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Dragonflight: aumento della stamina e punti extra rating per le mitiche+ 11 e oltre

Scritto da Davide "Grallen" Fontemaggi - 9 Novembre 2022 alle 11:00

I lavori nella beta di Dragonflight stanno continuando e Blizzard, tramite i comunicati del Community Manager Kaivax, ci fa sapere due importanti cambiamenti in arrivo. Ecco di cosa si tratta:

Aumento del rating ottenuto finendo le mitiche+ dal grado 11 in su

Dato che in Dragonflight le ricompense delle mitiche+ scaleranno fino alle +20, quindi un aumento di difficoltà rispetto al sistema attuale, si è deciso che finendo in tempo delle mitiche+ dal grado 11 in su, si otterrà un punteggio rating più alto rispetto a quello che si prende attualmente in Shadowlands.

Aumento del 40% i danni dei mob e della stamina dei giocatori

Si è notato che in beta le cure fornite dalle classi Guaritori sono troppo efficaci e per bilanciare saranno aumentati del 40% tutti i danni generati da un qualsiasi mob, ma ci sarà anche un aumento del 40% alla stamina a tutti i giocatori.

Questo dovrebbe rendere più difficile e dinamico guarire i propri compagni al massimo della loro vita.

Vi lasciamo con i bluepost per tutti i dettagli e con la nostra pagina di Dragonflight per tutte le novità. Cosa ne pensate di queste modifiche?


As we previously noted, we’ve increased the difficulty of Mythic+ dungeons at keystone 10 and higher in Dragonflight, to better match the quality of rewards offered by those difficulties.

Following testing and feedback, and considering how much players enjoy pursuing Keystone Master as a seasonal goal, we’ve decided to make an adjustment to grant additional Mythic+ Rating for keys above Level 10:

  • M+ keys at each keystone level from 11 and up are now worth an additional 2 points of Rating. For example, in Shadowlands Season 4, completing a dungeon exactly on time on both Fortified and Tyrannical would net you a Rating of 250 for that dungeon. In Dragonflight Season 1, you will now earn 270 Rating.

This means that while keys above Level 10 will become more difficult and you may not be able to push as high as you did in recent Shadowlands seasons, you’ll achieve Keystone Master at lower keystones. We expect players who previously earned this achievement to find the challenge about the same as before.

Thank you very much for your testing and feedback!


Throughout raid testing in the Dragonflight beta, we have noticed that healing has felt too powerful in level 70 content. This has largely been the result of the impact that 10 additional talent points can have on player damage and healing throughput at level 70.

Generally, we increase player health at the same rate as throughput. This ensures that the pace of the game feels relatively consistent across all levels. One recent example is the covenant renown reward, Deepening Bond, that increased player Stamina by 10% to offset the power gains of Covenant abilities, soulbinds and conduits. After further analysis and playtesting, we have decided that in an upcoming build we will bake the 10% increase to Stamina from Deepening Bond into the base stats of level 60 characters to offset power gained from the new talent system and change Deepening Bond to an increase to movement speed in the Shadowlands.

When damage mitigation abilities and healing are too strong relative to player health, the only way to threaten players is to make enemy damage very high and spiky. If healers can very quickly top off their teammates and mana isn’t a limiting factor, enemies have to be tuned to have the capacity to do burst damage that kills players before healers can react. That isn’t very satisfying gameplay. Increasing player health gives players more time to react to incoming damage, and it make players’ choices about cooldowns and mana management more meaningful.

To address this, we are increasing player stamina and creature damage by 40% at level 70 . This has an effect on the power of healing in PvP, so we will subsequently evaluate and consider adjusting the PvP trinket set bonus values and the tuning of Dampening in Arena. We’re also looking at how this change affects the balance of percentage-based healing versus other healing spells, and we’ll make targeted adjustments there if necessary.

We look forward to your feedback and experiences with these changes on the Dragonflight beta. Thank you!

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