World of Warcraft

The War Within: note delle beta e nuova filosofia per i monili da difensori

the war within artwork

La beta di The War Within è iniziata il 5 giugno rendendo testabili le novità in arrivo con la nuova espansione. Come di consueto Blizzard ha rilasciato in bluepost con quello che è possibile testare:

  • Sono ora disponibili 4 zone di Khaz Algar:
    • Isle of Dorn.
    • The Ringing Deeps.
    • Hallowfall.
    • Azj-Kahet.
  • La nuova razza alleata i Terrigeni.
  • Il sistema delle Brigate e delle Scorribande.
  • Da testare i nuovi talenti eroici disponibili per tutte le classi e specializzazioni.
  • Il Volo Dinamico, che prende il posto del Volo Draconico, è ora disponibile su centinaia di cavalcature.
  • Disponibili le otto spedizioni dell’espansione:
    • Cinderbrew Meadery
    • The Rookery
    • The Stonevault
    • Darkflame Cleft
    • The Dawnbreaker
    • Priory of the Sacred Flame
    • City of Threads
    • Ara-Kara, City of Echoes
  • Nuova incursione: Nerub-ar Palace e i relativi set di classe.
  • Nuovo Campo di Battaglia: Deephaul Ravine.
    • Questo Campo di Battaglia è sia da 8v8 che da 10v10 con molte meccaniche miste da provare.
  • Inserito un server beta a parte, denominato These Go To Eleven, dove si potranno creare personaggi al massimo livello e giocare solo al gioco “end game” e con commercianti appositi che permetteranno di massimizzare subito i propri personaggi.
  • Nuova abilità razziale per gli Umani: No Place Like Home. Riduce il tempo di recupero della Pietra del Ritorno di cinque minuti e guadagna una seconda carica.
  • Vari cambiamenti a tutte le classi e specializzazioni.

Filosofia ai cambiamenti per i monili da difensori

Il WoW Developer Drahtz è intervenuto sul forum ufficiale spiegando che la nuova filosofia di costruzione per i monili da difensori è che non dovranno essere più appetibili per gli altri ruoli, mentre se un difensore volesse usare un monile da assaltatore potrà farlo ma rinuncerà a una abilità difensiva e questo porterà a delle difficoltà.

Vi lasciamo con i bluepost per tutti i dettagli. Voi Proverete la beta o la state già testando?

The War Within Beta Development Notes


DISCOVER THE LAND OF KHAZ ALGAR

  • Isle of Dorn
    • Discover the land of Khaz Algar, off the western shores of Pandaria and home to the Earthen. Their capital city, Dornogal, will become the new meeting ground for the Horde and Alliance.
  • The Ringing Deeps
    • This gigantic cavern serves as the home of the Machine Speakers, Earthen who maintain the gigantic Titan machines of old.
  • Hallowfall
    • Lit by a massive crystal at its center, this bright underground zone is home to the Arathi who are engaged in a continuing battle against the nerubians.
  • Azj-Kahet
    • The pinnacle of nerubian society where Xal’atath, Harbinger of the Void, has been gathering and mutating nerubian forces to create an unstoppable army.

NEW FEATURES

  • NEW ALLIED RACE: EARTHEN
    • Within the Halls of Awakening, the future of the earthen flickers with hope once more. As change rattles the once strict foundations of these hardworking titanforged, newly awakened earthen will be offered a choice: abide by tradition or embrace a new path forward.
  • DELVES
    • Deep beneath the surface lies treasure vaults waiting to be discovered. Explore these world instances solo or with up to four friends, along with an NPC companion, to defeat bosses and gain epic end-game loot.
  • WARBANDS
    • Expand the potential of your alts with account-wide progression across your family of characters on your Battle.net account, regardless of their Faction. Share Warband Bank access, War Within Renown, achievements, collections and more.
  • HERO TALENTS
    • Rise to new heights of power with new Hero Talent trees! Each class specialization has access to two choices of self-contained Hero Talent trees inspired by iconic Warcraft universe archetypes.
  • SKYRIDING
    • Explore the stunning new zones of Khaz Algar from the saddle of hundreds of in-game mounts, now with skyriding (previously dragonriding) capabilities first introduced in Dragonflight.

NEW DUNGEONS

  • Cinderbrew Meadery
  • The Rookery
  • The Stonevault
  • Darkflame Cleft
  • The Dawnbreaker
  • Priory of the Sacred Flame
  • City of Threads
  • Ara-Kara, City of Echoes

NEW RAID: NERUB-AR PALACE

  • Class sets are available for testing. To try these set bonuses in the Beta, log into an endgame realm and look for Setzertauren near the current PvP and professions vendors in Orgrimmar and Stormwind City. Please share bugs you find via the in-game bug reporting tool and your feedback about the bonuses in this thread.

NEW BATTLEGROUND: DEEPHAUL RAVINE

  • Deephaul Ravine is themed in The Ringing Deeps where the Foreman Uzjax and Architect Ruffious are tasked with collecting as much valuable ore, gems, and crystals for their respective priorities. Ruffious the Unbound Earthen has big plans for the ore and gems found in the Deephaul Ravine, but the Machine Speakers of the Earthenworks are quite possessive of such precious materials. Uzjax and his team plan to secure these materials before Ruffious and his band of misfits get their hands on it.
    • Mechanics
      • 8v8 and 10v10 Battleground that will be available in all battleground modes.
      • Hybrid map in which teams earn points by controlling either of the two active mine carts that move along the tracks on the map, or capturing a lucrative gem (the Deephaul Crystal) that is located in the middle of the map.
      • The Deephaul Crystal can be returned at either capture point located on the high ground on the opposing sides of the map.
      • Additionally, there’s a mine cart track that runs above the battleground playspace where players can hop in a cart vehicle to quickly traverse the map, allowing for quick engagements and repositioning.
  • How to playtest: open the Group Finder (default hotkey: i), then select Random Battleground and click Join Battle! Only the Deephaul Ravine map will be available as a Random Battleground map for Beta.

BETA REALMS

  • END-GAME REALM: ‘THESE GO TO ELEVEN’
    • ‘These Go To Eleven’ is a separate Beta region that is focused on end-game content and has multiple vendors setup to allow players to quickly and easily test out content.
      • Profession Vendors and Trainers
      • Class Set Vendors
      • PvP Gear Vendors
      • Trinket Vendors
    • This environment is locked to using a max level template only, and players will not be able to access the 11.0 outdoor zones as the focus of this environment is on instanced content (eg. raid, dungeon & pvp content).
    • Character copy is not available on this realm.
  • Copied characters will be missing Dragonflight reputations, any flight points, and certain existing achievement progress.
    • Developer’s note: This is expected for now, and once we get the Warbands data conversion working with character copy, players will need to do another character copy to grab that data and roll it into their Warband data.

CHARACTERS

  • New Human Racial: No Place Like Home – Your Hearthstone cooldown is reduced by 5 minutes and gains an additional charge. Replaces Diplomacy.

CLASSES

Hailstones is now a 1-point talent.

