Recentemente il Game Director Ion Hazzikostas ha rilasciato un’intervista al sito Polygon in cui accennava ad alcune modifiche imminenti in arrivo per Torgast. Negli ultimi giorni infatti la Torre dei Dannati è stata al centro di numerose lamentele da parte dei giocatori per la sua difficoltà; il team di sviluppo ha preso atto della situazione e ha previsto alcune modifiche che saranno attive già da oggi:
- La salute e danni dei nemici all’interno di Torgast saranno diminuite del 6% al livello 1, fino ad un massimo del 26% al livello 8.
- La salute dei nemici sarà ridotta del 25% quando si affronta Torgast con un gruppo.
- I danni inflitti dalle creature ai gruppi composti da 4 e 5 persone verranno ridotti del 20%.
- I nemici potenziati presenti alla fine del piano avranno un intervallo di tempo maggiore tra il lancio delle proprie abilità più potenti.
- Tutti i cooldown delle varie Classi saranno resettati quando si cambia piano.
Blizzard ha rilasciato dei nuovi hotfix che vedono oltre ai nerf di Torgast anche degli aggiustamenti per le classi Mago, Monaco, Sacerdote e Sciamano e tanti altri fix per oggetti, missioni, mitiche plus, congreghe e npc.
Vi riportiamo qui sotto i bluepost ufficiali (al momento solo in inglese) con tutte le modifiche, postata sul forum dal Community Manager Kaivax.
Since the launch of Shadowlands, we’ve been constantly evaluating and reacting to the player experience in Torghast, Tower of the Damned. In previous weeks, we’ve made surgical changes to address pain points. This week, with the opening of a much more difficult section of the tower, we’ve seen a great deal of feedback from players that we feel is best addressed with a whole slate of updates. Some of these changes have already gone live with hotfixes over the last 24 hours, and the rest will be applied to the game today (and possibly tomorrow).In summary, we want to reduce the length of a Torghast run, increase players’ success rates for a few specializations that are struggling more than the others, and give players more options in dealing with the challenges that Torghast presents. Here are the changes we’re making:
Torghast, Tower of the Damned
- Health and damage of all creatures in Torghast reduced by 6% at Layer 1, increasing to 26% at Layer 8.
- Developers’ note: The net effect should be that Layer 8 is now roughly as difficult as Layer 6 was prior to this change, with other Layers’ difficulty is reduced proportionally.
- Health of all creatures reduced for players in groups by up to 25%.
- Damage of all creatures reduced for 4- and 5-player groups by up to 20%.
- When the Empowered enemy at the end of a floor is a spellcaster, they should now have a longer delay between their basic magic damage spells.
- Developers’ note: The goal of this change is to make powerful spellcasters less punishing for specializations that lack a frequent interrupt.
- For all classes, major cooldowns will now reset when you transition to a new floor.
- Developers’ note: This functionality should mirror the way cooldowns reset at the end of a raid encounter, or when starting a Mythic Keystone dungeon, affecting most abilities with a cooldown of 3 minutes or longer.
- Anima Powers/Cells
- The starting Anima Cell in Torghast now offers a stronger selection of Anima powers.
- Anima Cells dropped by rare creatures within Torghast now always have at least 3 choices to choose from.
- The chance for an Anima Cell to drop from a creature on any given floor has been increased.
- Unnatural Power no longer provides immunity to crowd controlling effects at 10 stacks.
- Enemies
- Massive Crusher’s Armor Plating cast time increased to 3 seconds (was 1 second) and can be interrupted and/or dispelled. Recast time increased to 16 seconds (was 8 seconds).
- Tower Sentinel’s Oppressive Aura haste reduction and slow now scales up to 10% (was 25%).
- Deadsoul Chorus’s Death Blast now reduces healing received by 15% and stacks 5 times (was 25% and stacks 4 times).
- Skeletal Remains and Lumbering Creation’s Bone Shrapnel now marks the ground and then explodes after 2 seconds, giving players time to move away (was instant).
- Deadsoul Stalker now fades away after 15 melee attacks (was 7) and remains hidden for 15 seconds (was 30 seconds).
- Deadsoul Devil now reincarnates with 15% health remaining (was at 40% health).
- Bosses
- Elder Longbranch’s Bounty of the Forest cast time increased to 4 seconds (was 2 seconds), time between casts increased to 45 seconds (was 30 seconds), and Hardened Shell now only requires 6 attacks or skills to remove (was 9 attacks).
- Decayspeaker’s Hardened Shell now only requires 6 attacks or skills to remove (was 9 attacks).
- Goxul the Devourer’s Health and damage decreased by 10%, and time between casts of Mass Devour increased to 36 seconds (was 18 seconds).
- Torments and Upper Reaches
- Fracturing Forces and Eye of Skoldus enemies’ health and damage reduced by 50%, now increase assassin health by 5% per stack (was 10%).
- Fracturing Forces and Eye of Skoldus enemies will no longer ambush players who have recently been in combat.
- The Jailer’s Directive now increases health by 10% (was 50%).
You’ll find all of the changes above noted in our ongoing Hotfixes Update post soon 91 after they go live.
BlizzardHere you’ll find a list of hotfixes that address various issues related to World of Warcraft: Shadowlands and WoW Classic. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
Hotfixes
December 17, 2020
Achievements
- Fixed an issue where Hunting Party credit was not earned after the Hunt scenario was completed.
Classes
- Mage
- Shifting Power‘s (Night Fae Ability) visual effects now appear much smaller for friendly players.
- Monk
- Resolved an issue that caused Clouded Focus (Legendary Effect) to provide its bonus while Soothing Mist is not active.
