World of Warcraft

Shadowlands alfa: aggiornamento di Torgast

shadowlands torgast enterRoom

Come annunciato da Morgan Day nell’intervista rilasciata qualche giorno fa, l’alfa di Shadowlands ha ricevuto un nuovo aggiornamento. In questa nuova versione c’è stato il primo grande aggiornamento per Torgast!

  • All’ingresso nella Torre verremo assegnati ad una delle quattro Congreghe.
    • Ci verranno assegnate sia l’abilità generale che quella specifica della nostra Classe.
    • Le Congreghe assegnate alle varie Classi cambiano giornalmente, dando modo ai giocatori di testarle tutte quante.
  • Cacciatori e Monaci hanno ora accesso a Torgast.
  • Non è più possibile scegliere la “difficoltà” all’inizio della scalata alla Torre.
    • La camera iniziale dà il beneficio Riposato, il quale permette di cambiare talenti.
    • All’interno di questa camera sono presenti cinque portali, quattro dei quali sono per i piani di Torgast dedicati alle Missioni e terminano al sesto piano.
    • Nel quinto portale sarà possibile arrivare fino al 18° piano. Salendo più in alto nel corso di questa scalata si sbloccano i punti di controllo per poter iniziare la propria corsa ad un piano più alto. Questo è selezionabile parlando con un NPC dopo aver attraversato il portale.
  • Le morti sono ora calcolate per accesso e non più per piano.
    • 1 giocatore: 5 morti (Tarragrue arriverà alla 6 morte).
    • 2 giocatori: 8 morti.
    • 3 giocatori: 10 morti.
    • 4 giocatori: 13 morti.
    • 5 giocatori: 15 morti.
  • Ai piani più alti si verrà affetti da un debuff ideato dal Carceriere (aggiornamento: chiamato Torment) col fine di rallentarci.
    • Questi debuff saranno crescenti man mano che passa il tempo.
    • La funzione di questi debuff è simile a quella dei modificatori per le Mitiche+, aggiungono un grado di difficoltà quando si raggiunge un certo livello della torre.
    • I debuff attualmente presenti sono tutti in una fase preliminare e non sono definitivi.
    • Ogni sezione della torre ha il suo debuff peculiare:
      • Eye of Skoldus: The hounds of Skoldus periodically seek out players while they are out of combat;
      • Fracturing Forces: Mawsworn ambushers periodically hunt and stalk players while they are out of combat;
      • Soulforge Heat: The burning heat of the Soulforges constantly sears players for a percentage of their maximum health as Fire damage;
      • Breath of Coldheart: The life-sapping breath of the Coldheart Interstitia reduces player damage the longer they remain on a floor;
      • Mort’regar’s Echoes: Ghastly echoes of the dead haunt players, increasing the magic damage they receive the longer they remain on a floor;
      • Might of the Upper Reaches: The Jailer’s might crushes opposition, increasing the physical damage players receive the longer they remain on a floor.

Updated May 13

We have a major update to Torghast in this new Alpha build for testers to experience.

Covenant Abilities

You will now be assigned a Covenant when entering Torghast, including that Covenant’s signature and class abilities.

  • Your test character’s Covenant will change daily, cycling through all four Covenants.
    • Developers’ notes: The goal here is to get a look at some abilities before we’re able to fully test the Covenants/Zones they belong to. Please note that Anima Powers do not yet exist for Venthyr, Necrolord, or Night Fae abilities. Additionally, paladins, rogues, and death knights are not quite ready for Torghast, but they’re coming soon™.

Classes

The following classes now have Anima Powers available to them and can now access Torghast, Tower of the Damned:

  • Hunter
  • Monk
    • Developers’ note: Monks are still missing a few powers, but they can begin testing.

Starting Room of the Damned

The Wayfinder in the starting room has been removed, and “Easy”, “Normal”, and “Heroic” runs have been removed. Please pay your respects.

  • Developers’ note: F

The Torghast entryway is now a room that allows you to pick which cell block you wish to attempt, through a series of portals. The portals are:

  • Twisting Corridors
  • Skoldus Hall (quest)
  • Fracture Chambers (quest)
  • The Soulforges (quest)
  • Coldheart Interstitia (quest)
    • Developers’ Notes: To emulate Easy, Normal, or Heroic runs, enter the Twisting Corridors. Other doors will take you to the 6-floor quest runs, which are currently limited to floors 1-6.

All Twisting Corridors runs now end after 18 floors, regardless of difficulty. Delving deeper into the Twisting Corridors unlocks higher floor checkpoints from which to start a run. After entering the Twisting Corridors portal, speak to the Wayfinder to select your starting floor number.

· Gameplay Changes

  • Deaths are now measured on a per-run basis:
    • 1 player: 5 deaths allowed (Tarragrue on 6th death)
    • 2 players: 8 deaths allowed
    • 3 players: 10 deaths allowed
    • 4 players: 13 deaths allowed
    • 5 players: 15 deaths allowed
  • Players can no longer ascend to the next floor without first defeating the Empowered creature guarding the portal.
  • Players who release their spirit after their party members have ascended to a higher floor will resume on the higher floor.
  • Ashen Phylacteries no longer require a killing blow to trigger Maw Power effects that are triggered by destroying them.
  • Shackled Brokers now have more distinct names, and if you snuff out their life force, that broker will remain dead for the remainder of your run.
  • The Broker’s Purse now drops less Phantasma than before, and this amount is now affected by group size.
  • Vendors should now instantly update their displays for all players when a player buys a limited-stock item.
  • Animimics now have a chance to drop something valuable.
  • The first Anima Cell of each run can now be found once you traverse through a portal.

The Jailer’s Torments

At higher floor difficulties, you’ll now find yourselves subjected to additional scrutiny from the Jailer in the form of stacking debuffs that will make your ascent more difficult.

  • A safe area at the beginning of each floor protects players from the effects of the Jailer’s Torments. Players remain safe until they leave the safe area, enter combat, or loot something.
  • The Torments differ by cell block:
    • Eye of Skoldus: The hounds of Skoldus periodically seek out players while they are out of combat.
    • Fracturing Forces: Mawsworn ambushers periodically hunt and stalk players while they are out of combat.
    • Soulforge Heat: The burning heat of the Soulforges constantly sears players for a percentage of their maximum health as Fire damage.
    • Breath of Coldheart: The life-sapping breath of the Coldheart Interstitia reduces player damage the longer they remain on a floor.
    • Mort’regar’s Echoes: Ghastly echoes of the dead haunt players, increasing the magic damage they receive the longer they remain on a floor.
    • Might of the Upper Reaches: The Jailer’s might crushes opposition, increasing the physical damage players receive the longer they remain on a floor.
  • Developers’ Notes: Much like Mythic Keystone dungeons have dangerous affixes at higher Keystone levels, those who ascend Torghast will endure the Torments of the Jailer. This is very much a work in progress and an early look at a system we’re iterating on. Please post your feedback on it in this forum thread.



Enrico "Xly" Favaro

About Author

Classe 1991, appassionato di RTS e 4x; dopo aver giocato per tanti anni a Starcraft e Warcraft 3 ha avuto la fortuna di giocare alla beta di World of Warcraft e da allora non ha mai smesso di girovagare (a caso) per Azeroth, imparando quanto più possibile sulla sua storia.

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