The amount of talent loadouts that can be saved on a per character basis to has been increased to 40 (was 10).

All Fear, Silence, Sleep, Stun, and Interrupt visual effects have been updated with a new visual. Additionally, all movement speed slowing effects greater than 50% will now display a universal Slow visual on the target.

Developers’ notes: Our main priority for this visual update is to help increase the clarity and consistency of messaging for common status effects. Slow (the status effect not the spell), for example has taken quite a few different visual forms over the years, mostly in the range of multicolored dust clouds around a target’s feet. As you can imagine this particular visual was difficult to notice from a distance and wasn’t easily recognizable. So, we did a pass on Slow and the other status effects listed to help address those clarity/messaging issues making them easier to quickly identify in combat.

Talents that increase melee range have been removed.

Developer’s note: We are removing increased melee range talents across the game, such as Astral Influence and Acrobatic Strikes. Default melee range has increased since these talents were originally created, so they now allow specs to attack from well outside where it appears they should be able to. They make the melee experience inconsistent across classes in a way we’re not happy with, so we’re removing them.

DEATH KNIGHT(Death Knight Feedback)

Many talents have moved locations or have had their pathing updated.

New Talent: Subduing Grasp – When you pull an enemy the damage they deal to you is reduced by 6% for 6 seconds.

New Talent: Osmosis – Anti-Magic Shell increases healing received by 15%.

New Talent: Null Magic – Magic Damage taken is reduced by 10% and the duration of harmful Magic effects against you are reduced by 35%.

New Talent: Vestigial Shell – Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%.

New Talent: Ice Prison – Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds.

New Talent: Runic Protection – Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.

New Talent: Unyielding Will – Anti-Magic Shell’s cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated.

Chains of Ice now learned at level 13.

Anti-Magic Shell now learned at level 14.

Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.

Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization.

Developer’s note: In Shadowlands it was important for the spec hooks to exist to better balance between the other covenant ability choices. With its re-introduction in Dragonflight its added to the influx of resources/procs that can often come at inopportune times or add to the feeling of being unable to spend down the bonuses it grants. By removing this it allows the ability to “breathe” on its own and lean into its strength of AoE control and damage.

Rune of the Apocalypse has been updated:

War Effect – Damage taken increased to 4% (was 1%) and duration increased to 10 seconds (was 6 seconds).

Pestilence Effect – Damage increased by 500%.

Famine Effect – Damage dealt to the caster reduced to 5% (was 2%).

Death Effect – Healing reduction increased to 5% (was 1%).

Icebound Fortitude cooldown reduced by 60 seconds.

Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.

Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-point talent (was 2).

Icy Talons now increases attack speed per stack by 6% (was 3%). Now a 1-point talent (was 2).

Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-point talent (was 2).

Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.

Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.

Blood Scent Leech increased to 5%.

Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-point talent.

Blood Draw cooldown reduced to 2 minutes (was 3 minutes).

The following talents have been removed:

Might of Thassarian

Merciless Strikes

Clenching Grasp

Empower Rune Weapon

Developer’s note: This will still be available for Frost in their spec tree but both Blood and Unholy were often flooded with resources and a big unnecessary contributor to this was Empower Rune Weapon. To better dial in resources on Blood and Unholy we feel its best to keep Empower Rune Weapon for Frost only.

Rune of Hysteria

Developer’s note: Rune of Hysteria was a problematic design especially as it pertains to Breath of Sindragosa and the volatility of its uptime. We felt that for the overall health of the spec it would be best to remove Hysteria at this time to better enable us to meet our goals with the upcoming changes to Breath.

Hero Talents

Deathbringer (Blood/Frost)

Rider of the Apocalypse (Frost/Unholy)

San’layn (Unholy/Blood)

Blood

New Talent: Bone Collector – When you would pull an enemy, generate 1 charge of Bone Shield.

New Talent: Ossified Vitriol – When you lose a Bone Shield charge the damage of your next Marrowrend is increased by 15%, stacking up to 75%.

Crimson Scourge now learned at level 21.

Death’s Caress now learned at level 23.

Tightening Grasp now Silences enemies for 3 seconds when they are pulled and no longer increases the damage enemies take from you when they are pulled by Gorefiend’s Grasp.

Blooddrinker now reduces the damage the enemy deals to you by 20% while channeling and for an additional 5 seconds after a channeling it fully. Now also generates 20 additional Runic Power over its duration.

Consumption now also causes your Blood Plague damage to occur 50% more quickly for 8 seconds and generates 2 Runes.

Bonestorm no longer costs Runic Power. Costs up to 10 Bone Shield Charges and lasts 1 second for each charge consumed. Generates 1 Bone Shield charge every 1 second while active.

Reinforced Bones now also lets Bone Shield stack 2 additional times.

Heartbreaker’s Runic Power per target hit increased to 2 (was 1). Now a 1-point talent (was 2).

Perseverance of the Ebonblade’s Versatility bonus increased to 6% (was 4%). Now a 1-point talent (was 2).

Shattering Bone now a 1-point talent (was 2).

Red Thirst reduces the cooldown on Vampiric Blood by 2 seconds (was 1 second). Now a 1-point talent (was 2).

Frost

New Talent: Shattered Frost – When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage deal to nearby enemies. Deals reduced damage beyond 8 targets.

New Talent: Cryogenic Chamber – Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times.

New Talent: Arctic Assault – Consuming Killing Machine fires a Glacial Advance through your target.

New Talent: Smothering Offense – Your auto attack damage is increased by 5%. This amount is increased per stack of Icy Talons you have and can stack up to 2 additional times.

New Talent: Icy Death Torrent – Your auto attack critical strikes have a chance to send out a sleet of ice dealing Frost damage to enemies in front of you.

New Talent: The Long Winter – While Pillar of Frost is active, your auto-attack critical strikes increase its duration by 1 second, up to a maximum of 5 seconds.

New Talent: Hyperpyrexia – Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 seconds.

Frostscythe has been redesigned – A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1).

Rime is now learned at level 21.

Breath of Sindragosa damage increased by 25%.

Chill Streak can now bounce off the Death Knight if a second enemy target isn’t found.

Enduring Strength’s Strength increased to 20% (was 10%). Now a 1-point talent.

Frostwhelp’s Aid now grants 8% Mastery per target hit (was 4%). Now a 1-point talent.

Killing Machine now stacks 1 additional time.

Rune of Razorice now displays the debuff on the enemy nameplate.

The following talents have been removed:

Fatal Fixation

Cold Blooded-Rage

Invigorating Freeze

Fixed an issue with Absolute Zero being available prior to the 3rd gate being unlocked.

Unholy

New Talent: Doomed Bidding – Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8 seconds.

New Talent: Raise Abomination – Summons an Abomination to attack nearby enemies applying Festering Wound with its melee attacks and infecting all nearby enemies with Virulent Plague. 90 second cooldown. Replaces Army of the Dead.

New Talent: Foul Infections – Your diseases deal 10% more damage and have a 5% increased chance to critically strike.

New Talent: Menacing Magus – Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.