- Bonedust Brew (Necrolord Ability) will no longer deal greatly increased damage against enemies that take increased damage.
- Priest
- Thoughtsteal (PvP Talent) no longer plays a misleading error sound when trying to cast the stolen spell.
- Divine Ascension (PvP Talent) is now considered a Holy spell.
- Shadow
- Unfurling Darkness (Talent) will no longer display on raid frames.
- Shaman
- Restoration
- Corrected an issue where some raid encounter abilities were incorrectly triggering the bonus mana restoration of Water Shield.
Covenants
- Kyrian
- Fixed an issue where some players who swapped to the Kyrian covenant would be unable to interact with Haephus for the quest “It’s All Coming Together.”
- Players who have left the Kyrian Covenant should no longer be able to loot Path of Ascension crafting materials.
- Venthyr
- Glenzu will be more careful to make his Glenzu Original only available to the person that paid him for it during the quest “Ember Court: Mortal Reminders.”
Dungeons and Raids
- Castle Nathria
- Council of Blood
- Dutiful Attendants should no longer become stuck evading.
- Mythic Keystone Dungeons
- Level 10 Keystone end-of-run chest items have returned back to item level 203.
- Fixed an issue where the Bursting Affix was not inflicting an appropriate amount of damage for Shadowlands Mythic dungeons.
- Fixed an issue that caused the Storming Affix to inflict more damage than intended.
- Theater of Pain
- Xav the Unfallen
- Resolved an issue that prevented players targeted by Blood and Glory from landing in the dueling arena.
- Mists of Tirna Scithe
- Mistveil Nightblossom now casts Triple Bite less often and its poison duration has been lowered.
- Plaguefall
- Margrave Stradama
- Plague Crash tentacles now hit a wider area, and their placement has been adjusted accordingly.
- The Necrotic Wake
- Abominations will now only cast Tenderize and Mutilate on their current target.
- Fixed an issue that prevented the Infinitely Divisible Ooze trinket from scaling with some player stats.
- Periodic heals present prior to Consumptive Infusion‘s effect triggering will no longer consume the trinket’s effect.
Quests
- Ardenweald
- The point of interest indicator for “Kivarr‘s Den” should now be easier to see on the map.
- Maldraxxus
- The point of interest indicators for “ Fight and Flight” should now be easier to see on the map.
- Battle for Azeroth
- The quests “An Unwelcome Advisor” and “Return of the Black Prince” should now be automatically provided to eligible players in Boralus Harbor and Zuldazar.
- Quests with a weekly reset in The Maw no longer erroneously claim to be daily quests in the quest log and are now displayed with a yellow quest icon.
Torghast, Tower of the Damned
- For all classes, major cooldowns will now reset when you transition to a new floor.
- Developers’ note: This functionality should mirror the way cooldowns reset at the end of a raid encounter, or when starting a Mythic Keystone dungeon, affecting most abilities with a cooldown of 3 minutes or longer.
- Health and damage of all creatures in Torghast reduced by 6% at Layer 1, increasing to 26% at Layer 8.
- Developers’ note: The net effect should be that Layer 8 is now roughly as difficult as Layer 6 was prior to this change, with other Layers’ difficulty is reduced proportionally.
- Health of all creatures reduced for players in groups by up to 25%.
- Damage of all creatures reduced for 4- and 5-player groups by up to 20%.
- The Jailer‘s Directive in the Upper Reaches now increases health by 10% (was 50%).
- Some friendly NPCs in Torghast can no longer be found using /target or similar macros.
- Anima Powers
- The starting Anima Cell in Torghast now offers a stronger selection of Anima powers.
- Anima Cells dropped by rare creatures within Torghast now always have at least 3 choices to choose from.
- The chance for an Anima Cell to drop from a creature on any given floor has been increased.
- Unnatural Power no longer provides immunity to crowd controlling effects at 10 stacks.
- Rogue
- Corrected an issue where the Terror-laden Slumbersand was incorrectly breaking the Sap effect from enemies.
- Bosses
- Elder Longbranch‘s Bounty of the Forest cast time increased to 4 seconds (was 2 seconds), time between casts increased to 45 seconds (was 30 seconds), and Hardened Shell now only requires 6 attacks or skills to remove (was 9 attacks).
- Decayspeaker‘s Hardened Shell now only requires 6 attacks or skills to remove (was 9 attacks).
- Enemies
- Massive Crusher‘s Armor Plating cast time increased to 3 seconds (was 1 second) and can be interrupted and/or dispelled. Recast time increased to 16 seconds (was 8 seconds).
- Tower Sentinel‘s Oppressive Aura haste reduction and slow now scales up to 10% (was 25%).
- Deadsoul Chorus‘s Death Blast now reduces healing received by 15% and stacks 5 times (was 25% and stacks 4 times).
- Skeletal Remains and Lumbering Creation‘s Bone Shrapnel now marks the ground and then explodes after 2 seconds, giving players time to move away (was instant).
- Deadsoul Stalker now fades away after 15 melee attacks (was 7) and remains hidden for 15 seconds (was 30 seconds).
- Deadsoul Devil now reincarnates with 15% health remaining (was at 40% health).
- Torments
- Fracturing Forces and Eye of Skoldus now begin their timer when you leave combat.
- Fracturing Forces and Eye of Skoldus enemies have had their health and damage reduced by 50%.
- Fracturing Forces and Eye of Skoldus now increase assassin health by 5% per stack (was 10%).
WoW Classic
- Wielders of the Corrupted Ashbringer will once again hear the whispers of Alexandros Mograine…