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Il lancio di WoW Classic, avvenuto alla mezzanotte del 27 agosto è stato un successo, portando il gioco ad avere oltre un milione e mezzo di spettatori su Twitch. Questa popolarità ha però causato problemi di coda per riuscire a loggare, con alcuni (molti) giocatori che hanno lamentato tempi di attesa anche di 4 ore. Sul forum ufficiale è intervenuto Ion Hazzikostas, Game Director di World of Warcraft, per spiegare che il sistema che gestisce le code e stima il tempo necessario per il login ha un difetto.

In sostanza la spiegazione è questa: se un reame ha una coda veramente estrema l’algoritmo matematico suggerisce reami con code inferiori, però in questo modo vengono segnati come se avessero popolazione Media anche i server con code lunghe ma relativamente più brevi. Ion ha dichiarato che stanno cercando di migliorare l’algoritmo per far in modo che tutti i reami con una coda di login attiva vengano sempre segnati come Pieni.

Inoltre per far fronte all’elevato numero di giocatori desiderosi di provare Classic, sono stati aggiunti 11 nuovi reami per la regione Europea, che comprendono quelli di cui avevamo dato notizia ieri.

Spiegazione di Ion Hazzikostas

I understand the frustration: Anticipating and planning around jumping back into this world we’ve all missed, only to be stuck in a long queue, is not the experience we want anyone to have.

But from the start of planning for this launch, we’ve tried to prioritize the long-term health of our realm communities, recognizing that if we undershot the mark in terms of launch servers, we could move quickly to add additional realms in the opening hours. But if we went out with too many servers, weeks or months down the line we’d have a much tougher problem to solve. While we have tools like free character transfers available as a long-term solution to underpopulated realms, everything about that process would be tremendously disruptive to realm communities, and so it’s something we want to avoid as much as possible.

Thus, we took the path of launching with few enough realms to still thrive in the event that our most conservative estimates ended up proving accurate, while having enough servers ready to activate at a moment’s notice if needed. And clearly they were, and are, needed.

We’ve released over 20 new realms worldwide so far since launch, and we’ll be up around the clock continuing to do so until everyone who wants to experience Classic is able to. But even still, as we bring new realms online in a given region, we wait for them to fill before opening new ones, because we want to make sure that each and every realm has a healthy population in the long term.

Nuovi server europei

The list has been updated to include the new realms opened since launch:

NameTypeLanguage
AshbringerPvPEnglish
NoggenfoggerPvPEnglish
StonespinePvPEnglish
AmnennarPvPFrench
Dragon’s CallPvPGerman
PatchwerkPvPGerman
Змейталак (Wyrmthalak)PvPRussian
Рок-Делар (Rhok’delar)PvPRussian

The newest realms in other languages:

NameTypeLanguage
FinklePvPFrench
LakeshireNormalGerman
TranscendencePvPGerman

Have been added to this list for reference.

Aggiornamento 28/08/2019 ore 17:42. Blizzard ha cambiato come funzionano gli indici della popolazione, per indicare adesso la lunghezza della coda. Si tratta chiaramente di una soluzione “tampone” per migliorare l’esperienza della connessione ai server.

With a hotfix to WoW Classic a few moments ago, we’ve changed how the realm population labels work in order to display realm populations in a more meaningful way.

How it worked before this hotfix

As we explained here, the system previously calculated the population labels by comparing all realms to the most-populated realm. This could result in a very crowded realm (with a lengthy queue) showing up as “Medium”, since it was being compared to the realm that had the highest population and a potentially massive queue.

How population labels work now

This system now measures each realm against a realm’s absolute capacity. Medium indicates a healthy total population on a realm – well in excess of what we considered Full in a 2006 – with room for more players to log-in. You’ll now see a High label if the realm is close to having a queue, and a Full label if the realm currently has a queue.

We will continue to monitor this system closely and take further steps if necessary.

Thank you very much!

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