New Talent: Festering Scythe – Every 20 Festering Wound you burst empowers Festering Strike to become Festering Scythe for 12 seconds. Festering Scythe: Sweep through all enemies within 14 yards in front of you, dealing Shadow damage and infecting them with 2-3 Festering Wounds.

New Talent: Decomposition – Virulent Plague has a chance to abruptly flare up, dealing 50/100% of the damage it dealt to the target over the last 4 seconds. When this effect triggers, the duration of your active minions are increased by 1 second, up to 3 seconds. 2-point talent.

Epidemic now learned at level 18.

Outbreak now learned at level 13.

Sudden Doom causes your next Death Coil or Epidemic to critically strike.

Sudden Doom is no longer an RPPM proc and has instead been updated to have a 25% chance on auto-attacks to proc with build in bad luck protection to provide a more consistent proc.

Sudden Doom now reduces the cost of your next Death Coil/Epidemic by 10 (was free).

Developer’s note: With the update to Sudden Doom’s proc rate it further flooded Unholy with Runic Power and you weren’t able to spend the RP down fast enough in a lot of scenarios to prevent overcapping. This next iteration we are going to try a reduced cost Death Coil or Epidemic to help combat the problem of Runic Power overcapping. Internally we tested this as a full removal of the cost reduction but it left quite a bit of downtime in the rotation and felt particularly bad outside of cooldowns. A 10 Runic Power cost reduction felt reasonably well both inside and outside of cooldowns.

Sudden Doom now also causes your next Death Coil/Epidemic to burst a Festering Wound.

Developer’s note: We are looking into ways to increase the frequency you apply Festering Wound with Festering Strike so we are exploring having a Runic Power spender burst a wound instead of only rune spenders or Apocalypse. Internally with testing we have found it creates a natural cadence in which you want to press Festering Strike instead of relying only on passive wound applicators. The other perk of Death Coil bursting a Festering Wound when consuming Sudden Doom is it helps ease the friction of what to press during your cooldowns.

Army of the Dead cooldown reduced to 3 minutes (was 8 minutes).

Apocalypse cooldown reduced to 45 seconds (was 90 seconds).

Dark Transformation cooldown reduced to 45 seconds (was 60 seconds).

Vile Contagion cooldown reduced to 45 seconds (was 90 seconds).

Festermight now functions like Ironfur, allowing multiple instances to overlap.

Ebon Fever now also affects Frost Fever and Blood Plague if Superstrain is talented.

The following talents have been removed:

Replenishing Wounds

Army of the Damned

Unholy Command

Feasting Strike

DEMON HUNTER(Demon Hunter Feedback)

Hero Talents

Aldrachi Reaver

Fel-Scarred

Vengeance

Sigil of Misery now disorients target for 15 seconds (was 20 seconds).

DRUID(Druid Feedback)

Many talents have moved locations or have had their pathing updated.

New Talent: Oakskin – Survival Instincts and Barkskin reduce damage taken by an additional 10%.

New Talent: Fluid Form – Shred and Rake can be used in any form and shifts you into Cat Form. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shifts you into Moonkin Form, if known.

New Talent: Ursoc’s Spirit – Stamina in Bear Form is increased by 10%.

New Talent: Instincts of the Claw – Shred, Swipe, Rake, Mangle, and Thrash damage increased by 5/10%.

New Talent: Lore of the Grove – Moonfire and Sunfire damage increased by 5/10%. Rejuvenation and Wild Growth healing increased by 3/5%.

New Talent: Starlight Conduit – Wrath, Starsurge, and Starfire damage increased by 5%. For non-Balance, Starsurge’s cooldown is reduced by 4 seconds and its mana cost is reduced by 50%.

Swiftmend has been removed from the talent tree and is now baseline for Restoration Druids.

Improved Swipe has been removed from the talent tree and its benefit added to Swipe by default.

Moonkin Form has been removed from the talent tree and is now baseline for Balance Druids.

Heart of the Wild now reduces the global cooldown of affected Balance cast-time spells.

Cat Form now increases the range of auto-attacks and melee abilities by 3 yards.

Feline Swiftness now increases movement speed by 15%. Now a 1-point talent.

Thick Hide now reduces damage taken by 4%. Now a 1-point talent.

Natural Recovery now increases healing received by 4% and no longer increases healing done. Now a 1-point talent.

Astral Influence now increases the range of all your spells by 5 yards and no longer increases auto attack or melee ability range. Now a 1-point talent.

Primal Fury now also increases critical strike damage of Mangle by 20%.

Ursine Vigor now increases Stamina and armor in Bear Form by 15% for 4 seconds. Now a 1-point talent.

Guardian Druid improved Bear Form Stamina bonus decreased to 10% (was 20%).

Lycara’s Teachings is now a 2-point talent that grants 3/6% of various secondary stats.

Forestwalk now increases your movement speed and healing received by 8% for 6 seconds. Now a 1-point talent.

Well-Honed Instincts’ effect now occurs once every 120 seconds. Now a 1-point talent.

Tireless Pursuit has been removed.

Mass Entanglement now roots targets for 10 seconds (was 30 seconds).

Hero Talents

Druid of the Claw (Feral/Guardian)

Elune’s Chosen (Balance/Guardian)

Keeper of the Grove (Balance/Restoration)

Wildstalker (Feral/Restoration)

Balance

New Talent: Greater Alignment – Celestial Alignment lasts 40% longer. During Celestial Alignment, Solar Eclipse increases Nature damage done by an additional 5% and Lunar Eclipse increases Arcane damage done by an additional 5%.

New Talent: Stellar Amplification – Starsurge increases the damage the target takes from your periodic effects and Shooting Stars for 5 seconds. Reapplying this effect extends its duration, up to 20 seconds.

New Talent: Harmony of the Heavens – Starsurge or Starfall increase your current Eclipse’s Arcane or Nature damage bonus by an additional 1%, up to 5%.

New Talent: Touch the Cosmos – Casting Wrath in an Eclipse has an 8% chance to make your next Starsurge free. Casting Starfire in an Eclipse has a 10% chance to make your next Starfall free.

New Talent: Umbral Inspiration – Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Shooting Stars, and Starfall by 20% for 5 seconds.

Umbral Embrace has been redesigned – Wrath and Starfire have a 20% chance to cause the next Wrath or Starfire you cast in Eclipse to become Astral and deal 100% additional damage. Now a 1-point talent.

Astral Smolder has been redesigned – Wrath and Starfire have a 45% chance to cause their targets to languish for an additional 80% of their damage dealt over 6 seconds.

Astral Communion has been redesigned – Maximum Astral Power increased by 20. Entering Eclipse grants 12 Astral Power.

Nature’s Grace has been redesigned – When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 20% and increasing their damage by 50%.

All ability damage increased by 6%.

Wrath, Starfire, and Shooting Stars damage increased by 15%.

Wild Mushrooms damage increased by 25%.

