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La community di World of Warcraft sta ancora aspettando l’annuncio della nuova data di rilascio di Shadowlands, ma in tutto questo il team di sviluppo sta continuando a lavorare per rifinire al meglio la nuova espansione.

Nelle scorse ore infatti è stato pubblicato un nuovo update sullo sviluppo che illustra alcune delle novità introdotte nell’ultimo aggiornamento della beta:

  • Fama: l’interfaccia relativa alla Fama del nostro personaggio con la Congrega è stata rivista per renderla più leggibile, inoltre l’accesso a questa schermata è stato separato rispetto all’interfaccia di aggiornamento del Santuario.
  • Vincoli d’Anima: i talenti dei Vincoli sono stati riorganizzati e bilanciati.
  • Torgast: il mercante presente nella Fauce, Ve’nari, ora vende alcuni oggetti particolari che fungono da meta-progressione all’interno di Torgast. Questi oggetti, sebbene attualmente presenti ed acquistabili, non sono ancora funzionanti e lo saranno con l’aggiornamento dell’alfa di settimana prossima.

Inoltre tra le varie modifiche sono stati apportati alcuni cambiamenti al Sacerdote Ombra e all’abilità Convocazione degli Spiriti, l’abilità specifica per i Druidi facenti parte della Congrega dei Silfi della Notte.

Le modifiche al Sacerdote Ombra si focalizzano sul bilanciare meglio l’acquisto ed il consumo di Pazzia delle varie abilità, in alcuni casi riportando la situazione a quella precedente rispetto all’ultima modifica. Inoltre il danno inflitto da alcune abilità è stato ridotto.

Per l’abilità Convocazione degli Spiriti sono state aggiunte ulteriori abilità utilizzabili dalla meccanica di questa spell, modificandone il funzionamento nel caso in cui non ci siano mostri ostili nelle vicinanze.

This week’s Shadowlands Beta build includes several notable updates that are now ready for testing.

Renown User Interface
This UI has been revamped. It is no longer attached to your Reservoir UI NPC. It now has its own dedicated NPC in your Sanctum. It should be much clearer now what your past and upcoming rewards are, and some rewards on the Renown track have been put in more appropriate places.

Soulbinds
Talents have also been reorganized, and players will find that in most cases, the talent that was previously the final ability is now the starter ability.

In cases where that didn’t happen, the existing talents have been tuned to match the a more-expected power level.

Ve’nari Torghast Items
Ve’nari in the Maw now sells several items that serve as meta-progression for Torghast. You can buy the items and use them, but they aren’t functional in this build. We expect to have all of this functioning as expected in next week’s build.

Thank you very much for your testing and feedback.

Greetings!

As some of you know, we’ve made adjustments to Shadow Priests lately to balance their damage, as heavy iteration on the specialization led to some things getting out of alignment. In this week’s new Beta build, we’ve made more adjustments.

At the same time, we saw that some of the Insanity reductions from last week hurt the flow of the rotation, so we’ve reverted some of those. We also want to make sure that Mind Blast feels important to use over Mind Flay.

This week’s changes include:

  • Dark Thought duration increased to 10 seconds (was 6 seconds).
    • Developers’ notes: We’ve also decreased Dark Thought’s max stacks to 1, as 5 felt excessive. We are open to feedback about how this feels, as always.
  • Mind Blast generates 8 Insanity (was 7).
  • Mind Flay damage reduced by 15%.
    • Developers’ notes: Shadow was proving too powerful in single target situations. This helps address that while still allowing Mind Blast to feel impactful.
  • Mind Sear damage reduced by 15%.
  • Devouring Plague initial hit reduced by 15%, and periodic damage reduced by ~12%.
  • Auspicious Spirits generates 2 Insanity (was 1). Damage reduced to 15% (was 30%).
    • Developers’ notes: This to differentiate it more from Psychic Link. Auspicious Spirits should be about getting more Devouring Plagues, while Psychic Link is better at spread damage.
  • Searing Nightmare once again costs 30 Insanity (was 35).
    • Developers’ notes: There is some gameplay value in getting 3 Searing Nightmares in a row when pooling Insanity, so we decided to revert this change.

Thank you for all of your testing and feedback.

Catching up here—I know you’ve seen some ongoing tuning to Covenant abilities on beta. One recent update that’s not as visible is that Convoke the Spirits will now try to use a more consistent number of current-form abilities. There are exceptions–for example if no hostiles are in range, Convoke will use 12 friendly spells regardless of spec. But, on average, Convoke should much more consistently use 7-8 current-form spells.
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