World of Warcraft

Patch 9.1: bilanciamenti e shard per l’equipaggiamento dell’incursione

welcome back wow

Una nuova versione della patch 9.1 Catene del Dominio è stata rilasciata sul PTR e con essa sono arrivate alcune novità. Nelle patchnote aggiornate, che potete trovare riportate in fondo alla notizia, ci sono alcuni bilanciamenti per Druidi e Stregoni. Viene inoltre specificato che il sistema di punteggio per le Mitiche+ è stato aggiornato, in modo da fornire più informazioni ai Capigruppo e a coloro che stanno cercando gruppo.

Infine, alcuni equipaggiamenti ottenuti all’interno della nuova incursione, Sanctum of Domination, potranno essere potenziati tramite Shard of Domination. Questi potenziamenti saranno ottenibili dai boss dell’incursione una volta sconfitti e pare funzionino come le gemme create con Oreficeria. Tuttavia, il sistema è ancora in via di sviluppo e verrà aggiunto in PTR in uno degli aggiornamenti futuri. Il sistema delle Shard of Domination probabilmente è il potenziamento all’equipaggiamento dell’incursione a cui accennavano gli sviluppatori in questa intervista.

World of Warcraft Version 9.1.0 PTR

Chains of Domination PTR Notes – May 4 Updates


  • Druid
    • Balance
      • New Moon and Half Moon damage increased by 33%.
      • Solstice (Talent) now causes Shooting Stars to fall 250% more often (was 300%).
      • Stellar Drift (Talent) has been redesigned – Starfall damage increased by 50% (was 25%) and allows you to cast while moving while Starfall is active, but it has a 15 second cooldown.
  • Warlock
    • Affliction
      • Shadow Embrace now lasts 16 seconds (was 12 seconds) and can now only be applied to 1 target at a time.
      • New Conduit: Withering Bolt – Shadow Bolt deals 20% (or Drain Soul deals 10%) more damage per damage-over-time effect active on your target.


  • New encounters on Heroic difficulty and Raid Finder Wing 1: The Jailer’s Vanguard are available for testing this week. [Schedule]
  • Mythic+ Rating – An in-game scoring system based off of personal performance in Mythic+ dungeons.
    • May 4 update: More information is now available in mouseover tooltips for group creators and for group applicants.


  • Shards of Domination – Select gear that is dropped in Sanctum of Domination can be enhanced by Shards of Domination, which can be found from defeating bosses in Sanctum of Domination. The system is still in development and will be updated in a forthcoming build of the 9.1 PTR.


  • Demon Hunter
    • New PvP Talent: Blood Moon.
  • Hunter
    • New PvP Talent: Tranquilizing Darts.
  • Monk
    • Brewmaster
      • New PvP Talent: Rodeo.
  • Paladin
    • Judgements of the Pure (PvP Talent) is now available to all specializations (was Protection only) and has been redesigned – Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura.
    • Holy
      • Light’s Grace (PvP Talent) damage reduction granted to the target of your Holy Light is now 15% for 5 seconds and no longer stacks (was 5% damage reduction for 8 seconds, stacking 3 times) and now increases Flash of Light healing by 25% (was increases Holy Light healing by 50%).
    • Retribution
      • Aura of Reckoning (PvP Talent) damage bonus for the next auto-attack reduced to 200% (was 250%) and the Paladin now gains 1 additional stack if the Paladin is the victim of the critical strike (was 2 additional stacks).
      • Ultimate Retribution (PvP Talent) has been redesigned – Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 8 seconds, cast Redemption on the fallen ally.
      • Lawbringer (PvP Talent) has been slightly redesigned – Damage increased to 10% of max health and the debuff duration increased to 1 minute, but no longer deals its damage to the primary target of your Judgement (was 5% of max health and the debuff lasted 45 seconds, and could be repeated on the same target to deal the bonus damage to that target).
      • Vengeance Aura (PvP Talent) has been slightly redesigned – Critical strike chance bonus per stack increased to 6%, stacking up to 2 times, and no longer grants increased Holy damage (was 3% Holy damage and critical strike chance per stack, stacking up to 4 times).
      • Cleansing Light (PvP Talent) has been removed.
    • Protection
      • Cleansing Light (PvP Talent) has been removed.
  • Priest
    • Thoughtsteal’s (PvP Talent) “Confused” spell that players are afflicted with after being Thoughtstolen is now a 20 second cooldown to indicate the duration of the lockout.
    • Discipline
      • New PvP Talent: Inner Light and Darkness.
      • Searing Light (PvP Talent) renamed to Blaze of Light and has been redesigned – Increases the damage of Smite and Penance by 15%, and Penance increases or decreases your target’s movement speed by 40% for 2 seconds (was Smite damage increased by 15%, and reduced the cooldown of Penance by 1 second).
      • Ultimate Radiance (PvP Talent) healing increased by 150% (was 250%).
      • Trinity (PvP Talent) no longer increases Atonements damage to healing transfer by 20% and the critical strike chance of Smite, Penance and Shadowfiend has been increased to 30% (was 25%).
      • Atonement’s damage to healing transfer has been increased by 20% in PvP combat.
    • Holy
      • Cardinal Mending (PvP Talent) has been redesigned – Increases the healing of Prayer of Mending by 50% and its jump range by 10 yards.
      • Miracle Worker (PvP Talent) Holy Word: Serenity cooldown reduced by 20% (was 25%).
      • Greater Heal (PvP Talent) cooldown decreased to 12 seconds (was 15 seconds) and now ignores healing reduction effects.
      • Divine Ascension (PvP Talent) now increases the range of your spells by 50% while you are in flight.
      • Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
      • Flash Heal healing increased by 15% in PvP combat.
    • Shadow
      • Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
  • Shaman
    • Elemental
      • New PvP Talent: Static Field Totem.
      • New PvP Talent: Seasoned Winds.
      • Elemental Attunement (PvP Talent) has been removed.
    • Enhancement
      • New PvP Talent: Seasoned Winds.
    • Restoration
      • New PvP Talent: Living Tide.
      • Healing Rain healing increased by 20% in PvP Combat.
      • Spirit Link (PvP Talent) has been removed.


  • New Runecarving Powers
    • Demon Hunters and Paladins have new powers available in the May 4 update.


  • New Zone: Korthia
    • Visitor Dailies
      • New Visitor dailies added in the May 4 update.
  • New rares and treasures to discover in Korthia and Desmotaeron.

Enrico "Xly" Favaro

About Author

Classe 1991, appassionato di RTS e 4x; dopo aver giocato per tanti anni a Starcraft e Warcraft 3 ha avuto la fortuna di giocare alla beta di World of Warcraft e da allora non ha mai smesso di girovagare (a caso) per Azeroth, imparando quanto più possibile sulla sua storia.

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