nella rotazione per la Burrasca successiva.
Tipologie di armate preimpostate
Ogni Burrasca comprenderà un’armata che è la combinazione di 2 Famiglie che dovrai usare per sconfiggere tutte e 5 le Mappe di quella zona. Queste armate hanno un Capo di ciascuna famiglia, e man mano che progredirai con le partite, alla fine l’armata comprenderà tutti i Mini di quelle due Famiglie. Ossia un’armata con più di 20 Mini! Poiché Arclight Rumble ha a disposizione 5 Famiglie di Mini, si possono creare fino a 10 nuove armate combinate, che ti permetteranno di giocare con Mini che non hai ancora collezionato.
Modificatori delle Mappe
Dovrai stare all’erta, sempre pronto ad adattare rapidamente la tua strategia per tenere conto dei vari Modificatori all’interno della Mappa. Ecco cosa aspettarti:
- Sport Mortale: tutti i Mini ottengono Brama di Sangue.
- Ding!: i Mini salgono di livello ogni volta che vengono giocati.
- Tesoro dei Draghi: l’Oro nelle Miniere e nei Forzieri riappare molto rapidamente.
- Armamenti Dorati: i Coboldi salgono di 10 livelli quando estraggono l’Oro. I Mini salgono di 5 livelli quando aprono un Forziere.
- Cannoni di Vetro: tutti i Mini infliggono danni doppi e hanno metà salute.
- Velocizzato: introito passivo in Oro aumentato al 300%.
- Ora dei Genieri: due Genieri compaiono in ogni base ogni 15 secondi.
- Torri del Potere: Torri e Pietre del Ritrovo sono potenziate!
October 17, 2022
It’s time for Arclight Surge! Twice a week, two previously defeated Zones will overload with Arclight energy and create new challenges for you to overcome. Update 0.9.3 also comes with many accompanying changes to progression along with continued Mini tuning adjustments.
Arclight Surge
Some Surges will create a new map-wide change like triple income or powered up towers. Others change the army you must use to win! Ever wanted to know what it’s like to have an army with every Horde and Beast Troop? Ready or not, give it a shot! Arclight Surge will be the primary way players have of earning extra Coins in Arclight Rumble.
- Two Zones will surge twice per week. Each surge lasts 3 days, starting on Sunday and Thursday.
- Each surge Mission will award 40 coins when defeated and is affected by the Coin bonus from the Arclight Booster.
- Each surge will alter two Zones, one with a map-wide Surge modifier, the other will replace your army with a premade army.
- End of game XP will be awarded to the army you currently have equipped.
Features and Systems
- Player Level will now increase per 20 Mini levels, instead of per 25 levels.
- Common Quests will cycle after 30 mins, from 60.
- Daily Claim rewards now consistently grant XP Tomes.
- Daily Claim rewards now unlock at 6:00, 14:00, 22:00 PT, from 1:00, 9:00, 17:00.
- Daily Free Gift now shows up once a day instead of twice a day, with varied Coin amounts.
- Dungeons are now open Wednesday-Sunday instead of Thursday-Monday.
Arclight Booster
- Arclight Booster will now bank equivalent bonus Coins earned from Campaign and Conquest missions and grant them in addition to the base offer upon purchase.
- Coins earned from Arclight Surge do not bank bonus coins.
- Developer Note: Unfortunately, we could not find a clean solution to retroactively apply this exact logic to existing players. As a one-time grant, regardless of time of purchase, anyone who has previously purchased an Arclight Booster will receive 1000 Coins.
Gameplay and Combat
- Stun and Frost now have diminished returns on bosses, similar to Execute.
- Poison now works on towers and player bases with similar diminishing returns.
Leaders
- Baron Rivendare
- Default Valor Slot is now Unbound, changed from Fast.
- Cairne
- New Leader Ability! Earthen Might – Your other Horde Troops have 20% increased Health.
- Charlga
- New Leader Ability! Spirit Tangle – Minis in your hand share the same cost.
- Developer Note: This ability separates costs and Minis into two different piles. Played Minis will place their base cost to the bottom of the cost pile and the Mini itself will be placed on the bottom of the Mini pile. At any given time, you’ll be presented with 4 Minis to play that all have the same cost. Sometimes you’ll be able to play a Molten Giant for 1, or sometimes you’ll play a Kobold for 6! Embrace the chaos!