Astral Power generation reduced:

Wrath: 6 (was 8)

Starfire: 8 (was 10)

New Moon: 10 (was 12)

Half Moon: 20 (was 24)

Full Moon: 40 (was 50)

Fury of Elune: 40 / 2.5 per tick (was 48 / 3 per tick)

Celestial Alignment duration reduced to 15 seconds (was 20 seconds).

Incarnation: Chosen of Elune duration reduced to 20 seconds (was 30 seconds).

Mastery: Astral Invocation value reduced by 17%.

Aetherial Kindling now extends during of active Sunfires and Moonfires by 3 seconds (was 4 seconds).

Orbital Strike damage reduced by 25%.

Umbral Intensity now increases Starfire’s damage as well as its area-of-effect damage scaling. Solar Eclipse increases the damage of Wrath by an additional 20/40%. Lunar Eclipse increases the damage of Starfire by 20/40% and the damage it deals to nearby enemies by an additional 15/30%.

Waning Twilight now increases damage you deal to targets with 3 or more of your periodic effects by 6%. Now a 1-point talent.

Balance of all Things now increases Critical Strike chance by 10/20%, decreasing by 1/2% every second.

Denizen of the Dream damage increased by 50%.

Orbital Strike has temporarily had its line-targeting reticle disabled.

The following talents have been removed:

Friend of the Fae

Primodial Arcanic Pulsar

Feral

New Talent: Coiled to Spring – If you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals 10% increased direct damage.

Developer’s note: This will only trigger during Berserk if you generate a combo point in excess of five while you already have 3 stacks of Overflowing Power.

New Talent: Savage Fury – Tiger’s Fury increases your Haste by 8% and Energy recovery rate by 20% for 6 seconds.

Mastery: Razor Claws has been redesigned – Now increases damage of Cat Form bleed and other periodic abilities.

Predator has been redesigned – No longer causes Tiger’s Fury’s cooldown to be reset when a target dies with one of your bleeds active. Tiger’s Fury lasts 5 additional seconds. Your combo point-generating abilities’ direct damage is increased by 40% of your Haste.

Taste for Blood has been redesigned – No longer scales with number of bleeds on a target. Ferocious Bite damage increased by 15% and an additional 15% during Tiger’s Fury.

Raging Fury has been redesigned – No longer increases Tiger’s Fury duration from spending combo points. Tiger’s Fury lasts 5 additional seconds.

Rampant Ferocity has been updated – Ferocious Bite also deals damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 targets.

Rampant Ferocity damage relative to Ferocious Bite increased by 20%.

Rampant Ferocity’s damage increased by up to 50% when the player spends extra Energy on Ferocious Bite.

All ability damage increased by 8%.

The direct damage of Shred, Rake, Swipe / Brutal Slash, and Thrash increased by an additional 10%.

Berserk duration reduced to 15 seconds (was 20 seconds).

Incarnation: Avatar of Ashamane duration reduced to 20 seconds (was 30 seconds).

Berserk now increases all ability and auto-attack damage by 10% (was increases the damage of Shred and Rake).

Sabertooth now increases damage Ferocious Bite’s primary target takes from all of your Cat Form periodic damage by 3% per combo point spent for 4 seconds (instead of 5% damage dealt by all Rips on all targets).

Tireless Energy now increases passive Energy generation by 8%/15% (was 10%/20%) and total Energy by 20/40 (was 30/60).

Primal Wrath Energy cost increased to 30 and its direct damage increased by 50%.

Tear Open Wounds now consumes 6 seconds of Rip damage during Berserk.

Moonfire in Cat Form with Lunar Inspiration duration increased to 18 seconds and overall damage reduced by 10%.

Moment of Clarity now increases the rate that Omen of Clarity triggers by 30% (was 50%).

Berserk: Heart of the Lion now reduces Berserk’s cooldown by 60 seconds (was reduces cooldown by 0.5 seconds per combo point spent).

Berserk: Frenzy now causes enemies to bleed for 135% of all direct damage dealt by combo point generating abilities (was 100%).

Soul of the Forest restores 2 Energy per combo point spent (was 3 Energy).

Apex Predator’s chance to trigger on a single target is reduced, but its chance to trigger in area-of-effect increases at a faster rate.

Cat Form no longer increases the range of auto-attacks and melee abilities by 3 yards.

Omen of Clarity Clearcasting aura added to the personal resource bar.

Omen of Clarity Clearcasting aura no longer highlights the spell icons for Shred, Swipe, and Thrash.

Primal Wrath range increased to 10 yards (was 8).

Thrashing Claws now requires players to know Thrash in order to apply the bleed from Thrash.

The following talents have been removed:

Dire Fixation

Protective Growth

Relentless Predator

Tear Open Wounds

All ability damage reduced by 20%.

Developer’s note: At the beginning of April we increased all of Feral’s ability damage by the value of their baseline passive aura (20%), but neglected to reduce their baseline passive aura at the same time.

Brutal Slash damage reduced by 10%

Moonfire damage reduced by 10%.

Thrash direct damage increased by 20%.

Dreadful Bleeding increased to 20% (was 18%).

Primal Wrath energy cost reduced to 25.

Tiger’s Tenacity also causes Tiger’s Fury to increase the periodic damage of your bleeds and Moonfire (if known) by an additional 10% for their full duration.

Finishing move damage (Ferocious Bite, Ravage, Rip, Maim, and Primal Wrath) increased by 10%.

Restoration

New Talent: Dream of Cenarius – While Heart of the Wild is active, Wrath and Shred transfer 150% of their damage and Starfire and Swipe transfer 100% of their damage into healing onto a nearby ally.

New Talent: Call of the Elder Druid – When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 10 seconds, once every 60 seconds.

New Talent: Thriving Vegetation – Rejuvenation instantly heals for 15/30% of its periodic healing and Regrowth’s duration is increased by 3/6 seconds.

New Talent: Prosperity – Swiftmend now has 2 charges.

Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.

Tranquility initial healing increased by 400%.

Tranquility’s initial heal now decreases its healing beyond 5 targets.

Tranquility’s heal over time effect is no longer increased while out of a raid environment.

Rejuvenation healing increased by 30%.

Grove Guardian’s healing reduced by 15%.

Wild Synthesis Wild Growth healing reduced by 15%.

Verdant Infusion now extends the duration of heal over time effects by 8 seconds (was 12 seconds).

Nurturing Dormancy is now capped at 4 second extension (was 6 seconds).

Abundance now increases the Critical Strike chance of Regrowth by 8% and decreases its mana cost by 8% per stack (was 5%).

Soul of the Forest and Heart of the Wild added to Personal Resource Display.

The following talents have been removed:

Adaptive Swarm

Unbridled Swarm

Luxuriant Soil

EVOKER(Evoker Feedback)

Many talents have moved locations or have had their pathing updated.

Evokers now start at level 10 (was level 58).

Evokers now unlock the talent pane immediately after choosing a specialization in the Forbidden Reach, and they no longer learn “temporary” talents as they complete the Forbidden Reach experience.

Several base spells that were previously learned at level 58 are now learned at level 10.

Mass Return is now learned at level 38.

