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WoW Classic: le guardie nelle Season of Mastery saranno di più e più attente

Scritto da Davide "Grallen" Fontemaggi - 28 Ottobre 2021 alle 16:00

Il Community Manager Kaivax ha annunciato i nuovi aggiornamenti dell’open beta delle Season of Mastery di questa settimana e le novità sono:

  • I gruppi di NPC guardie rimosse nella patch 1.11 ad Alterac Valley/Valle d’Alterac saranno presenti nella Season of Mastery;
  • Tutti gli abitanti di Blackrock Depths/Sotterranei di Roccianera saranno ora molto più attenti alla presenza dei giocatori, in particolar modo dei rogue/ladri e non si faranno derubare così facilmente;
  • Sono state apportate le modifiche ai raid/incursioni Onyxia’s Lair/Antro di Onyxia e Molten Core/Nucleo Ardente già precedentemente annunciate;
  • Il sistema di ottenimento dell’Onore in PvP è stato modificato per accelerare la velocità con cui i giocatori salgono di grado.

Week 4 of open Beta (October 27)

  • Many groups of Guard NPCs that were removed from Alterac Valley in patch 1.11 have been restored for Season of Mastery.
  • The denizens of Blackrock Depths have grown more leery of criminal activity and will now attempt to stash their most valuable items away if they suspect that a thief is in their midst.
  • Many adjustments have been made to the raid encounters in Molten Core and Onyxia’s Lair.
  • The PvP honor system has been adjusted to accelerate the rate at which players rank up.
    • Developers’ notes: Each week, the Honor system keeps track of players’ PvP participation, and at the end of the week, player-characters with at least 15 honorable kills are sorted by PvP participation. Once sorted, the system decides how many points to award that week, and the sorting is independent of the character’s current PvP rank. The system then awards a calculated number of expected points, and the calculation uses the character’s current PvP ranking points. This can be simplified to: (this_week’s_expected_points – current_ranking_points) * rate_factor. The result is then added to the character’s current_ranking_points, so each week, every player-character approaches their deserved rank. In Classic Era, the rate_factor (i.e. the percentage of the previous week’s expected points that will be awarded) is 20%. In Season of Mastery, we are increasing that rate to 40% to match the faster pace of content.
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