N.B. Attenzione essendo ancora tutto nel PTR le informazioni possono cambiare all’uscita della patch
La prossima patch 11.1 Cavafonda porterà molte novità al gioco e Blizzard ha rilasciato un bluepost dove anticipa i cambiamenti e novità in arrivo per le Scorribande. Vediamo insieme le novità:
Specializzazione da difensore per Brann
Brann Barbabronzea continuerà ad accompagnarci nelle Scorribande e disporrà di una nuova specializzazione da difensore. Da difensore Brann userà una pistola e uno scudo per difendersi e attirerà le minacce su di lui.
Questa specializzazione dovrebbe aiutare maggiormente per chi vuole affrontare le scorribande come guaritore.
Brann potrà arrivare fino al livello 80
Brann potrà raggiungere il livello 80, venti livelli in più rispetto adesso, e l’esperienza richiesta sarà adattata e sarà più facile raggiungere il livello 60.
Le Chiavi dello Scrigno Ripristinata saranno azzerate
All’inizio della stagione 2 le Chiave dello Scrigno Ripristinata saranno azzerate e non potranno essere trasferite.
Ricordiamo che le Chiavi dello Scrigno Ripristinate servono per aprire i bauli fruttuosi con dentro le ricompense maggiori.
Meccaniche interne delle scorribande modificate
Alcune abilità e meccaniche che troviamo all’interno delle scorribande saranno modificate per renderle più dinamiche.
Cambiata la rotazione delle Scorribande Fruttuose
Sarà cambiata la rotazione d’uscita delle Scorribande Fruttuose, mentre prima si attivava una a caso per zona ora, nelle stessa zona, si attiveranno a rotazione tutte una dietro l’altra.
Questo cambiamento è per evitare che si attivi più di una volta la stessa scorribanda nelle zone.
Due nuove scorribande e un nuovo boss
Verranno aggiunte due nuove Scorribande: Sito di Scavo 9 e Canale Laterale e varianti delle Scorribande a tema goblin di quelle già esistenti. Ci sarà anche un nuovo nemico, il goblin Underpin cui dare la caccia (stile Zek’vir) e un nuovo set di reperti ispirati ai Goblin.
Nuove ricompense dalle 9+
Nella stagione 2, riuscire a finire le scorribande di difficoltà 9+ o superiore premierà con un maggior quantitativo di Emblemi dell’Aralda Runico.
Riuscendo a completare una scorribanda fruttuosa 11+ si verrà ricompensati con alcuni Emblemi dell’Aralda Dorato, ma fino a un massimo di tre volte alla settimana. Ci sarà un nuovo forziere a parte che fornirà gli Emblemi dell’Aralda Dorato.
Nuovo limite di ottenimento del Bottino della Scorribanda
L’oggetto Bottino della Scorribanda, che permette di ottenere un forziere di ricompensa in più alla fine di una scorribanda fruttuosa, avrà dei cambiamenti su come ottenerlo:
- Ogni volta che si completerà una scorribanda fruttuosa e non si otterrà dai forzieri il Bottino della Scorribanda, verrà automaticamente incrementata la possibilità di ottenerlo la prossima volta.
- Si potrà ottenere un solo Bottino della Scorribanda alla settimana.
Nuovi modificatori
Nella stagione 2 ci sarà un nuovo modificatore che andrà a sostituire alcuni NPC nella scorribanda con dei goblin o loro addetti e che saranno più difficili da fare. Questo avverrà in tutti i livelli di difficoltà.
Nuovi poteri e abilità per Brann
Si è notato che i poteri acquisibili nella scorribanda uccidendo dei rari non erano molto utili nella stagione 1. Nella stagione 2 ci saranno nuovi poteri e abilità acquisibili sempre nelle scorribande ma che andranno ulteriormente a potenziare Brann rendendolo ancora più utile e versatile e alcuni scontri contro i mob rari saranno semplificati.
Ripristino dei livelli di difficoltà nella stagione 2
Con l’inizio della stagione 2 il livello difficoltà delle scorribande ripartirà per tutti dal livello 4. Le ricompense e la difficoltà dal livello 4 in su verranno adattate per la stagione 2.
Vi lasciamo con il bluepost per i dettagli.
Greetings delvers,We want to take some time to go over changes coming to delves in the Undermine(d) patch and Season 2, along with our goals.
Changes in Undermine(d)
Tank Brann
Starting with the patch launch, players will be able to choose a new spec for Brann – tank. Tank Brann will wield a pistol and a shield while doing his best to taunt enemies. This spec is focused on improving the experience of running delves as a healer. There will still be damage and attacks for you to dodge as a healer, but you should see your delve run times be more comparable to those who play as damage or healing.
Modified Map Mechanics
We’ve modified several of our existing map mechanics. Our goal here is to add some variety to existing delve variants. Be sure to check out the modified sporebits in Fungal Folly.
Bountiful Delve Rotation Changes
We’re changing the logic under the hood for which bountiful delves are active. Previously it was one delve per zone chosen as bountiful. This led to some behaviors where it felt like the same delve was bountiful back to back, especially in areas like Ringing Deeps where there were only two delves available. The new logic will rotate through delves from the original launch until all of them have had some time in the sun as bountiful before turning on new ones.