Fury of the Aspects is now learned at level 48.

Time Spiral is now a choice node with Spatial Paradox for all 3 Evoker specializations, available in the class tree.

Spatial Paradox cooldown increased to 3 minutes (was 2 minutes).

Lifecinders now upgrades Renewing Blaze to allow 1 friendly target. If no target is selected, it will find a nearby injured ally.

Renewing Blaze has swapped places with Source of Magic.

Panacea now also heals the caster when Verdant Embrace is cast. Healing reduced by 50%.

Panacea is now considered a Green spell, and is improved by Lush Growth.

Overawe has been redesigned – Now grants 30 seconds of cooldown reduction (was cooldown reduction per Enrage dispelled).

Oppressing Roar cone increased to 60 degrees (was 45 degrees).

Developer note: Oppressing Roar with Overawe was too good specifically in Mythic+ dungeons with the Raging affix, but not really anywhere else. So, we’re reducing its effectiveness in that scenario but making it more generically useful as a talent. We’re also increasing Oppressing Roar’s cone radius since it can be difficult to aim it without a preview cone like Fire Breath or Dream Breath have.

Landslide now roots targets for 15 seconds (was 30 seconds).

Hero Talents

Chronowarden (Augmentation/Preservation)

Temporal Burst lasts 40 seconds (was 20 seconds), and ramps by 1% every second (was 2% per second).

Threads of Fate lasts 10 seconds (was 15 seconds).

Augmentation

Reverberations increase Upheaval damage by 50% (was 30%) for Augmentation.

Chrono Flame copies 25% of damage or healing done for Augmentation (was 15%).

Flameshaper (Devastation/Preservation)

Scalecommander (Devastation/Augmentation)

Augmentation

New Talent: Arcane Reach – The range of your helpful magics is increased by 5 yards.

New Passive: Sense Power – While enabled, allies with their major cooldown active will be highlighted in the game field and will display a buff icon on party and raid frames. Learned automatically and can be toggled on/off.

Prescience has been updated – When cast without a friendly target, the smart-targeting will now prefer damage role players who have their major cooldowns active.

Developer’s note: We’re making several adjustments to the Augmentation spec tree to create more build choices. We would like Prescience to be more easily available since it’s important for Ebon Might targeting, so it’s been moved up in the tree. We’re also rehabilitating Motes of Possibility and making large adjustments to the capstones and their pathing. Each capstone now has a synergistic node above it and has a more distinct theme. Please note that there are still tuning changes pending, and implementation is not complete on some of the newer talents.

New Talent: Rumbling Earth – Upheaval causes an aftershock at its location, dealing 50% of its damage 2 additional times.

New Talent: Molten Embers – Fire Breath causes enemies to take 20% more damage from your Black spells.

New Talent: Imminent Destruction – Breath of Eons reduces the Essence cost of Eruption by 1 and increases its damage by 10% for 15 seconds after you land.

Motes of Possibility now give a random Augmentation Evoker buff (was reduces the cooldown of your major ability by 10 seconds). In addition, the motes will spawn closer to the caster, and they will also slowly float towards the nearest ally.

Overlord now guarantees Motes of Possibilities will spawn from the Eruptions it casts.

Seismic Slam is now a 1 point talent, and is in a new location below Upheaval. The stun duration remains at 4 seconds.

Geomancy has been removed.

Timelessness is now where Geomancy was previously in the talent tree.

Prescience is now available in a location higher up in the spec tree.

Many talents have had their locations adjusted, particularly in the final part of the spec tree.

Devastation

New Talent: Scorching Embers – Enemies take 20% increased damage from your Red spells while affected by Fire Breath.

Snapfire has been slightly redesigned – Now grants a free cast of Firestorm that does not trigger the cooldown. It now also triggers from Pyre instead of Living Flame.

Developer’s note: The free cast of Firestorm that does not trigger the cooldown is so the Snapfire proc will be full value even if Firestorm wasn’t on cooldown.

Feed the Flames has been redesigned – Now causes enemies to take 20% more damage from Pyre and Disintegrate if they are inside your Firestorm.

Feed the Flames once again triggers a Firestorm after casting 10 Pyres.

Fire Breath threat generated reduced by 50%.

Pyre threat generated reduced by 30%.

Developer’s note: Devastation Evoker can generate very high threat at the start of a pull due to a combination of their Mastery: Giantkiller and the burstiness of spells like Fire Breath and Pyre (particularly when used with Dragonrage and Charged Blast). As a result, we’re reducing the threat these spells generate.

Animosity can no longer extend Dragonrage beyond 16 seconds.

Firestorm radius increased to 10 yards (was 8).

Firestorm’s tick rate now increases with Haste.

Imminent Destruction now also increases Disintegrate and Pyre damage by 10%, and lasts 12 seconds (was 10 seconds).

Honed Aggression now increases Azure Strike and Living Flame damage by 10% per point (was 5%).

Snapfire can now trigger from both Living Flame and Pyre.

The following talents have been removed:

Everburning Flame

Raging Inferno

Preservation

New Talent: Lifespark – Reversion healing has a chance to grant you instant cast Living Flame and increase its damage/healing by 50%.

New Talent: Titan’s Gift – Essence Burst increases the effectiveness of your next Essence ability by 25%.

Temporal Compression reduces the cast time of Empower spells by 10% per stack (was 5%).

Time of Need now triggers at 30% health (was 20%). Passive now displays in spellbook, and the cooldown can now be tracked on the passive.

Dream Flight healing increased by 100% outside of raid.

Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase. We’d also like to note that we are making an exception in the case of Dream Flight as we feel the healing increase outside of raid is a more appropriate tool for consistency as otherwise the falloff of its healing would make its effectiveness inconsistent in raid scenarios.

Mana cost of Emerald Blossom reduced by 15%.

Flow State can now trigger from Empower spells cast from Stasis.

Threads of Fate can no longer trigger from Empower spells cast from Stasis.

Developer’s note: There is inconsistency here, but it’s necessary to balance Threads of Fate between Augmentation and Preservation. Threads of Fate tooltip also indicates “casting an Empower spell” while Flow State does not use the keyword “casting.”

Reversion’s tooltip has been updated to include Golden Hour’s effect, if the talent is learned – Reverse an ally’s injuries, instantly healing them for 15% of damage taken in the last 5 seconds and an additional amount of healing over 12 seconds.

Life-Giver’s Flame is now 1-point (was 2).

Grace Period is now 1-point (was 2).

HUNTER(Hunter Feedback)

Hero Talents

Dark Ranger (Marksmanship/Beast Mastery)

Pack Leader (Beast Mastery/Survival)

Sentinel (Survival/Marksmanship)

Survival

Lunge no longer increases attack range by 3 yards.

MAGE(Mage Feedback 6)

Many talents have moved locations or have had their pathing updated.

New Talent: Barrier Diffusion – Whenever one of your Barriers is removed, reduce its cooldown by 4 seconds. Located in Dragon’s Breath previous location.

