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WoW Classic: le abilità di Kel’Thuzad non funzionano con timer rigorosi

Scritto da Davide "Grallen" Fontemaggi - 3 Dicembre 2020 alle 18:30

La Fase 6 di WoW Classic è iniziata ieri, il 2 dicembre, con la pubblicazione della patch 1.13.6 e l’avvio dell’evento Scourge Invasion. A partire dalle 23:00 di oggi sarà invece disponibile per tutti l’Incursione Naxxramas.

Alcuni giocatori hanno notato che nel ptr le abilità di Kel’Thuzad, ultimo boss di Naxxramas, venivano usate a intervalli diversi e casuali. Il Community Manager Kaivax ha risposto che i boss di Vanilla, con qualche eccezione, non avevano timer precisi e rigorosi come ad oggi e che la casualità era voluta per aumentare la difficoltà dell’incontro e la scelta è stata fatta quindi per preservare il combattimento originale dell’epoca.

Nel retail Blizzard ha rilasciato una nuova ondata di hotfix che vedono un nerf ai livelli di Torgast la Torre dei Dannati, per i gruppi da 4 e 5, aggiustamenti per le classi Cavaliere della Morte, Cacciatore di Demoni, Stregone, Monaco e Guerriero e svariati fix per congreghe, npc, missioni e oggetti.

The question raised in threads like this one have been on our minds a lot as we’ve been testing on the PTR the last couple of months.

So let’s take a moment before Naxxramas releases tomorrow and talk about how boss abilities work in WoW Classic and Original WoW.

Why doesn’t Kel’Thuzad use abilities on strict timers?

The simple answer is, for the most part, that’s not how boss abilities work in World of Warcraft (Classic and Original). Bosses and other creatures are rarely set up to have exact timers for spells and ability usage. They often make decisions which were set up to be somewhat unpredictable. Multiple spells or abilities can be available to the boss, and they will deliberately evaluate what to do following their last spell cast.

Additionally, some bosses have abilities that share cooldowns in some way, similar to how players can’t activate two empowering on-use trinkets at the same time. This means that if a boss uses a significant ability, some of the other abilities that boss has may not be usable for a short period of time.

There are, of course, exceptions. Not all mechanics encountered in combat are being controlled by the same logic, and spells can have different shared cooldown categories, or they can be excluded from this restriction altogether.

In either case, these are typically purposeful design decisions, and the general intention was to prevent a boss from unloading all of its most impactful abilities within moments of each other. In the case of Kel’thuzad, we see it currently working correctly.

For comparison, here are a few other examples of encounters that have deliberately unpredictable ability recast timers, the result of which can become quite pronounced as combat time increases (or as combat time decreases, depending on your perspective):

  • Magmadar’s Panic Recast
  • Broodlord Lashlayer’s Blast Wave
  • Gurubashi Bat Rider’s Unstable Concoction
  • Nefarian’s Bellowing Roar

You’ve probably noticed this before with these encounters (or others), and it’s definitely accurate to say that this can and does influence the difficulty of the same encounter–at times wildly–from week to week.

In later versions of World of Warcraft, and with the continued advancement of player knowledge and skill, many foundations of encounter design changed to make randomness less of a factor in encounter difficulty. In WoW Classic however, the behavior of Original WoW has been preserved.

We hope this helps shed some light on this for you. We can’t wait to see you Naxxramas tomorrow. May your Frostbolt Volleys, Deep Breaths, and Bellowing Roars be many and eventful*.

*Or not!


BlizzardHere you’ll find a list of hotfixes that address various issues related to World of Warcraft: Shadowlands and WoW Classic. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes


December 2, 2020

Achievements

  • Players can once again earn the achievement  Straight Six from the Elegon raid encounter in the Mogu’shan Vaults.
  • Removed the Draenor and the Broken Isles Pathfinder achievement requirements for released spirits to quickly fly back to their bodies.

Characters

  • Fixed an issue where  Kyrian players using a flight path with the  Unburden buff would encounter issues on the resulting flight.

Classes

Creatures and NPCs

Dungeons and Raids

Items and  Rewards

  • The Overflowing Ember Mirror trinket now properly notes that it deals 33% of the remaining absorb for the explosion when it expires.
  • Fixed an issue where the  Unbound Changeling trinket was granting less Haste than indicated in the tooltip. Additionally, the Unbound Changeling transformation that provides all three stats (Critical Strike, Haste and Mastery) has had the stats reduced by 16% and the transformation now persists through death.
  • Strength of Blood offered by Ta’tru now increases Strength by 10 and is comparable to the other stat potions he barters.
  • The Tuft of Smoldering Plumage trinket now correctly instantly heals players that suffer lethal damage.
  • Fixed an issue where the minions summoned from the  Satchel of Misbegotten Minions trinket would sometimes run in place if they triggered on a target that died. The minion should now rush to your current target or the location where the previous enemy was defeated.
  • The Enchanted Chest in Ardenweald will now respawn instantly when looted.

Player versus Player

  • PvP trinkets should no longer break stuns that weren’t breakable with conventional stun breaks (e.g.  Ice Block).

Quests

  •  Covenant Campaign
    • Venthyr players will no longer sometimes incorrectly receive the  Gracious Guest debuff, preventing them from completing the Ember Court scenario.
    • Some material costs for Ember Court restock quests have been adjusted to account for current market values.
    • Fixed an issue where Night Fae players could complete the Maw quest “Setting the Ground Rules” without having first done the Night Fae quest “Do What We Cannot.” Players who did not do this quest and have the campaign chapter “For Queen and Grove!” displaying as incomplete should be fixed the next time they return to Oribos.
  •  Ardenweald
    • “That Darn Fox” will once again provide quest rewards, including the adorable pet vulpin Renny.
  •  Battle for Azeroth

 The MawEye of the Jailer

  • Fixed an issue which prevented some Maw daily quests from granting bonus rewards while in War Mode.
  • Mawsworn Crossbows no longer deal excessive damage to enemy players in War Mode.

Torghast, Tower of the Damned

 World Quests

  • To prevent phasing issues, “ Tied Totem Toter” must now be completed before being eligible for the World Quest “Trouble at the Gormling Corral.”
  • Picking up an Acolyte‘s Spear will no longer stop players from using their Purity Chime during “Vesiphone‘s Vicious Vesper.”
  • Fixed an issue during the Bastion World Quest “Remedial Lessons” where players could destroy the  Mirror Fragments and Mirrors of Ancient Teachings, blocking progress on completed objectives.
  • Fixed an issue where the Kyrian Wings could continue outside of the intended course area during the Bastion World Quest “Flight School: Flapping Frenzy.”
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