New Delves and New Variants
We’re adding two new delves: Sidestreet Sluice in Undermine and Excavation Site 9 in the Ringing Deeps. Additionally, almost all existing delves have new variants.
Season 2 Changes
Improving Tier 9+ Rewards
In Season 1, we purposefully did not add extra rewards in Tier 9+ as we wanted to reserve those delves to run just for the challenge and for achievements. We did not want the majority of players to feel like they needed to reach tier 11 levels.
However, players seeking to tackle the higher challenges of delves, such as defeating Zekvir, had a very long road to upgrade their gear due to the availability of Runed and Gilded Crests. We still want the repeatable source of Gilded Crests to come from Mythic+ and Raids, but we also wanted delves to start to reward reliable Gilded Crests at a high level for players who want to push.
In Season 2, tiers 9, 10, and 11 delves will reward more Runed Crests. Tier 11 bountiful delves will reward Gilded Crests up to three times a week. This will be from a separate chest in the bountiful delve, so players will not be required to get a key to acquire the Gilded Crests. We will not change the Great Vault’s requirements in Season 2. Tier 8 will be the highest delve to run to get rewards from the Great Vault.
The Delve Map System
In Season 1, you have a chance to find Delve Maps at the end of a run. These maps give you a large boost in rewards when used on another delve, including acquiring Gilded Crests. However, some people never found a map during their runs due to bad luck. Other players received multiple maps a week, followed by nothing for months.
In Season 2 we’ll increase your chance to get a map with each run if you do not find one. We’ll also limit it so you can only earn one map a week.
Brann’s Missing Hat and New Curios
Season 2 begins with the introduction of our new nemesis, a mad goblin who purchased a deed to all delves from the one and only Gallywax. Gallywax? Don’t ask Underpin to check the contract for validity. Underpin ambushes Brann and destroys the curios he collected in Season 1. What’s even worse: he steals Brann’s hat!
Players in Season 2 will earn new curios for Brann. You’ll be guaranteed to loot rank 1 curios when you start running any delve in Season 2. We want to explore new strategies and metas for Brann in season 2, along with exploring more of what we can do with the curio system.
Most importantly, Brann will wear random hats and helmets he has acquired until you help him recover his hat from the Underpin’s lair. Don’t worry though, if you really enjoyed Brann’s random hats you can ask him to continue rotating through his collection afterwards.
New Affixes
With a new nemesis comes new affixes. In Season 1, we experimented with two types of affixes: one where Zekvir’s image would empower players, and another where the spawn group would be replaced by Zekvir’s minions. While Zekvir’s image was noticeable, it wasn’t always clear what impact he was having on enemies. Meanwhile it was abundantly clear what Zekvir’s minions were doing in tier 9+, but they often felt too punishing to encounter. In Season 2, the affixes will be focused on Underpin’s minions occasionally replacing normal enemies in delves. This will happen across all tiers, with a focus on these replacements not being as difficult as Zekvir’s. They should offer an increase in difficulty, but not to the level where your delve run is over when you encounter them.
Tier Reset and Item Level Changes
When Season 2 launches, we will reset tier progress, and players will be able to start at tier 4. The difficulty and rewards of tier 4+ delves will increase to match the new item level caps in Season 2.
New Vignettes and Treasure Powers
Players will find new vignettes and treasure powers to earn in Season 2. The goal with these original powers was that players would modify their runs to go after these when they were spotted. We also wanted to make sure they weren’t so powerful that a failed delve run would be blamed on not getting the exact power you wanted. A successful delve run should still be based on player gear, skill, and your curio loadout. However, season 1’s vignette and treasure powers weren’t rewarding enough to risk lives at higher tiers. We’re going to push the powers in season 2 a bit more.
Powers found in treasures will be shards of curios that were destroyed by Underpin. Players will find shards of the Amorphous Relic, Arrowhead Idol, and the (now) not-so-Unbreakable Iron Idol.
Powers acquired from defeating powerful vignettes will now focus on modifying Brann for your run:
- Shield Alert: When you fall beneath 50% health, Brann will shield you, reducing your damage by a massive amount for a short period of time.
- Silencing Potion: Brann will throw out a healing potion that will also trigger an AoE silence to nearby enemies. This means non-healer Brann specs can now have some access to heals, and healer Brann will throw out even more healing.
- Heroism Cannister: Brann can activate a smaller version of Bloodlust at the start of combat with a cooldown.
Only the team leader will be able to modify Brann with these powers. Other players will receive a buff for themselves.
We’re also adding improved rewards to the Treasure Wraith encounter. We understand there’s an aversion to trying this encounter with the high risk of death. There will be a special wraith-only power that will drop to increase player’s maximum health in addition to another existing power.
Our goal with these changes is to push the amount of power received from vignettes and treasure powers to help create more of a decision moment of whether or not you’ll take the risk to get these abilities.
Thanks for reading, and for testing delves with us on the PTR. Please note: most numbers mentioned here are subject to change.
We’d love to hear your thoughts on what we’re working on!