New Talent: Inspired Intellect – Arcane Intellect grants you an additional 3% Intellect. Choice node with Time Anomaly.

Time Anomaly has been updated – Now grants Brain Freeze instead of Fingers of Frost for Frost Mages.

Supernova added to Mage class tree and now has a 45 second cooldown (was 25 seconds).

Mass Slow has been removed.

Mass Polymorph now polymorphs targets for 15 seconds (was 60 seconds).

Hero Talents

Frostfire (Frost/Fire)

Spellslinger (Frost/Arcane)

Sunfury (Arcane/Fire)

Arcane

New Talent: Energized Familiar – During Arcane Surge, your Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.

New Talent: Eureka – When a spell consumes Clearcasting, its damage is increased by 25%.

New Talent: Wizened Wit – The cast time of Arcane Blast is reduced by 5%.

New Talent: Time Loop – When you apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.

New Talent: Arcane Debilitation – Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 1.0%.

New Talent: Aether Attunement – Consuming Clearcasting has a 15% chance to grant you Aether Attunement, causing your next Arcane Missiles to deal 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.

New Talent: Leysight – Nether Precision damage bonus increased to 30%.

New Talent: Leydrinker – Consuming Nether Precision has a 10% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies.

New Talent: Improved Touch of the Magi – Your Touch of the Magi now accumulates 25% of the damage you deal.

New Talent: Magi’s Spark – Your Touch of the Magi now also conjures a spark, increasing the damage your target receives from your next Arcane Barrage, Arcane Blast, and Arcane Missiles by 25%. Upon receiving damage from all three spells, the spark explodes, dealing Arcane damage to all nearby enemies.

New Talent: Nether Munitions – When Magi’s Spark or Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 6% for 12 seconds.

New Talent: Surging Urge – Arcane Surge damage increased by 5% per Arcane Charge.

Arcane Missiles has been redesigned – Can now only be cast when you have Clearcasting. The wording of talents that are associated with Arcane Missiles have been updated to reflect this change.

Nether Precision has been redesigned – Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20% or your next 2 Arcane Barrages by 20%.

Arcane Familiar has been redesigned – Casting Arcane Intelligence also summons you a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour. Now passive.

Illuminated Thoughts has been redesigned – Clearcasting has a 5% increased chance to trigger and spells that consume Clearcasting deal 5% more damage.

Concentration has been redesigned – Casting Arcane Blast has a small chance to make your next cast of Arcane Blast free.

Spark of the Magi has been redesigned – Now makes your next Arcane Blast, Arcane Barrage, and Arcane Missiles echo for 25% extra damage (was increase the damage dealt by these spells).

Developer’s note: This updated behavior will allow you to properly benefit from the Spark of the Magi damage bonus on an Arcane Barrage you fired before Touch of the Magi is applied.

Improved Prismatic Barrier is now baseline.

Cracking Energy and Improved Arcane Missiles are now a 1-point talent.

Clearcasting’s chance to trigger is no longer tied to mana spent, and now has a 10% chance of triggering when casting any damaging spell.

You can no longer trigger Clearcasting by casting damaging spells while out of combat.

Evocation now grants one stack of Clearcasting.

Mastery: Savant now properly increases the damage dealt by Arcane Surge.

Siphon Storm duration has been reduced to 20 seconds (was 30 seconds).

Arcane Surge is now guaranteed to generate Clearcasting.

Developer’s note: Arcane Surge was a reliable source of Clearcasting that Arcane Mages lost with the removal of mana-based Clearcasting procs. We’re making Arcane Surge proc Clearcasting baseline to ensure you’re rolling into your burns with some more Clearcasting availability.

Arcane Blast now has a 5% increased chance to generate Clearcasting.

Developer’s note: Clearcasting availability has marginally decreased in pure single target scenarios. We’re buffing up Arcane Blast’s chance to proc Clearcasting to compensate.

The following talents have been removed:

Foresight

Nether Tempest

Reverberate

Mana Gem

Radiant Spark

Harmonic Echo

Cascading Power

Supernova

Rule of Threes

Fire

New Talent: Lit Fuse – Consuming Hot Streak has a 10% chance to grant Lit Fuse. Lit Fuse makes your next Fire Blast apply Living Bomb to up to three targets. Living Bomb explodes after 2 seconds, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further.

New Talent: Explosive Ingenuity – Your chance of gaining Lit Fuse when consuming Hot Streak is increased to 20%. Living Bomb damage increased by 50%.

New Talent: Down in Flames – Scorch deals 300% damage to targets below 30% health.

New Talent: Quickflame – Flamestrike damage increased by 20%.

New Talent: Focused Fury – Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target.

New Talent: Mark of the Fire Lord – Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.

New Talent: Spontaneous Combustion – Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames.

New Talent: Fire’s Ire – When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. 2-point talent.

New Talent: Explosivo – Casting Combustion grants Lit Fuse. Your chance of gaining Lit Fuse is increased to 40% while under the effects of Combustion.

New Talent: Blast Zone – Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies.

New Talent: Ashen Feather – If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness.

New Talent: Majesty of the Phoenix – When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 seconds and their damage is increased by 20%.

New Talent: Molten Fury – Damage dealt to targets below 35% health is increased by 8%.

New Talent: Heat Shimmer – Damage from Ignite has a 5% chance to make your next Scorch instant cast and deal damage as though your target was below 30% health.

New Talent: Sparking Cinders – Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast.

Fervent Flickering has been redesigned – Now reduces the cooldown of Fire Blast by 2 seconds.

Controlled Destruction has been redesigned – Damaging a target with Pyroblast increases the damage it receives from Ignite by 0.5%. This effect stacks up to 50 times.

Improved Scorch has been redesigned – Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 seconds. This effect stacks up to 2 times.

Flame Accelerant has been redesigned – Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.

Unleashed Inferno has been redesigned – While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 seconds. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 seconds for each critical strike, up to 1.25 seconds.

Convection has been redesigned – When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once.

Pyromaniac has been redesigned – Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak.

Phoenix Reborn has been redesigned – When your direct damage spells hit an enemy 25 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.

From the Ashes has been redesigned – Phoenix Flames damage increased by 15% and your direct-damage spells reduce the cooldown of Phoenix Flames by 1 second.

Deep Impact has been redesigned – Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 seconds.

Fuel the Fire is now baseline.

Searing Touch’s critical strike threshold functionality is now baseline to Scorch.

Improved Scorch’s movement speed increase is now baseline to Scorch.

Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks.

Flame On no longer reduces the cooldown of Fire Blast.

Living Bomb applications are slightly desynced to minimize overlapping.

Living Bomb damage increased by 100%. Damage not increased in PvP combat.

Kindling now benefits from Flamestrike – Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 seconds for each critical strike, up to 1 second.

Unleashed Inferno’s non-Flamestrike damage bonus increased to 60%. Flamestrike damage bonus increased to 35%.

Fevered Incantation now grants 1% increased critical strike damage per point (was 2%).

Call of the Sun King no longer grants 15% increased Phoenix Flames damage and instead makes Phoenix Flames always critically strike.