- Default Valor Slot is now Fast, changed from Bombard.
- Grommash
- Damage has been increased to 220, from 130. Health has been reduced to 1040, from 1400. Attack Speed has been increased to 1.3, from 1.5.
- Blood Rage Talent has been changed to Savage Strikes.
- New Talent: Savage Strikes – Grommash deals double damage to enemies below 50% health.
- Maiev Shadowsong
- Shadowstep now has a 5 second cooldown.
- Sneed
- Cost has been reduced to 5, from 6.
- Health has been reduced to 1040, from 1120.
- Leader ability Sneed Before Greed has been updated to grant 1 Gold when a Siege Damage unit destroys a tower, opens a chest or captures a meeting stone.
- Self Destruct Talent has been changed to Pillage.
- New Talent: Pillage – Increases Gold earned from Sneed Before Greed by 1.
Troops
- Abomination
- Now Hooks Ranged enemies into his cleave range!
- Abomination will now deploy faster but will no longer stun enemies when crashing onto the battlefield.
- Angry Chickens
- Damage has been increased to 40, from 35. Attack speed has been increased to 1.0, from 1.3.
- Move speed is now Fast, from Medium-Fast.
- Boss Chicken Talent has been changed to Snackrifice.
- New Talent: Snackrifice – Nearby Beast allies can consume a Chicken to heal themselves.
- Arcane Blast
- The Arcane Power Talent now starts at 3, ascending, instead of starting at 4 and descending.
- Fixed a bug where Arcane Blast Talents were not using base spell damage.
- Blizzard
- Lasting Winter Talent has been changed to Frozen Fortress.
- New Talent: Frozen Fortress – Blizzard also covers your base regardless of cast location.
- Chain Lightning
- Damage has been increased to 150, from 140.
- Core Hounds
- Health has been reduced to 1420, from 1520.
- Guard Dog Talent has been updated to only work near friendly bases, towers, and meeting stones.
- Firehammer
- Blazing Speed Talent will now reset out of combat as intended.
- Flamewaker
- Heatwave Talent damage has been reduced to 20%, from 30%.
- Gargoyle
- Gargoyle is now a Siege unit and will no longer attack Minis.
- Damage has been increased to 300, from 120. Health has been increased to 1300, from 840.
- The Wing Buffet Talent now increases move speed by 33%, changed from, Every other attack is a cleave attack.
- Gnoll Brute
- Extended Chain Talent now increases melee attack range by 2, from 1.
- Harpies
- Health has been reduced to 150, from 170. Damage has been reduced to 140, from 150. Attack speed has been increased to 1.2, from 1.3.
- Fixed a bug causing the Trinket Collectors Talent range to not match the Harpies default attack range.
- Holy Nova
- Damage has been increased to 150, from 140.
- Prowler
- Now dashes to its target to close the gap!
- Raptors
- Raptors have been redesigned and now function similar to Arcane Blast.
- First tap, costs 1 to summon 1 Raptor. Second tap, costs 2 to summon 2 Raptors. Third tap, costs 3 to summon 3 Raptors.
- Gained Trait: Cycle
- Warsong Grunts
- Squad size has been reduced to 2, from 4. Health has been increased to 1620, from 760. Damage has been reduced to 70, from 90.
- Blood Pact Talent now lasts forever.
Campaign
- Dockmaster has been reworked and will now be found later in Elwynn Forest.
- Geaulieu and Gazlowe have swapped positions in the Barrens.
- Additional tuning on difficulty of Campaign and Quest maps.
- Fixed an issue that would allow S.A.F.E. Pilot to show up twice in an enemy’s Quest army.
User Interface and Accessibility
- The stats pages for many units have been updated to include Movement Speeds, dual Minis and Spell Advantage tuning.
- Offscreen Indicators have returned and have been optimized for performance.
- Visual effects duration for Inner Fire have been updated to last 5 seconds.
- Mountaineer’s stats will now include himself and his Bear.
- Rend’s stats will now include himself and Gyth.
- Fixed some localization issues.