Shadowlands: nerf per Castello di Nathria e spedizioni

Scritto da Davide "Grallen" Fontemaggi - 26 Gennaio 2021 alle 12:30

Il Community Manager Kaivax ha annunciato dei nerf, che saranno attivi dal riavvio dei server in arrivo questo mercoledì, per l’incursione Castello di Nathria in modalità mitica, e per vita, abilità e danni per i boss e NPC delle spedizioni Piagafunesta, Profondità Sanguigne, Guglie dell’Ascensione e Scia Necrotica.

Questi cambiamenti si aggiungono agli hotfix dei nerf in PvP già precedentemente annunciati, ai quali si aggiungono dei cambiamenti per il monile Dispositivo Quantico Imperscrutabile ed alcuni fix per Torgast.



Creatures and NPCs

Dungeons and Raids

  • The Inscrutable Quantum Device trinket now considers all friendly players within range to be valid targets for assisting, regardless of group state.
  • The Inscrutable Quantum Device trinket now also considers its user to be a valid target for granting Mana as long as they are a Healing specialization.
  • The Inscrutable Quantum Device trinket will no longer attempt to execute enemy targets who are already dead.
  • Fixed an issue that prevented  Shadehound Armor Plating from being acquired in the Maw. The quest item can now be found by completing the Hunt: Shadehounds event.

Player versus Player

  • [With regional restarts] In 2v2 Arenas, Dampening will begin at 20% when both teams have either a tank or healer.
  • [With regional restarts] Players now deal 20% less damage to  Death Knight Hunter, and  Warlock pets.
  • [With regional restarts Fleshcraft (Necrolord Ability) can now be used while in the starting area for battlegrounds and arenas.
  • The Mine Carts in the Silvershard Mines battleground no longer take damage from any spells or abilities.
  • Druid
  •  Paladin
    • Holy
      • [With regional restarts Divine Favor (PvP Talent) cooldown increased to 30 seconds (was 25 seconds) and now increases cast speed by 30% (was 60%).
    • Protection, Retribution
      • [With regional restarts Word of Glory‘s healing has been reduced by 20% when engaged in combat with enemy players.
  •  Mage
    • [With regional restarts Infernal Cascade ( Conduit) has its effectiveness reduced by 33% when engaged in combat with enemy players.
    • [With regional restarts Triune Ward (Legendary Effect) now provides 50% barrier effectiveness when engaged in combat with enemy players (was 65%).

The Maw

Torghast, Tower of the Damned

  • The following spells now go on cooldown when stopped by any means:  Terror, Nature’s Bounty, Deafening Howl, and Phasing Roar. Previously, this cooldown would only occur with direct interrupts (such as  Counterspell Kick Pummel, etc).
  • Anima Powers
0 Commenti
Inline Feedbacks
Vedi tutti i commenti