Alexstrasza’s Fury no longer makes Phoenix Flames always critically strike.

Hyperthermia now has an activation overlay.

The following talents are now 1 point:

Critical Mass

Wildfire

Flame On

Fevered Incantation is now 2 points.

The following talents have been removed:

Incendiary Eruptions

Firemind

Tempered Flames

Conflagration

Searing Touch

Surging Blaze

Focused Fury

Developer’s note: Convection and Focused Fury were intended to be flex talents to help you get a bit more single target damage while in an AOE build. However, the combination of these two talents were making Living Bomb so powerful in single target that it was overshadowing spells like Pyroblast. We don’t have a problem with Living Bomb being present in single target builds, but it shouldn’t be one of your highest damage contributors. Given the design of Focused Fury, it stands very opposed to this principle, and thus we opted to remove it.

Burning Blood damage bonus reduced to 8% and health threshold increased to 35%.

Burning Blood has been renamed to Molten Fury.

Heat Shimmer’s proc now makes your next Scorch instant cast (was deal 25% increased damage).

Developer’s note: We’re being sensitive to giving Fire more instant-cast spells and will be watching this talent carefully to make sure it isn’t pushing Fire too far towards never having to cast.

Frost

New Talent: Death’s Chill – While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 1%.

Fractured Frost has been redesigned – While Icy Veins is active, your Frostbolts hit up to 2 additional targets. Now a 1-point talent.

Ice Barrier’s absorb increased to 24% of maximum health (was 22%).

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Linxy

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Community Manager

1d

Here are this week’s updates to The War Within Beta from last week’s Alpha.

NEW RAID: NERUB-AR PALACE

  • Class sets are available for testing. To try these set bonuses in the Beta, log into an endgame realm and look for Setzertauren near the current PvP and professions vendors in Orgrimmar and Stormwind City. Please share bugs you find via the in-game bug reporting tool and your feedback about the bonuses in this thread.

BETA REALMS

  • END-GAME REALM: ‘THESE GO TO ELEVEN’
    • ‘These Go To Eleven’ is a separate Beta region that is focused on end-game content and has multiple vendors setup to allow players to quickly and easily test out content.
      • Profession Vendors and Trainers
      • Class Set Vendors
      • PvP Gear Vendors
      • Trinket Vendors
    • This environment is locked to using a max level template only, and players will not be able to access the 11.0 outdoor zones as the focus of this environment is on instanced content (eg. raid, dungeon & pvp content).
    • Character copy is not available on this realm.
  • Copied characters will be missing Dragonflight reputations, any flight points, and certain existing achievement progress.
    • Developer’s note: This is expected for now, and once we get the Warbands data conversion working with character copy, players will need to do another character copy to grab that data and roll it into their Warband data.

CLASSES

  • DEMON HUNTER
    • Vengeance
      • Sigil of Misery now disorients target for 15 seconds (was 20 seconds).
  • DRUID
    • Mass Entanglement now roots targets for 10 seconds (was 30 seconds).
    • Feral
      • All ability damage reduced by 20%.
      • Developer’s note: At the beginning of April we increased all of Feral’s ability damage by the value of their baseline passive aura (20%), but neglected to reduce their baseline passive aura at the same time.
      • Brutal Slash damage reduced by 10%
      • Moonfire damage reduced by 10%.
      • Thrash direct damage increased by 20%.
      • Dreadful Bleeding increased to 20% (was 18%).
      • Primal Wrath energy cost reduced to 25.
      • Tiger’s Tenacity also causes Tiger’s Fury to increase the periodic damage of your bleeds and Moonfire (if known) by an additional 10% for their full duration.
      • Finishing move damage (Ferocious Bite, Ravage, Rip, Maim, and Primal Wrath) increased by 10%.
  • EVOKER
    • Renewing Blaze has swapped places with Source of Magic.
    • Panacea now also heals the caster when Verdant Embrace is cast. Healing reduced by 50%.
    • Panacea is now considered a Green spell, and is improved by Lush Growth.
    • Overawe has been redesigned – Now grants 30 seconds of cooldown reduction (was cooldown reduction per Enrage dispelled).
    • Oppressing Roar cone increased to 60 degrees (was 45 degrees).
      • Developer note: Oppressing Roar with Overawe was too good specifically in Mythic+ dungeons with the Raging affix, but not really anywhere else. So, we’re reducing its effectiveness in that scenario but making it more generically useful as a talent. We’re also increasing Oppressing Roar’s cone radius since it can be difficult to aim it without a preview cone like Fire Breath or Dream Breath have.
    • Landslide now roots targets for 15 seconds (was 30 seconds).
    • Hero Talents
      • Chronowarden (Augmentation/Preservation)
        • Temporal Burst lasts 40 seconds (was 20 seconds), and ramps by 1% every second (was 2% per second).
        • Threads of Fate lasts 10 seconds (was 15 seconds).
        • Augmentation
          • Reverberations increase Upheaval damage by 50% (was 30%) for Augmentation.
          • Chrono Flame copies 25% of damage or healing done for Augmentation (was 15%).
    • Augmentation
      • Developer’s note: We’re making several adjustments to the Augmentation spec tree to create more build choices. We would like Prescience to be more easily available since it’s important for Ebon Might targeting, so it’s been moved up in the tree. We’re also rehabilitating Motes of Possibility and making large adjustments to the capstones and their pathing. Each capstone now has a synergistic node above it and has a more distinct theme. Please note that there are still tuning changes pending, and implementation is not complete on some of the newer talents.
      • New Talent: Rumbling Earth – Upheaval causes an aftershock at its location, dealing 50% of its damage 2 additional times.
      • New Talent: Molten Embers – Fire Breath causes enemies to take 20% more damage from your Black spells.
      • New Talent: Imminent Destruction – Breath of Eons reduces the Essence cost of Eruption by 1 and increases its damage by 10% for 15 seconds after you land.
      • Motes of Possibility now give a random Augmentation Evoker buff (was reduces the cooldown of your major ability by 10 seconds). In addition, the motes will spawn closer to the caster, and they will also slowly float towards the nearest ally.
      • Overlord now guarantees Motes of Possibilities will spawn from the Eruptions it casts.
      • Seismic Slam is now a 1 point talent, and is in a new location below Upheaval. The stun duration remains at 4 seconds.
      • Geomancy has been removed.
      • Timelessness is now where Geomancy was previously in the talent tree.
      • Prescience is now available in a location higher up in the spec tree.
      • Many talents have had their locations adjusted, particularly in the final part of the spec tree.
  • MAGE
    • Mass Polymorph now polymorphs targets for 15 seconds (was 60 seconds).
    • Fire
      • Burning Blood damage bonus reduced to 8% and health threshold increased to 35%.
      • Burning Blood has been renamed to Molten Fury.
      • Heat Shimmer’s proc now makes your next Scorch instant cast (was deal 25% increased damage).
        • Developer’s note: We’re being sensitive to giving Fire more instant-cast spells and will be watching this talent carefully to make sure it isn’t pushing Fire too far towards never having to cast.
  • PRIEST
    • Void Tendrils now root targets for 15 seconds (was 20 seconds).
    • Hero Talents
      • Archon (Holy/Shadow)
        • Resonant Energy now lasts 8 seconds (was 5 seconds).
        • Shock Pulse now lasts 8 seconds (was 5 seconds).
        • Resonant Energy now increases damage or healing by 2% and stacks up to 5 times (was 10%, not stacking).
        • Shock Pulse now reduces movement speed by 5%, stacking up to 5 times (was 25%, stacking 2 times).
        • Perfected Form no longer double dips its healing increase when the Priest casts Holy Word: Salvation and has Apotheosis from Answered Prayers.
  • ROGUE
    • Airborne Irritant now reduces Blind’s duration by 70% (was 40%). This gives it an 18 second duration when applied in an area.
    • Hero Talents
      • Trickster (Subtlety/Outlaw)
        • Unseen Blade has been redesigned – Sinister Strike/Backstab/Gloomblade and Ambush/Shadowstrike now also strike the target with an off-hand Unseen Blade dealing Physical damage. Targets struck are Fazed for 5 seconds. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 seconds.
          • No longer causes Feint to generate combo points and strike enemies around you
        • Nimble Flurry renamed to Disorienting Strikes and has been redesigned – Killing Spree/Secret Technique have 10% reduced cooldown and allow your next 3 strikes of Unseen Blade to ignore its normal cooldown.
          • No longer increases damage of Killing Spree/Secret Technique.
        • Flawless Form now increases damage with Finishing Moves by 3% per stack and duration increased to 6 seconds (was 5 seconds).
          • No longer grants Mastery.
        • Thousand Cuts now grants auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.
          • No longer grants auto-attacks a chance to trigger a strike with Unseen Blade.
        • Flickerstrike now refreshes your opportunity to strike with Unseen Blade.
          • No longer triggers a strike with Unseen Blade upon taking area damage while Feint is active or dodging while Evasion is active. Trigger conditions and cooldown between triggers remains unchanged.
        • Elaborate Twirl renamed to Nimble Flurry and has been redesigned – Outlaw: Blade Flurry damage is increased by 10% while Flawless Form is active. Subtlety: Your auto-attacks, Backstab/Gloomblade, Shadowstrike, Goremaw’s Bite, and Eviscerate also strike up to 7 additional nearby targets for 15% of normal damage while Flawless Form is active.
        • Coup de Grace has been updated – Now causes your next Dispatch or Eviscerate to function as if it had spent 4 additional combo points.
          • No longer increases damage of the next Dispatch, Eviscerate, or Black Powder.
  • WARLOCK
    • Affliction
      • Several talents have been moved in the third section of the specialization tree.
      • New Talent: Ravenous Afflictions – Critical strikes from your Agony, Corruption, and Unstable Affliction have a chance to grant Nightfall.
      • New Talent: Perpetual Unstability – The cast time of Unstable Affliction is reduced by 20%. Refreshing Unstable Affliction with 8 or less seconds remaining deals Shadow damage to its target.
      • The following talents are now 1 point:
        • Xavius’ Gambit
        • Focused Malignancy
        • Withering Bolt
        • Improved Malefic Rapture
      • Empowered Unstable Affliction has been removed.
    • Destruction
      • The tooltip of Dimension Ripper has been updated – Incinerate has a chance to recharge Dimensional Rift.
      • The tooltip of Summon Overfiend has been updated – Generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at 80% effectiveness at its summoner’s target.
      • The icon of Avatar of Destruction has been updated.
  • WARRIOR
    • Hero Talents
      • Mountain Thane (Protection/Fury)
        • Storm Bolts now also increases the cooldown of Storm Bolt by 10 seconds.
      • Slayer (Fury/Arms)
        • Arms
          • Cleave now also applies Colossal Might when it hits 3 or more targets.
    • Arms
      • Unhinged has been redesigned – Every other time Bladestorm or Ravager deal damage, you cast a Mortal Strike at your target or a nearby enemy.
      • Critical Thinking now restores 10% of Rage spent on Execute per point (was 5%).
      • Hurricane has been removed.
    • Fury
      • Hurricane replaced with Unhinged – Every other time Bladestorm or Ravager deal damage, you cast a Bloodthirst at your target or a nearby enemy.

