World of Warcraft

Hotfix per WoW: nerf per Ladro Fuorilegge

cambiamenti classi 13 agosto

Il Community manager Kaivax ha pubblicato i prossimi aggiustamenti per le classi che saranno attivi dal prossimo reset del 13 agosto. Possiamo vedere dei buff per le classi Stregone Distruzione, Cavaliere della Morte Gelo e Empietà, Guerriero Armi e Sciamano Rigenerazione, mentre per il Ladro Fuorilegge viene nerfata l’abilità Vortice di Lame (che ora farà il 30% dei danni invece che 45).

Sono stati rilasciati degli hotfix dove viene corretto un bug all’abilità Legame Mentale del boss Za’qul e ora si ottiene maggior azerite uccidendo la fazione avversaria nelle Scorrerie delle Isole.

We’re working on the following changes to several specs, which will go live with scheduled weekly maintenance in each region.

Please note that these adjustments are in testing, and we may add, edit, or strike them between now and maintenance. As always, we’ll let you know here if we make changes to the changes, and we’ll post the final numbers in our hotfixes update immediately after maintenance.


  • Death Knight
    • Frost
      • Damage of all abilities increased by 5%.
    • Unholy
      • Damage of all abilities increased by 5%.
  • Warlock
    • Destruction
      • Damage of all abilities increased by 5%.
  • Warrior
    • Arms
      • Damage of all abilities increased by 5%.
  • Developers’ notes: Arms Warrior, Destruction Warlock, Frost Death Knight and Unholy Death Knight are generally underperforming and could use a damage increase.
  • Rogue
    • Outlaw
      • Blade Flurry now strikes nearby enemies for 30% of normal damage (was 45%).
      • Keep Your Wits About You (Azerite Trait) now increases the chance for Sinister Strike to strike again by 3% (was 5%), and the maximum number of stacks has been increased to 33.
    • Developers’ notes: While multi-target cleave is an iconic strength for Outlaw Rogue, we feel that Blade Flurry is currently too strong, particularly in Mythic Keystone dungeons. Likewise, the Azerite Trait Keep Your Wits About You provides too much added value to their AOE rotation at only a single instance of the trait. These changes should keep Outlaw Rogues very strong at multi-target cleave, but no longer significantly ahead of other specs.
  • Shaman
    • Restoration
      • Healing Surge and Healing Wave healing increased by 10%, and mana cost reduced by 5%.
      • Healing Rain healing increased by 20%
      • Riptide heal-over-time increased by 15%.
      • Wellspring healing increased by 15%.
    • Developers’ notes: In general, Restoration Shamans are struggling with single target healing environments like Mythic Keystone Dungeons and Arenas, so we’re buffing some spells from their single target kit. At the same time, we also feel like they aren’t doing as well in a particular area where they should excel: healing a large number of targets in a small area, so we’re increasing the strength of Healing Rain. Finally, Wellspring is an underperforming talent we feel could benefit from an increase to be competitive.

Player versus Player

  • Heart of Azeroth
    • All Tier 3 Azerite Traits (such as Resounding Protection and Impassive Visage) are now reduced to 20% effectiveness in PvP (was 50%).
      • Developers’ notes: We’d like to see sustained damage become a greater source of pressure in Arena and Battlegrounds, but the passive healing providing by these Azerite Traits offsets much of that damage. We think that by decreasing their impact, we’ll see greater pressure on health and mana pools going forward.
  • Death Knight
    • Necrotic Strike’s Necrotic Wound now absorbs 5% of the target’s maximum health in healing received (was 7%).
    • The melee attack damage and attack speed of the Raise Abomination guardian has been decreased by 30%.
      • Developers’ notes: While Death Knight damage is underperforming in raid environments, they are very strong in PvP. To offset the increases to their base damage, we’re reducing the effectiveness of two very strong Honor Talents.
  • Mage
    • Temporal Shield now has a 4 second duration (was 6 seconds).
      • Developers’ notes: While we like the predictive gameplay of Temporal Shield in response to offensive pressure, we think the duration provides too much protection for a class that should be focused on control and mobility for defense.

August 9, 2019

Dungeons and Raids

  • Azshara’s Eternal Palace
    • The Queen’s Court
      • Fixed a bug with Frenetic Charge which would cause Aspect of the Turtle to not correctly mitigate the damage and knockback effects.
    • Za’qul, Harbinger of Ny’alotha
      • Reverted a change that caused Mind Tether to deal excessive damage to the linked target.
      • Corrected an issue where Mind Tether would not attach two targets that were in separate phases.
  • Operation: Mechagon
    • Fixed an issue that could cause players to become locked to the normal encounter if they killed King Mechagon on hard mode and died at the same time.

Island Expeditions

  • The bonus amount of Azerite granted to players with the Azerite Residue buff has been increased based on Island Expedition difficulty.
    • Heroic Island Expeditions
      • 2 Azerite per stack of Azerite Residue, 500 Azerite total per player at full stack.
    • Mythic Island Expeditions
      • 3 Azerite per stack of Azerite Residue, 750 Azerite total per player at full stack.
    • PvP Island Expeditions
      • 4 Azerite per stack of Azerite Residue, 900 Azerite total per player at full stack.
  • Azerite Residue increases in potency more quickly based on Island Expeditions difficulty.
    • Heroic Island Expeditions
      • Azerite Residue now increments every 1.5 seconds (6 minutes 15 seconds to reach full).
    • Mythic Island Expeditions
      • Azerite Residue now increments every 1.25 seconds (5 minutes 12 seconds to reach full).
    • PvP Island Expeditions
      • Azerite Residue now increments every 1 second (3 minutes 45 seconds to reach full).
  • Developers’ note: As higher Island Expedition difficulties award larger total amounts of Azerite, we want to ensure that the reward for engaging and defeating the enemy team remains relevant, especially in PvP Islands.


  • Fixed an issue that allowed certain abilities to remove the “Recharging” debuff from Logic Loops.


  • “Taking the Air Out” is now offered more often in Mechagon.

Davide "Grallen" Fontemaggi

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