ITEMS

  • DPS trinkets and items with additional effects reduced by 33% for tank and healer specializations.
    • Developer’s note: Tanks and healers choosing to wear damage trinkets have often seen them contribute a disproportionate and unintended amount of their overall damage. DPS cantrips have further exacerbated this issue. This change is intended to shift power back into players’ class kits while reducing the opportunity cost of choosing specialized tank and healer trinkets over pure damage trinkets. This change is not retroactive.

PLAYER VERSUS PLAYER

  • RATED BATTLEGROUND BLITZ
    • Rated Battleground Blitz is enabled on Beta for queueing.
      • Rated Battleground Blitz is the rated version of the Battleground Blitz brawl that came in the 10.1, Embers of Nelharion content update. It is a solo queue rated 8v8 battleground game mode with an accelerated pace and new mechanics to make the battles faster.
      • The map pool is the same as the Brawl version, with the addition of the new Battleground, Deephaul Ravine.
  • ARENAS
    • Shadow Sight now highlights enemies that are stealthed with a red outline that can be seen through walls.
  • CLASSES
    • EVOKER
      • Hero Talents
        • Flameshaper
          • Engulf damage reduced by 50% in PvP combat.
    • ROGUE
      • Shadowy Duel now applies a screen effect so it is more noticeable that you are inside the duel.

USER INTERFACE AND ACCESSIBILITY

  • Dire Beasts, Army of the Dead ghouls, Magus of the Dead, various Demonology Warlock demons, Void Tendril, Void Lasher, and Denizen of the Dream nameplates are now always hidden.

Assuming a tank trinket has 100% of its budget allocated to damage effects, a tank could expect it to deal equivalent damage to a DPS trinket for them. DPS players would therefore deal ~33% less damage by equipping the tank trinket instead of one intended for their role.

In general, the trinket decision for tanks should feel more along the lines of “deal 100 damage and gain a defensive benefit” with an offensively-oriented tank trinket (or a more defensive option as needed), or “deal 100 damage” with a DPS trinket.

Rageheart has a lot going on in terms of its budgeted effects, so let’s use Gift of Ursine and Branch of the Tormented Ancient for our examples since they’re primarily just dealing damage. For the sake of the example, assume all current DPS trinket damage was also reduced by 33% for tanks/healers.

A tank would find that Gift deals about as much overall damage as Branch while also offering some defensive benefit (“100 damage + healing, vs “150*0.66=100 damage”). Branch would deal 50% more damage for a DPS player (“150 damage” vs. “100 damage + healing”). A healer would see the same numbers as a tank between the two options.

The intention is not that tanks should never use DPS trinkets, but rather that they give up less by opting for a tank trinket. At the same time, tank trinkets should not be attractive options for other roles.



Davide "Grallen" Fontemaggi

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